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Hey, I'm playing a Rogue in pathfinder and i really want it to excel in 5 fields, but I don't know if my methods and ideas are supported by the Core rulebook and i need help picking my feats!
Below is just just stats and wishes, not really relevant yet'
the actual question is in the next post - "Craft Wondrous items"
Stats and Wishes
I've figured out some interesting mechanics to maximize my Rogues chances in 5 fields;
1. Allie gathering
2. Skill Monkey mastering
3. Battle booster+ out of combat booster
4. Battle king
5. Ninja style
Even though i have many ideas, i don't know if they are all supported by the Core Rulebook, so I need advice on how it would work and if my ideas work.
Ive built my Rogue around those 5 styles and trying to pull it all off at level 11 and hopefully before that. The campaign lasts at most until level 15.
I just reached level 2 in our pathfinder game, so now I'm a Ranger (CL1), Rogue (CL1) Half-elf.
Im planning on using my Wild empathy to communicate with all foes we beat down and convince them to tag along with us (if only for 1 or 2 days).
Btw. All skills are practically class skills but fly and 3 skills from knowledge. I even got spell craft :)
In Game:
Ranger (HD1)
Rogue (HD2->11)
Feats:
- HD1:
Favored enemy (Humanoid human)
Track
Wild Empathy
Skill focus perception
Persuasive
- HD2:
Sneak attack
Trapfinding
"-HD7:
Leadership
Rogue talent"
"-HD11:
Feat
Skill mastery"
Stats:
Str: 10
Dex: 20
Con: 10
Int: 18
Wis: 9
Cha: 16
Im especially interested in these feats:
Skill style:
Skill focus Diplomacy/stealth/intimidate/bluff/Use magic device, deft hands, deceitful, leadership.
Combat style:
weapon finesse, combat reflexes, point blank shot, precise shot, Weapon focus, dazzling display, shatter defenses.
(rogue talents)
Fast stealth/Trap spotter/finesse rogue/weapon training/combat trick/minor&major Magic/ skill mastery.
Feats of wondrous:
Craft wondrous items
Ive already decided ill get Leadership (HD 7), skill mastery (HD 11), Skill focus Diplomacy, Trap spotter and fast stealth.
The rest remains a mystery'.
If you read this, i wanna thank you for still being with me :D
I'll try to exclude one feat at a time
And first feat is...

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Craft Wondrous Items!
I was planning on taking this at level 3 with minor magic, craft a sweet glove which would send out acid orbs from each finger upon hearing the command word.
Each finger makes an individual touch attack for a total cost of approximately 6k gold, all activated as i say the command word.
This all is built on: http://paizo.com/pathfinderRPG/prd/magicItems/magicItemCreation.html
Helm of brilliance is built on similar mechanics.
The cost of this Acid Orb Glove would be:
Spell level x caster level x 1,800 gp
0,5 x 1 x 1800
0,5 x 1 x 1800 x 1,5
0,5 x 1 x 1800 x 1,5
0,5 x 1 x 1800 x 1,5
0,5 x 1 x 1800 x 1,5
Tot: 6300g
The "1,5" did i add simply cause its a secondary effect, correct, or can i neglect it?
Since i wanna limit its numbers of users to only rogues it costs only 30 % as much
6300 x 0,7 = 4410g
Final Price to craft: 4410g
1. Should each part (for each finger) be built separately or all together?
2. Do i need master craftsman? (i have caster level cause of my minor magic, does it apply even though its a spell like ability)?
3. Was 1,5 correct?

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About other classes...
I was thinking about picking bard but bards just like any other classes cant grant my wishes as well as a rogue. Sure a bard can also get "skill mastery" in his own way but on later levels, our campaign will unfortunately be over by then.
And my skill mastery is my top priority which is why i wont take any other classes but rogue from now on.
The only thing I'm uncertain about is how my character will battle and support and that all depends on the feats i chose.
So first i wanna explore the possibilities of using crafted wondrous items to assist me with spells such as invisibility and multi touch attacks for cheap prices.

VRMH |

Craft Wondrous Items!
I was planning on taking this at level 3 with minor magic
raft Wondrous Item (Item Creation)
You can create wondrous items, a type of magic item.
Prerequisite: Caster level 3rd.
Minor Magic (Sp)
Benefit: A rogue with this talent gains the ability to cast a 0-level spell from the sorcerer/wizard spell list. This spell can be cast three times a day as a spell-like ability.
Alas, having a Spell-like Ability does not give a caster level (even though the ability itself does have one) and so you do not qualify for item creation feats.

carn |
You should get focused study if you anyway take skill focus at level 1:
http://www.d20pfsrd.com/races/core-races/human
"Focused Study All humans are skillful, but some, rather than being generalists, tend to specialize in a handful of skills. At 1st, 8th, and 16th level, such humans gain Skill Focus in a skill of their choice as a bonus feat. This racial trait replaces the bonus feat trait."
3 feats for 1 in the long run.

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You should get focused study if you anyway take skill focus at level 1:
http://www.d20pfsrd.com/races/core-races/human
"Focused Study All humans are skillful, but some, rather than being generalists, tend to specialize in a handful of skills. At 1st, 8th, and 16th level, such humans gain Skill Focus in a skill of their choice as a bonus feat. This racial trait replaces the bonus feat trait."3 feats for 1 in the long run.
Darn, that would have been perfect for me, too bad I'm already a HD2 Half-elf :/
But since I'm already on level 2, which feats would be most reliable if i wanna be an army gatherer and a ninja?
So far im thinking:
skill focus diplomacy, deceitful, deft hands, skill focus stealth, "fast stealth"(rogue talent), possibly skill focus acrobatics and skill focus use magic device.