Ultimate Campaign- Fame: No Divine Study?


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In the Fame section, some of the options at the early levels include Arcane Study 1 & 2, which gives the buyer some limited ability to cast spells from the wizard spell list. However there was no mention of an equivalent for Divine Study and low-level clerical spells.
Before I houserule that option to help my PCs address a lack of magical healing in their "toolbox", I was curious to see what the developers thought; was the omission of Divine Study deliberate, and if so, what were the factors behind that decision?
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I guess while it can be easy to study to get better at magic, it's kinda difficoult to study to get a deity to send you some spells.


Well, presumably Divine Study would be prayer/sacrifice, and limited to those settlements containing a temple to a deity your character worships.

The Exchange

It doesn't sound bad. From a flavor side I don't think it quite fits though, maybe if reflavored as a quest of sure death or decades of your life curing the sick.


I 'm considering houseruling it to allow access to the Adept Spell list. Never known someone to turn down a Cure Light Wounds. Still hoping for an Official Response if any Paizo peep has the time; is the lafk of Divine Study simply fluff-related based on the way Divine Power works, or were there gameplay/balance considerations that went into this decision as well. Thanks!

Designer, RPG Superstar Judge

The game's expectation is that arcane casters (other than bards) shouldn't have access to cure spells.


Except it's fairly easy to get access to potions of cure light wounds in large quantities - and those don't deal 1d3 ability damage after 24 hours. It would be Wisdom damage too, so low-level characters would be taking a hit to their Will saves and Perception rolls in return for a single cure.

*shrug*

Liberty's Edge

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Sean K Reynolds wrote:
The game's expectation is that arcane casters (other than bards) shouldn't have access to cure spells.

Bards get them.

Witches get them too.

And so do Alchemists.

And any arcane caster with sufficiently high UMD.

And any arcane caster with an Improved Familiar with sufficiently high UMD.

And any Summoner with an Eidolon that has sufficiently high UMD.

And any arcane caster who can cast Summons and get some monster with healing SLAs.

I do not mean my post to seem condescending, because such is really not my intent, and I have the deepest respect for Paizo staff and devs looking at all the miracles of game design that I feel you put out on a pretty regular basis, but I think the game's expectation should be reworded.

Grand Lodge

The black raven wrote:
Sean K Reynolds wrote:
The game's expectation is that arcane casters (other than bards) shouldn't have access to cure spells.

...see below...

Bards get them.

--> already mentioned

Witches get them too.
--> indeed but witches differs greatly from the "base" arcane caster

And so do Alchemists.
--> not an arcane caster

3x... anyone with sufficiently high UMD
--> they have not access to cure spells, they can use items with cure spells. not the same.

And any arcane caster who can cast Summons and get some monster with healing SLAs.
-- and the payback is so low that it's close to irrelevant. (high spell for low cure)

I do not mean my post to seem condescending, because such is really not my intent, ... , but I think the game's expectation are well respected.


My favorite healing wiz is a Magaambyan, Full caster level but druid spells added to the mix is just groovy.

Designer, RPG Superstar Judge

I personally don't have a problem giving all arcane casters access to cure spells, so long as they're generally not as good at it as divine spellcasters are.

Contributor

If I had my way, personally, then Wizards and Sorcerers would have access to healing magic in the same progression as the witch; the witch's strength should be her awesome, at will supernatural abilities; not her minor access to healing magic. I could see healing restricted to a White Wizard / White Sorcerer archetype.

Of course, I'd also go back to the olden days and have healing spells belong to the Necromancy school; Necromancy should be more about manipulating life energy and less about making undead. I think people like to paint the "necro" part of necromancy as evil too much.


I think the idea now is that they are Conjuring Positive Energy. Wizards healing seems smite-worthy.

Witches have that foreign power that may be divine for them and I guess bards are divinely inspired? And who ever heard of a Potion maker who can't make medicine!?

Verdant Wheel

Back on topic.

I am considering removing "Arcane Study" from the Fame Awards (in Ultimate Campaign) and replacing them with a "Divine Intervention" line.

Since it uses a very limited resource, would it break if the spells chosen could be "cast" (actually gifted from the hero's chosen diety) as a free action?

Cheers.

Sovereign Court

rainzax wrote:

Back on topic.

I am considering removing "Arcane Study" from the Fame Awards (in Ultimate Campaign) and replacing them with a "Divine Intervention" line.

Since it uses a very limited resource, would it break if the spells chosen could be "cast" (actually gifted from the hero's chosen diety) as a free action?

Cheers.

Yes, it would. A free action cure or divine favor would be very strong, no matter how limited the pool. Consider that just making those spells a swift action would make them the equivalent of a fifth level spell (a la quicken). If these are truly divine boons bestowed by devotion and sacrifice, a standard action is the least that your heroes can do to complete the divine transaction.

Verdant Wheel

I suppose you are right.

Should their be a "test of faith" roll?

Do you think 1d3 Wisdom damage (just like Arcane Study) is necessary?

Also, I'm thinking of letting them either pray ahead of time for the standard effect, or, pay double the PP on the spot to be able to cast one spell on their current turn.

Finally, as this Award is only available to those who worship a god (and at least loosely keep in line with the tenants), I was considering allowing the deity's domain spells as options.

Thoughts?

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