Can i get a Ruling on Sinking?


Rules Questions

Scarab Sages

Okey i have looked around and found this:
From Swim skill (If you fail by 5 or more, you go underwater.)

From Water Enviroment (Very deep water is not only generally pitch black, posing a navigational hazard, but worse, deals water pressure damage of 1d6 points per minute for every 100 feet the character is below the surface. A successful Fortitude save (DC 15, +1 for each previous check) means the diver takes no damage in that minute.)

From Underwater Combat (Creatures have firm footing when walking along the bottom, braced against a ship's hull, or the like. A creature can only walk along the bottom if it wears or carries enough gear to weigh itself down: at least 16 pounds for Medium creatures, twice that for each size category larger than Medium, and half that for each size category smaller than Medium.)

But where does anything state if you sink? and at what speed with what gear ?


From the swim skill:

"If you are underwater, either because you failed a Swim check or because you are swimming underwater intentionally, you must hold your breath. You can hold your breath for a number of rounds equal to twice your Constitution score, but only if you do nothing other than take move actions or free actions. If you take a standard action or a full-round action (such as making an attack), the remainder of the duration for which you can hold your breath is reduced by 1 round."

To me, this implies that as long as you are conscious, you do not sink; however one could easily rule that for each successive failure while underwater, one sinks further below the surface. Personally, I think 5 feet for each consecutive failed check would be reasonable.


Wrothgar wrote:
I think 5 feet for each consecutive failed check would be reasonable.

I concur. Sinking is actually a very slow process, and this is as slow as the Pathfinder grid will allow.


I feel like character should sink based on how badly they fail their swim check. 5 or more = 5 feet, 10 or more = 10 feet, etc. No way does a rogue in light armor who rolls a 1 drop only 5 feet while a Paladin in heavy armor sinks right along side him on the same 1 roll... Definitely needs to be dependent on the roll IMO.

Dark Archive

I go with what they do in almost every movie I've ever seen. You might dip below the surface, but never actually sink further until/unless unconscious or tied to something heavy. When you do sink, I'd rule (in the absence of any official rule) you sink at 5 feet/round, or 10 feet/round if tied to something heavy. For simplicity's sake, something heavy would have to be a load of bricks, anchor, anvil or something similar, simply carrying a heavy load won't make you sink faster.

Dark Archive

MechE_ wrote:
I feel like character should sink based on how badly they fail their swim check. 5 or more = 5 feet, 10 or more = 10 feet, etc. No way does a rogue in light armor who rolls a 1 drop only 5 feet while a Paladin in heavy armor sinks right along side him on the same 1 roll... Definitely needs to be dependent on the roll IMO.

I don't like the idea of basing the rate of sinking on skill checks. Failing a skill check should definitely make you begin sinking sooner, but I don't see any reason it would make you sink faster.


How fast you sink certainly shouldn't be roll dependent. A failure on the skill check is a failure. You could make a case for the amount of weight you are carrying or the type of armor you are wearing (light/medium/heavy) to impact sinking. Still, I think making the sink rate more than 5 ft per round is an awful idea.


IRL, I personally have a very good swim skill. Not competition, but i grew up in the water, can swim for over a mile easily, hold my breath for over 2 minutes while swimming, deep water diving cert, etc.

Now, have me weighted down with normal clothes, and that drops by a good 1/4 or so, an actual weight belt, (typically 15-18lbs for my size), probably to 1/3 that.

If you want to include sinking based on the rules, just make a failed check sink by 5ft/encumbrance category.

The 10 str char with 30 lbs of gear will sink faster than a 10 str char with 10 lbs of gear.

The weight penalty is factored into the check to start, so your rate of success goes down already and doesn't need to modify the sinking distance, but the amount of weight pulling you down will sink you faster or slower, compared to your size.

(based on a 20 str character having more body mass which is actually buoyant?sp? in water, while the 10 str will have less to offset the same weight).

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Can i get a Ruling on Sinking? All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions