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Quick Background: For Origins my son wanted to run two smurf adventures. We decided to do one with the Toon system for a light-hearted game of horror and one using PFRPG rules for a grittier feel. Of course to make smurf characters for PFRPG it is necessary to create a smurf race. I thought I would share.
Smurfs
Smurfs are small blue fey, three apples tall, who dwell in mushroom villages and who live on a diet of sassafras and smurf-berries. They speak a variation of common called Smurf, in which normal words are substituted by various inflections of the word smurf. Only smurfs really and truly understand their language, but they have no problem understanding the Common tongue spoken normally.
Smurf characters have the following characteristics.
+2 Dexterity, +2 Wisdom, +2 Charisma, -4 Strength: Smurfs, being tiny, are physically weak, but they have an innate grace, wisdom and charm all their own.
Tiny: Smurfs are tiny creatures, standing a uniform 9 inches in height. Being tiny they gain a +2 bonus to their AC, a +2 size bonus on attack rolls, a -2 to their CMB and CMD, and a +8 size bonus on Stealth checks.
Sprinty: Despite their size, smurfs move as fast as a human, having a base speed of 30 feet.
Smurf-light vision: Smurfs can see twice as far as humans in conditions of dim light.
Practiced Smurf: A Smurf chooses a single profession or skill to specialize in. They gain a +4 racial bonus for that skill.
Smurf Footed: Smurfs gain a +2 racial bonus to Acrobatic and Climb checks.
Smurfs-in-Arms: Whenever two or more smurfs attack a single target, each smurf gains a +2 attack bonus which is treated in all respects as a flanking bonus, including, if applicable, for sneak attacks.
Smurf Berries: Whenever a smurf eats a smurf berry, a berry which grows naturally around smurf villages, they benefit as if they have eaten a goodberry, healing up to 1 hit-point (maximum 8 hp per 24 hours) and benefiting as if they had just eaten a full meal. Despite the nourishment a single smurf berry provides a smurf, they rarely limit themselves to a single berry at a time. Only smurfs gain this benefit from a smurf berry.
Smurf Luck: Smurfs gain a +2 racial bonus to all saving throws.
Smurf Immunities: Smurfs gain a +2 racial saving throw bonuses against all spells and spell-like abilities.
Weapon Familiarity: A Smurf can choose a single weapon, including an exotic weapon. The smurf is considered proficient with that weapon, and gains Weapon Focus for that weapon.
Beast Speech: When taking a rank in Linguistics, or choosing initial languages, instead of choosing a normal tongue, a Smurf can choose to learn to speak to a specific race of animal, as with speak with animals. They may choose to learn multiple animal tongues in this way.
Languages: Smurfs understand Common, but they speak their own variation called Smurf. Smurfs also speak Sylvan. Smurfs with high intelligence scores can choose from the following: Beast Speech (as above), Draconic, Elven, Giant, and Goblin.

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...three apples tall...
I don't remember where I learned that value for their height, but I've always remembered it. Whenever smurfs come up in discussion I always like to point it out. Glad to see I didn't make it up somewhere!
So how would you do someone like Hefty smurf? Alternate Racial Trait for Practiced Smurf?
Also this is smurfing awesome!

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Looks pretty cool! Just one question:
Smurf wrote:Practiced Smurf: A Smurf chooses a single profession or skill to specialize in. They gain a +4 racial bonus for that skill.Italics mine. Is that correct, or should it read, profession or craft skill. I think the latter would make more sense.
It is correct, though I could word it better perhaps (this is 1st draft). While most smurfs do specialize in a craft or profession, some, like Sporty Smurf, take more physical skills and others, like Brainy, would have a bonus to a Knowledge skill.

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I don't think Smurfs have a bonus to Wisdom. They even might have a penalty to it. Aside from obviously strength, Wisdom seems to be their man weakness and it usually takes Papa Smurf to save the day.
I debated on the Wisdom modifier. i eventually decided to keep it as Smurfs as a whole do possess an innate sense of what is right. But obviously, they do seem to have better sense about how others besides themselves should behave. Or maybe they just take it as a dump stat. :)

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Wicht wrote:...three apples tall...I don't remember where I learned that value for their height, but I've always remembered it. Whenever smurfs come up in discussion I always like to point it out. Glad to see I didn't make it up somewhere!
So how would you do someone like Hefty smurf? Alternate Racial Trait for Practiced Smurf?
Also this is smurfing awesome!
My son is becoming quite the smurftologist. I confess I learned about their height from him.
An alternate racial trait (specific to one Smurf would work for Hefty. Though if he just maxed it out, you could still end up with a 14 at 1st level, which seems about right to me.
And glad you like it!

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Arazyr wrote:Looks pretty cool! Just one question:
Smurf wrote:Practiced Smurf: A Smurf chooses a single profession or skill to specialize in. They gain a +4 racial bonus for that skill.Italics mine. Is that correct, or should it read, profession or craft skill. I think the latter would make more sense.It is correct, though I could word it better perhaps (this is 1st draft). While most smurfs do specialize in a craft or profession, some, like Sporty Smurf, take more physical skills and others, like Brainy, would have a bonus to a Knowledge skill.
So, it should just be "chooses a single skill"? That works. 8^)

clff rice |

This may be helpful from my Lets stat Papa Smurf " Thread.
Schtroumpf Racial Traits
Abilities: Schtroumpf are varried in their abilities +2 to any one attribute -2 to strength
Speedy: A schtroumpf is faster than other creatures of its size and has a base speed is 30 feet.
Size: Schtroumpf are Tiny sized.+2 Ac and attack, -2 to CMD and CMB. +4 fly skill and +8 to stealth.
Nitch: schtroumpf may pick any one skill, this skill becomes a class skill. The schtroumpf also gains skill focus in that skill as a bonus feat.
Team Work: Schtroumpf, Despite their highly individualistic natures work well in teams, Whenever someone uses an aid another action on a Schtroumpf it gains an aditional +1 on top of the normal +2 bonus.

Helic |

Comedy being comedy, Smurfs were portrayed as pretty foolish and not terribly strong willed - it made for funnier TV. For a more serious Smurf campaign, just adjust DEX and STR.
As for the skill bonus, why not just give them a free Skill Focus feat?
Somewhere in my brain there are memories of Smurfs talking with animals, but I'm not sure.

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Thanks clff rice, that did actually help... The chosen skill should be a class skill; though I would suggest that adding a racial bonus is better than Skill Focus, as the Skill Focus potentiall stacks with the Racial bonus, but does not, of course, stack with itself. But the aid another bonus is a very good idea and quite fitting for the race. The strength penalty of -2, however, is not enough; -4 is a better fit.
Okay, I made some changes incorporating suggestions. I also cut back the luck bonus to make it a little more balanced after adding in the other ideas.
+2 Dexterity, +2 Charisma, -4 Strength; +2 to any One Ability: Smurfs, being tiny, are physically weak, but they have an innate grace and charm all their own. Each smurf develops their own individual strengths as they mature. The +2 to any One Ability may be added to those already modified.
Fey: Smurf's possess the fey creature type.
Tiny: Smurfs are tiny creatures, standing a uniform 9 inches in height. Being tiny they gain a +2 bonus to their AC, a +2 size bonus on attack rolls, a -2 to their CMB and CMD, and a +8 size bonus on Stealth checks.
Sprinty: Despite their size, smurfs move as fast as a human, having a base speed of 30 feet.
Smurf-light vision: Smurfs can see twice as far as humans in conditions of dim light.
Practiced Smurf: A Smurf chooses a single skill to specialize in. This skill is always a class skill and the smurf gains a +4 racial bonus for that skill. The Smurf must, when advancing in any class, place one rank in this chosen skill.
Smurf Footed: Smurfs gain a +2 racial bonus to Acrobatic and Climb checks.
Smurfs-in-Arms: Whenever two or more smurfs attack a single target, each smurf gains a +2 bonus which is treated in all respects as a flanking bonus, including, if applicable, for sneak attacks. In addition, when using aid another to help a fellow smurf, a smurf contributes an extra +3 to the effort instead of the normal +2.
Smurf Berries: Whenever a smurf eats a smurf berry, a berry which grows naturally around smurf villages, they benefit as if they have eaten a goodberry, healing up to 1 hit-point (maximum 8 hp per 24 hours) and benefiting as if they had just eaten a full meal. Despite the nourishment a single smurf berry provides a smurf, they rarely limit themselves to a single berry at a time. Only smurfs gain this benefit from a smurf berry.
Smurf Luck: Smurfs gain a +1 racial bonus to all saving throws.
Smurf Immunities: Smurfs gain a +2 racial saving throw bonuses against all spells and spell-like abilities.
Weapon Familiarity: A Smurf can choose a single weapon, including an exotic weapon. The smurf is considered proficient with that weapon, and gains Weapon Focus for that weapon.
Beast Speech: When taking a rank in Linguistics, or choosing initial languages, instead of choosing a normal tongue, a Smurf can choose to learn to speak to a specific race of animal, as with speak with animals. They may choose to learn multiple animal tongues in this way.
Languages: Smurfs understand Common, but they always speak their own variation called Smurf. Smurfs also speak Sylvan. Smurfs with high intelligence scores can choose from the following: Beast Speech (as above), Draconic, Elven, Giant, and Goblin.

