What happens when two or more casters use "Control Weather" in an area?


Advice


I have a druid and a witch in my group. Both have selected Control Weather as a spell (the witch also took it as a hex). If more than one caster uses it in the same area, what happens? Does the druid version take precedence? Is it a first come first serve situation? Would the hex version take precedence?


GM adjudication.

I'd probably rule that the later-cast one takes effect if there's a conflict with the earlier, but I might have the two casters make opposed level checks if they're directly trying to counter each other or asking for really incompatible things.


Say the witch is trying to create blizzards and the druid is trying to create a bright sun, you'd have them make opposed caster checks?


Yup, pretty much.

Now if the witch wanted snow and the druid wanted tornadoes, I might have GIANT ICY WHIRLWINDS OF DOOM appearing :)

The Exchange

In more immediate, face-to-face cases such as contrasting dominate commands, I believe opposed Charisma checks are used. So I'd recommend opposed checks, but not Charisma checks - those are used because of the nature of dominate. I'd probably say that opposed caster level checks are the way to go here as long as the casters are both still in the area affected.

An alternate method would be to grant priority to A) the highest-level control weather effect (for cases of Heighten Spell and etc.), B) the highest-level caster, and C) the most recent casting. This is simpler, but less cinematic.


God kills a kitten.

I don't think the Meme generator is working properly, but my answer stands.

The Exchange

Vahmoud wrote:
Say the witch is trying to create blizzards and the druid is trying to create a bright sun, you'd have them make opposed caster checks?

Either do caster checks or let the stronger version of the spell win, like compare caster levels, spell levels, casting stats, until you determine who is more powerful a caster. In the case of a tie roll-off.

Why would 2 casters in the same group try to screw each other's spellcasting over anyway? If I was one of them I would kill the other in his sleep or steal all his spell components or kill his spellbook or rip off his chest hairs or put my fingernail clipping in his wineskin or....
you get the point....


HAHAHA Good.

The truth is, I'm playing the witch. More specifically, a Winter Witch. I wanted to have blizzard going as often as I can and this puts my fears to rest.


Well, convincing the druid to cast lots of icy winter spells is another route to go. After all, if he makes the blizzard you don't have to :)


Wait Wait

Lets go to the Weather Man... Think about this

You would be able to create Hurricanes Tornadoes Tsunamis etc...

They require 2 different weather patterns to hit and create conflict as GM I would get really creative as these 2 started brawling. Heck the Party would probably Scatter when this went off.


I'll buy my party cold weather clothes, boots, and fog seeing goggles. Hopefully they can handle being stuck in a perma blizzard...

Although I can see how it would get annoying. HAHAHA


I'd probably have the latest casting take precedence. However, if two of you try to cast it at the same time or counter-spell, then I'd just treat it as a counter-spell per the normal rules.


This is happening in a game I'm playing in right now. And effect we identified as Control Weather is hitting us with a blizzard. The Druid was unable to dispel it with fairly good checks.

So if the blizzard continues through to the next morning, the Druid and my cleric, both 15th level, plan to prep and cast simultaneously and both push for calm sunny weather. Obviously our duration rolls will be different but we hope that with two of us working we can put a stop to it. Or find who/what is casting the spell.

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