Blood Magic


Pathfinder First Edition General Discussion


Hi All - my son wants to play Pathfinder and has specifically asked if there is a class that used blood magic. I cant find anything in any of the main rules but i could be going blind. Is there anything that ive missed ?

Shadow Lodge

Blood Mage PrC
A which who casts blood money


OK so thats something for him to work towards. Is there anything actually themed into the game e.g. Arcane School etc (not that ive found it if there is)


There's the Bloatmage PrC from the Kaer Maga supplement (City of Strangers) that uses the a bloodpoint pool to power their expanded magical abilities. They waddle, but can make up for with extra spells per day.


Thanks Sniggevert i shall check that out as ive got that supplement.


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I have a few feats that I've created to bring blood magic into my group's games. I will post each of them. Here's the first one.

Blood Magic

By combining the ancient art of blood-letting while casting spells, you are able to make your spells more effective.
Prerequisites: Eschew Materials or False Focus, caster level 5
Benefit: Whenever you cast a spell, if you have a bladed weapon in hand or a device that causes you to bleed (like a spiked cilice belt), you may sacrifice a number of hit points as part of the casting to gain a bonus of your choosing to the spell. You must sacrifice the necessary hit points listed next to the bonus you choose and this loss may not be reduced in any way, but the damage may be healed normally. You may only benefit from one of these bonuses at a time. These bonuses do stack with bonuses you may receive from other feats, class abilities, or magical items. The bonuses you can choose from and the number of hit points you must sacrifice for that bonus are as follows:

Hit Points Sacrificed Bonus
2 Add +2 to the concentration check made to cast the spell.
3 Add +1 to the spell’s DC.
3 Add +1 to the caster level check made to overcome spell resistance.
4 Add you casting ability modifier to the damage of the spell. The spell must do damage for you to gain this bonus.

In addition, you may forgo the need for expensive material components when casting spells by sacrificing 1 hit point per 10 gold pieces of the cost. You must sacrifice enough hit points to cover the full cost of the component, or this sacrifice has no effect.
Special: If you have the Bloatmage Initiate feat (Pathfinder Chronicles City of Strangers page 42), you may add two bonuses to your spells when using this feat, but you must sacrifice the necessary hit points for each.


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Blood Magic, Advanced

Through much practice, you have advanced your skill in using blood magic, granting you access to even greater capabilities.
Prerequisites: Blood Magic, caster level 9
Benefit: Whenever you use the Blood Magic feat, you may now choose from the following bonuses:

Hit Points Sacrificed Bonus
5 Add +4 to the concentration check made to cast the spell.
6 Add +1d6 arcane damage to the spell. The spell must have dice for damage for you to gain this bonus.
8 Add +2 to the caster level check made to overcome spell resistance.

In addition, you may forgo the need for expensive material components when casting spells by sacrificing 1 hit point per 25 gold pieces of the cost. You must sacrifice enough hit points to cover the full cost of the component, or this sacrifice has no effect.
Special: If you have the Bloatmage Initiate feat (Pathfinder Chronicles City of Strangers page 42), you may add two bonuses to your spells when using this feat, but you must sacrifice the necessary hit points for each. You may not add two bonuses to the spell if they grant the same or similar benefits. For example, you cannot add both the +2 to concentration checks as well as the +4 bonus.


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Blood Magic, Greater

You have become a master of blood magic and can now augment your spells to be truly devastating.
Prerequisites: Advanced Blood Magic, caster level 13
Benefit: Whenever you use the Blood Magic feat, you may now choose from the following bonuses:

Hit Points Sacrificed Bonus
10 Add +2 to the spell’s DC.
10 Add +2d6 arcane damage to the spell. The spell must have dice for damage for you to gain this bonus.

In addition, you may forgo the need for expensive material components when casting spells by sacrificing 1 hit point per 50 gold pieces of the cost. You must sacrifice enough hit points to cover the full cost of the component, or this sacrifice has no effect.
Special: If you have the Bloatmage Initiate feat (Pathfinder Chronicles City of Strangers page 42), you may add two bonuses to your spells when using this feat, but you must sacrifice the necessary hit points for each. You may not add two bonuses to the spell if they grant the same or similar benefits. For example, you cannot add both the +1 to the DC as well as the +2 bonus.


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Awesome stuff - thankyou


There are a few blood-based spells. Blood Money from Rise of the Runelords is a first level spell that lets you use your own health instead of a costly material component in another spell.

There are others of higher level: Blood Transcription and Blood Biography are both second level.


And look for any spells that use blood, have "Blood in the title" (blood transcription is a must), cause bleeding damage (maybe a feat where any damaging spell you cast also inflicts 1 point of bleed per level of the spell...)


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Well, if you want to be something like a blood mage from level 1, I suppose my primary suggestions would be:

1) The Cruoromancer archetype for Dhampirs from the Advanced Race Guide, which can be found here after scrolling down a bit. As written, it is only for dhampirs, though a DM might be convinced to allow it to apply for something else if your son isn't fond of dhampirs.

2) The wildblooded version of the Undead Sorcerer bloodline is called the Sanguine bloodline, and has some of that flavor. It can be found here, and the Undead bloodline it modifies can be found here.

Finally, remember that often flavor is what you make of it. For example, you can cast magic missile, but have its appearance be like needles made of blood or something similar, and have mage armor manifest as a bloody mist that hangs around their form like a shroud, presuming a DM is fine with you filling in undefined aspects of spells.


Thankyou so much for all the help. I think we might have a solution for him across the thread so thanks all for the help !

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