Jeraa |

9 inches tall is Diminutive, not Tiny. Tiny is from 1 foot to 2 feet tall.
The table wasn't completely copied for Pathfinder, but here it is for 3.5 D&D.

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9 inches tall is Diminutive, not Tiny. Tiny is from 1 foot to 2 feet tall.
The table wasn't completely copied for Pathfinder, but here it is for 3.5 D&D.
Maybe Smurfs are the dwarfs of the fey world - their mass makes up for their short stature.
Technically, they probably are diminutive, but I think for a playable race, tiny will work better.
edit: despite the Grumpy icon, I was smiling when I typed this. Honest.

Jeraa |

Ok... Is this like, an easter egg for the forum or something? If you have the S race word in it, your forum picture is a S race?
Yes. As soon as you say "Smurf", either in your post or even just quoting it, your avatar gets changed to a Smurf. But only in the post where you said it (my previous post still has the normal avatar.)

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What are the stats of a purple smurf?
Purple/black Disease type - disease; Save Fortitude DC 18; Onset instant; Frequency 1/round; Effect 2d6 Wisdom, Raging Fury (+2 Str, Bite attack 1d2 plus purple disease); Cure Special; Special This disease effects only flies and smurfs; smelling a tuberose/magnolia and sneezing instantly cures the victim.

Feros |

Or, oddly, s morph
There have been a few attempts on the boards to use the word Smurf without actually writing Smurf so that the avatar wouldn't get smurfed.
Paizo smurfed those plans fairly thouroughly.
See also:The great Smurf Experiment
And: What the Smurf?

Feros |

BTW: I used the Advanced Race Guide Race Creator to see what this would come out as (the OCD I have in overdrive; I do apologize). I had to approximate some abilities based on what is in there, and came up with something between 20 and 30 RP. The core races are approximately 10 or so RP. Considering the -4 to strength and the size issues, I would hold them at about 20. Easily an acceptable race for most games.
BTW 2: I have noticed some unaltered avatars. It seems to occur when you use the word in a link, like this: Smurf. Let's find out!
EDIT: Nope, there has got to be a trick to it...

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Smurfs would be diminutive. they are 3 apples tall and the average apple is 4 inches tall so smurfs by their in show definition are 1 foot tall. the very low end Diminutive.
Tiny works better game wise and balance wise. Maybe they're just really big apples. Or maybe, as I mentioned above, its just an exception based on their density. :)
For those that care, the two games he ran of our PFRPG smurf scenario at Origins seemed to go very well. He was sold out on all his games and a very good time was had, so the smurfs are probably here to stay as a PFRPG con event in Columbus, though will probably do a different scenario next year.

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What is up with the free exotic weapon proficiency? And how many RP are we looking at?
The smurfs are all about customability. It allows you to create a smurf centered around a unique concept if you desire.
I still haven't read the rules for race creation from the Paizo race book, so I couldn't tell you RP. Balance wise it seemed to work out pretty well in game play. We did 3rd level smurfs and in actual fights they could hold their own without being overpowered in any way. Their ability to aid one another was a much bigger deal, combat wise, than any potential exotic weapon that dealt 1-3 points of damage. But their real leg up, game wise, is in their ability to communicate with animals and be very good at doing one thing (requiring teamwork to excel in multiple areas).
Though admittedly we didn't build our smurf characters around exotic weapons. We have little smurf figurines that we used as the basis for our character ideas so that we had a pirate smurf, a karate smurf, a savage smurf, a piper smurf bard, a smurfette bard, a gunslinger smurf, a flatfoot smurf (cop; fighter with mace), and a scrappy smurf with bagpipes (could use anything as an improvised weapon).