Tea Brewer [Archetype]


Homebrew and House Rules


Serpent Cha (Ex)
The Tea Brewers of Shinzo are renowned not for powerful bombs but for the miracle qualities of a sacred tea known as Serpent Cha. Infused from rare and exotic leaves and requiring a closely guarded method of brewing, Serpent Cha is both deadly and at the same time curative. A Tea Brewer can use a number of Serpent Cha Tea each day equal to his class level + his Intelligence modifier. Serpent Cha Tea’s curative qualities fade quickly, and if not used in the round they are created, they degrade and become inert. In order to create Serpent Cha, the Tea Brewer must use a small tea cup containing an ounce of cha powder—the Tea Brewer can prepare cha powder by mixing a variety of herbs. These herbs are gathered as the Tea Brewer goes about his day and can be readily refilled in the same manner as a spellcaster’s component pouch. Most Tea Brewers create a number of cha powder pouches at the start of the day equal to the total number of Serpent Cha they can create in that day—once created, cha powder pouches remains usable by the Tea Brewer for years.

Drawing the components of, creating, and throwing Serpent Cha requires a standard action that provokes an attack of opportunity. Thrown Serpent Cha has a range of 20 feet and uses the Throw Splash Weapon special attack. Serpent Cha are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus. On a direct hit, a Tea Brewer’s Serpent Cha inflicts 1d4 points of fire damage + additional damage equal to the Tea Brewer’s Intelligence modifier. The damage of a Tea Brewer’s Serpent Cha increases by 1d4 points at every odd-numbered Tea Brewer level (this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike). Splash damage from Serpent Cha is always equal to the tea’s minimum damage (so if the Serpent Cha would deal 2d6+4 points of fire damage on a direct hit, its splash damage would be 6 points of fire damage). Those caught in the splash damage can attempt a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 the alchemist’s level + the alchemist’s Intelligence modifier.

As well, Tea Brewers always include trace amounts of blood in Serpent Cha. When preparing cha powder pouches, a Tea Brewer can add a drop of blood from a single person for every point of Charisma he has. Each person whose blood is part of that cha powder pouch is healed instead of damaged by that Serpent Cha.

This ability replaces the Bomb class ability.

Cognatogen (Ex)
At 1st level, a Tea Brewer learns how to create a cognatogen, as per the cognatogen discovery.
This ability replaces the mutagen class ability (a Tea Brewer cannot create mutagens unless he selects mutagen as a discovery).

Thoughts?


Interesting but I think there should be more tea based powers subbed in. Like maybe a tea time power that gives a buff for a while if the group stops to have tea in proper ceremony and the tea master expends a cup for everyone...... and different things for new brews of tea instead of healing effects.


Sure, this was really just to see what the thoughts on a healing/damage hybrid would be.

I definitely have other ideas to add in, though I'm almost afraid I'd have to rework it as an entire new class.

- Different "Teas" produce different effects.
- Can hold Tea Ceremonies (Heroes Feast-esque abilities)
- Focus on abilities that damage enemies while healing allies.

Any other ideas?

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Tea Brewer [Archetype] All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules