| DM_Blake |
Not that this is related to the OP's question, but jut an observation.
Unbreakable weapons in this game are always a bit unrealistic but it's just a nuisance most of the time. However, unbreakable lances are a real mechanical problem. Sure, a REAL mounted knight with a lance will do a TON of damage to the first enemy he skewers, but that will almost certainly break his lance, and REAL knights don't have replacement lances in sheathes on their backs, so they get one charge. ONE. Then it's down to melee combat with sword and shield.
In Pathfinder, that mounted lancer can Ride-by attack over and over and over and his lance never breaks, letting him do extremely ungodly damage every round. Heck, in Pathfinder, he doesn't even need any "time" to slow his charging horse, turn it around, and accelerate it up to attack speed.
Now, suspending this disbelief wouldn't be a problem, it's just a game, but then we get to compare a lancer like the OP's who can do, on average, a bit more than 2x as much damage as an average boulder hurled from a catapult. I daresay, in historical REAL battles, a catapult boulder would be more devastating to the human body than a lance (both would be fatal to any normal human, barring a barely glancing blow, but the boulder would leave the remains far more mutilated).
One fine solution might be to have the damage done to the enemy also be done to the lance. Or maybe half the damage. Of course, that would make them useless in an RPG, or at the very least, it would reduce them to a tactic only used in jousting tournaments or battlefield heavy cavalry charges - which, historically, is all they were used for anyway. Maybe for magical lances a +2 ability to keep them from breaking and wasting all the money spent enchanting them.
| DM_Blake |
It seems to always be really quirky things that breaks someone's suspension of disbelief.
Oh boy, do they get mad about those things too.
I already said I could suspend this disbelief. I'm certainly not mad about it. My point was that the unbreaking lances give a mechanical advantage disproportional to the rest of the combat mechanics.
Lances do TONS of damage. They do it over and over with unrealistic frequency and no limitations. This is unrealistic, but well within my ability to suspend disbelief, but the mechanically unsound extreme damage combined with the lack of limitation (breaking, for example) is where the rules get wonky for me.
Note, that RULES that are wonky, not REALITY that is wonky. It's still not about being mad about suspension of disbelief, but about questioning game balance and rules mechanics.