
SylvrDragon |
Can you have the same magical property multiple times on a single weapon? I'm pretty sure you're not supposed to be able to, but I can't find where it says that anywhere. Also, if you aren't able to stack them on the same item, what happens if you have them on a weapon and it's ammunition? Say if you had a flaming arrow and a flaming bow.

Rynjin |

You can't, and it would do nothing.
Or maybe you CAN, but it still would do nothing, so you shouldn't.
The enhancements (ex.Flaming) explicitly add +1d6 Fire damage per hit with said weapon, not "+1d6 per enhancement" or whatever.
Now Bane should work. The way I see it Bane is not really a single property, but multiple properties rolled up in 1 for simplicity. Which is why when you see weapons with it in APs and such it's "Human Bane" or "Shapechanger Bane" not just "Bane (X)".
That and I believe there are extant Bane weapons with multiple Banes.

Ecaterina Ducaird |

From the SRD.
Some magic weapons have special abilities. Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses (except where specifically noted). A single weapon cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents, including those from character abilities and spells) higher than +10. A weapon with a special ability must also have at least a +1 enhancement bonus. Weapons cannot possess the same special ability more than once.
Emphasis mine.
Now Bane should work. The way I see it Bane is not really a single property, but multiple properties rolled up in 1 for simplicity. Which is why when you see weapons with it in APs and such it's "Human Bane" or "Shapechanger Bane" not just "Bane (X)".
That and I believe there are extant Bane weapons with multiple Banes.
The special ability is 'Bane', not 'Evil Outsider Bane'. At a glance, I can understand what your getting at, and to be honest, I prefer the idea of a 'Chaotic Evil outsider bane' weapon FAR more than I like somehow having a sword that is flaming AND ICY.... Probably isn't allowed for to avoid the problem of people making an Evil / Chaotic outsider bane and trying to stack both 'Bane' bonuses for a net +4 / 4D6.

Ecaterina Ducaird |

Could you have an evil bane bow and fire chaotic bane arrows and therefore get both that way?
Assuming there's nothing in the rules about ammo properties not working, I'd allow you to do it, BUT wording on bane is...
"Against a designated foe, the weapon's enhancement bonus is +2 better than its actual bonus. It also deals an extra 2d6 points of damage against such foes."
So it's enhancement bonus is +2 better than 1 (it's actual bonus). Doesn't matter if you run that with multiple times because of multiple overlapping banes.... it still only is '2 better than actual', not that it increases the enhancement by 2 (which may imply it could stack with itself).
Similarly, it deals an extra 2D6 points of damage, not an increase of 2D6. MUCH MUCH weaker argument here, with only the precedence of above.
Probably splitting hairs, but... meyh. Isn't that what this forum is for?

SylvrDragon |
Thanks for pointing out where is said you couldn't have the same property twice. I knew it was in there somewhere, but I couldn't find it. That's what I get for searching for something at such late hours. XD
As far as the bane, I don't see any real strong arguments that it wouldn't stack, but then I'm not entirely sure you can have it on a weapon twice. I think that's something that probably falls to the GM on both accounts.

Wolf Munroe |

RAW different bane designations do not stack. If you had a dragon bane arrow and an undead bane bow you'd have to choose one over the other when shooting a dragon lich.
Would you actually have to pick one? Seems like regardless it would be +2 enhancement, +2d6 damage vs. the designated foe.

Wolf Munroe |

Huh? Those last two lines lost me.
I get what you're saying about creatures only having one type (not subtype, but type).
A demon has only 1 type, which is outsider. It does have multiple subtypes though. (Chaotic, Evil, Extraplanar, etc.)
So if a +1 chaotic-outsider bane shortbow fired a +1 evil-outsider bane arrow at a demon, the demon would be affected by a bane effect (but only one!) by the attack, as though it were hit by a +3 shortbow that dealt an additional +2d6 damage. Specifying which bane effect it receives is irrelevant because both banes have the same effect and don't stack.
Most undead templates do lose their racial subtypes when they become undead. Occasionally some type changes gain the augmented subtype, but I haven't seen the augmented subtype actually do much.
Augmented Subtype: A creature receives this subtype when something (usually a template) changes its original type. Some creatures (those with an inherited template) are born with this subtype; others acquire it when they take on an acquired template. The augmented subtype is always paired with the creature's original type.
Imagine if you had to specify a subtype for undead-bane weapons.

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If the bow had the holy and Axiomatic enchantments on it. the bow would be +2/+4d6 damage vs. a chaotic evil outsider. Bane would with holy or axomatic if it was bane vs. evil outsider and axiomatic or bane chaotic outsider and holy. there are no cannon ways of increasing elemental damage above the burst ability.