| Kazumetsa |
As a Qinggong/Normal Monk, I'm a little concerned in regards to bypassing DR(typed) and still having decent +attack.
I know the Amulet of Mighty Fists only goes to +5 and that really stinks as most characters easily acquire a +10 on their weapon(s).
I was thinking the AoMF was a +10 at first and I was going to get +5 to attack/damage then Agile, Furyborn, and Corrosive Burst. Now it seems I can't...
Is there any method or round-about way to get the benefits of a normal class in regards to +10 weapons as an Improved Unarmed Strike Monk?
| Mauril |
Well, if you are worried about bypassing material DR, monks now get to bypass silver and cold iron DR at level 7 just because they are monks. No need to get a +3 weapon. To bypass damage type DR, you have to look at the Style feats. Some of them allow your unarmed strikes to deal piercing damage, and I think one allows slashing damage.
As far as the attack bonus? Sadly, you just aren't going to be able to compete with a normal weapon fighter. Pretty much every trick that's available to you is available to a weapon fighter. Using the bane property with furyborn against an appropriate foe is likely to give you a decent attack bonus... but a greatsword can get both those properties too. The Bodywrap of Mighty Strikes can be combined with an Amulet of Mighty Fists, if you wanted, but the mechanics on the BoMS are wonky.
Moving from Agile, you might consider that enhancement that allows you to use your wisdom for attack rolls. Stacks with your monk stuff a little easier. I can't think of where it's from or what it's called tight now, but it's pretty commonly mentioned in monk threads.
Imbicatus
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If you have a friendly druid in the party, you can have them cast greater magic fang on you, and then only enchant the amof with special abilities. Let Magic fang supply the enhancement bonus, and the amulet supply the others. If there is no druid, a wizard with staff-like wand and umd could do it, or you could invest in oils.
Arassuil
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Another possibility: Load the Amulet of Mighty Fists with nothing but the special abilities that you want, then either use the Body Wraps of Mighty Sucking, er, Striking, or getting your fists permanently enchanted with Greater Magic Fang via a Permanency spell. You can do this using the spellcasting services option, or have someone use Use Magic Device on some scrolls.
Imbicatus
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The Permanency option is going to be a bad idea in the long run, as Dispell will waste all the cash to pay for it. Bodywraps are an option, but they really do suck as they can only affect two or three attacks per round for the lift of your character. Their only bonus is the fact if you use them, you can have +12 on your unarmed strike, as you can have +7 from the wraps and +5 from the amulet.
If only Magic Fang was a Qinggong Ki Power.
Imbicatus
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Anything over a +5 is Artifact or Relic?
Or am I misunderstanding what you want out of +10
Most weapons can have a +5 enhancement bonus, and another +5 equivalent of special abilities. For example, the icy property counts as a +1 enhancement bonus equivalent, or vorpal counts as +5. You can have a +5 Vorpal weapon, for an effective +10. It's the enhancement bonus that can't go above +5.
The problem is that AMOF can only have +5 total bonus divided between enhancement bonus and special abilities.
Arassuil
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The Permanency option is going to be a bad idea in the long run, as Dispell will waste all the cash to pay for it. Bodywraps are an option, but they really do suck as they can only affect two or three attacks per round for the lift of your character. Their only bonus is the fact if you use them, you can have +12 on your unarmed strike, as you can have +7 from the wraps and +5 from the amulet.
If only Magic Fang was a Qinggong Ki Power.
Body Wraps of Mighty Striking and Amulet of Mighty Fists both provide an enhancement bonus, and thus would not stack. What *would* stack is if you had something like a +5 Body Wrap of Mighty Striking and a Flaming Frost Holy Amulet of Mighty Fists.
As for having Greater Magic Fang getting dispelled, well, it's still an option if maybe not all that fantastic. :)
EDIT: This is why I try not to build an unarmed monk. You just waste too much resources to do it under the current rules. I'd rather just use a magic monk weapon instead. Cost to benefit ratio, currently the monk weapon is more beneficial.
Imbicatus
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Body Wraps of Mighty Striking and Amulet of Mighty Fists both provide an enhancement bonus, and thus would not stack. What *would* stack is if you had something like a +5 Body Wrap of Mighty Striking and a Flaming Frost Holy Amulet of Mighty Fists.
That was what I was saying. In fact, you could have a +5 Corrosive Shocking Body Wrap of Mighty Striking and an Agile Flaming Frost Holy Amulet of Mighty Fists if you wanted.
Imbicatus
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Core monk should have Wis to hit and Damage on Unarmed and Monk weapons and a full BAB as class features. Flurry should be left as is and just delete all the psuedo-BAB settings. This fixes the MAD issues, fits the flavor of the class, and doesn't penalize you for using your enhanced mobility. "I'm sorry, you just used your 120 ft movement rate, but your attack bonus dropped because you are a 3/4 class and can't flurry when you move more than a 5 foot step."
| Kazumetsa |
Imbicatus wrote:The Permanency option is going to be a bad idea in the long run, as Dispell will waste all the cash to pay for it. Bodywraps are an option, but they really do suck as they can only affect two or three attacks per round for the lift of your character. Their only bonus is the fact if you use them, you can have +12 on your unarmed strike, as you can have +7 from the wraps and +5 from the amulet.
If only Magic Fang was a Qinggong Ki Power.
Body Wraps of Mighty Striking and Amulet of Mighty Fists both provide an enhancement bonus, and thus would not stack. What *would* stack is if you had something like a +5 Body Wrap of Mighty Striking and a Flaming Frost Holy Amulet of Mighty Fists.
As for having Greater Magic Fang getting dispelled, well, it's still an option if maybe not all that fantastic. :)
EDIT: This is why I try not to build an unarmed monk. You just waste too much resources to do it under the current rules. I'd rather just use a magic monk weapon instead. Cost to benefit ratio, currently the monk weapon is more beneficial.
It sounds like that's the only way to go about it.