Two questions for the beast rider


Rules Questions


Hi there, I think the title speaks for itself...

So first question : the beast rider can, at 7th level, use any mount of natural size Large or Huge. I just wanted to make sure that it included the Roc, which size is garagantuan except for the aanimal companion with the maximum large size.

Second question : does taking the Boon Companion feat give you the right to take such a mount (question 1) at 3rd level (since you then have an effective cavalier level equal to 7). A 3rd level druid with this feat would be able to ride a bear, so could a beast rider do so at the same level.

Thanks alot!


B) Boon companion does not let you do that. As a cavalier If you take booon companion and do not multiclass you wasted a feat.


You can't pick a mount that has a fly speed.

Boon companion can not raise your effective cavalier level above your total character level.

Scarab Sages

A) Beast rider specifies that the mount cannot have a fly speed or something like that. You can't have a Roc.

B) Boon companion only raises your effective level up to your own hit dice. Its use is to make up for dip levels that have no stacking companion.

Edit: Ninja'd by 35 seconds. :P


Thank you gentlemen, so that brings up another question : is there any other way to make a flying cavalier other then the hypogryphe rider?


Well, the best way is to be some other animal companion class. Are you going for Cavalier for the animal companion, or do you want the tactical qualities, too?

If you just want to ride around on something that flies, Druids and Rangers are a better bet. Oracles, Clerics, and Inquisitors can manage it with the proper domain (Animal), too.

Scarab Sages

This is highly dependent on your goals for the character. What do you want him to do? Tactical back-up? Single target Charge-Splatter? Mobile striker?


Just wanted to make Cavalier NPCs on big birds with spears and bows.


Funny you should say that because you can in fact make Rangers with Rocs that they can ride, though Boon Companion would most likely be needed there to get it in a timely fashion. I considered this before and decided that you'd want the Archery style for this as the Mounted style benefits melee more; you can already full attack with archery from the back of a moving mount.


It's great but I didn't wanted my NPCs to have the bonuses of a ranger (favored terrain, favored enemy, etc,) because it didn't fit with... well... just their society's background or anything. But thanks for the advise, I will try to make the best out of it ! :)


Thinking of it, the ranger is more suitable because it is a full BBA class and has lots of good bonus feats and I can negate the spells for additionnal bonuses if I want to make them full fighters.

Thanks

Scarab Sages

Just give them favored terrains that they aren't currently in and favored enemies that aren't the PC's. :)

Scarab Sages

Or have them be rangers with a couple level dip into Luring Cavalier.


Why don't you just make them Fighters and give them Rocs to ride? I mean, what level are these guys for? Rocs are pretty tough as they are--there's not necessarily a need for the Rocs to be bonded mounts.


I dont want these fighters to be too much over power. Riding a real Gargantuan Roc is quite an advantage and it is written that almost only giants are able to handle real rocs. The reason I wanted to give some rangers/druids roc mounts was to make it realistic and not to give my players that much of a hard time defeating them.


Nagaruo365 wrote:
I dont want these fighters to be too much over power. Riding a real Gargantuan Roc is quite an advantage and it is written that almost only giants are able to handle real rocs. The reason I wanted to give some rangers/druids roc mounts was to make it realistic and not to give my players that much of a hard time defeating them.

Ok, so what level are you talking about then? It'll be a lot easier to give advice if we have all the information :P


Nagaruo365 wrote:
I dont want these fighters to be too much over power. Riding a real Gargantuan Roc is quite an advantage and it is written that almost only giants are able to handle real rocs. The reason I wanted to give some rangers/druids roc mounts was to make it realistic and not to give my players that much of a hard time defeating them.

Skill focus + Eldritch heritage give you an animal companon. You ca houserule taht those fighters trade two feats for the Roc.


Nicos wrote:
Nagaruo365 wrote:
I dont want these fighters to be too much over power. Riding a real Gargantuan Roc is quite an advantage and it is written that almost only giants are able to handle real rocs. The reason I wanted to give some rangers/druids roc mounts was to make it realistic and not to give my players that much of a hard time defeating them.
Skill focus + Eldritch heritage give you an animal companon. You ca houserule taht those fighters trade two feats for the Roc.

No it won't. Not only can you not get a wildbloodline with eldritch heritage because it's an archetype, that specific wildblood archetype requires both the 1st level power AND the arcana, and no feat gets you the arcana.


@mplindustries:

I don't know yet, just trying to think about it. But I guess it'll be around 12th level.

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