| Undone |
I read the interaction between deeper darkness and continual flame items recently (And cast on items) and am thinking it would probably be a good idea to buy an ioun stone for PFS. The question is simple. Does my ioun stone/torch/other item become non magical or destroyed once it dispels a darkness or deeper darkness effect?
| Undone |
Specifically, a higher level [light] or [darkness] spell will suppress the other while areas overlap. It isn't a bad idea to pay for a heightened continual flame to be cast, which could potentially (depending on the level) suppress even deeper darkness.
So for PFS I could buy a cracked Dusty Rose Prism for 2 PP and pay for 200g worth of spell casting (150g +50g material component) to cast continual flame which would cover me for darkness and greater darkness effects. Unless I'm allowed to pay for heighten on it (The appropriate cost goes to 210g+50g for a 4th level flame but I can't find any darkness effects that matter much past 3.)
Jiggy
RPG Superstar 2012 Top 32
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In order to dispel a darkness effect, you would need to actually cast a sufficiently high-level light spell on the same target that the darkness effect was cast on. Given that most light spells have a range of "touch", this is usually infeasible. It also means that an everburning torch or ioun torch or whatever will not dispel any darkness effects, as the light spell involved (continual flame) has already been cast. (This in turn makes your question moot.)
See this FAQ for more on dispelling diametrically-opposed spells.
To also clear up some misinformation provided in this thread:
continual flame and ion stones are suppressed, but not dispelled, by higher level magic. similar spells (daylight/deeper darkness)are dispelled by the one with the highest caster level.
What I think he means be "suppressed" is that darkness (and its Deeper cousin) includes an effect that says magical light sources do not increase the light level within the area unless they're of a higher level than the darkness effect. So if your light source's spell level is equal to or lower than that of the darkness effect in place, it fails to provide any light.
I have no idea where TheSideKick is getting his second sentence about caster levels. Every dark and light spell includes the line "Light spells counter and dispel darkness spells of equal or lower level" (or vice-versa). This only applies to casting them to counter/dispel (not just bringing them near each other; don't know if that's what he meant or not) and it has nothing to do with caster level.
Specifically, a higher level [light] or [darkness] spell will suppress the other while areas overlap. It isn't a bad idea to pay for a heightened continual flame to be cast, which could potentially (depending on the level) suppress even deeper darkness.
Light spells do not "suppress" darkness effects. If a light spell is of a higher spell level than the darkness effect in question, then the light spell simply fails to be affected by the aforementioned "does not raise the light level" clause and functions normally. The darkness effect is unaffected by this. In practice it will sometimes (often?) come out to the same result, but it's an important distinction nonetheless.
Jiggy
RPG Superstar 2012 Top 32
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You're right, I was thinking of daylight.
Having a heightened continual flame will allow it to help raise the light level when it is brought into an area of darkness/deeper darkness of a lower level than it is.
...And if you'd like to know how much that light spell will raise the light level, then go HERE and click the FAQ button! :D
| Tarantula |
Tarantula wrote:...And if you'd like to know how much that light spell will raise the light level, then go HERE and click the FAQ button! :DYou're right, I was thinking of daylight.
Having a heightened continual flame will allow it to help raise the light level when it is brought into an area of darkness/deeper darkness of a lower level than it is.
Already have! :P