Intimidating rogue build help


Advice


I stumbled upon a pretty desvastating combo and was thinking about trying it out should my main PC ever bite the dust, but the more I look at it, the more I think it may be too focused. Let me know what you think:

Human Rogue (scout) 6

Favored class bonus: Extra rogue talent 6/6

Traits:
Unnatural presence: (so I can intimidate animals and vermin at no penalty)
Reactive: 'cuz initiative is awesome

Stats (25 pt buy)
Str: 16(10)+2 human = 18
Dex: 13 (3)+1 lvl 4 = 14
Con: 14 (5)
Int: 10 (0)
Wis: 12 (2)
Cha: 14 (5)

Feats/Talents:
1) Enforcer
Human) Bludgeoner
2) Rogue talent: Weapon Training = Weapon Focus: morning star
3) Sap Adept
4) Rogue talent: Combat Trick = Dazzling Display
5) Sap Master
6) Power Attack
6) Rogue talent: Offensive defense

At level 8 Strong Impression talent for Intimidating Prowess and level 9 is Shatter Defenses.

What this combination of abilities allows:

Sneak attack any opponent I charge as if he were flat-footed.
Because I'm weilding a morning star, I deal bludgeoning damage which allows me to use my Enforcer feat to Intimidate my opponents as a Free action.
Because I have dealt nonlethal sneak attack damage (at no penalty thanks to Bludgeoner) my Sap Master feat deals an additional 3d6 points of sneak attack damage and my Sap Adept feat adds 12 points on top of that.
I could Power Attack for -2/+6 to damage, which would offset the bonus to hit from charging.
Finally, Offensive Defense adds +6 to my AC (-2 for charging) for one round.

Once I hit 8th level I don't have to charge and can just move 10 ft. to gain sneak attack (or flank/surprise as normal). Shatter Defenses will make the target flat-footed against my iterative attack and Intimidating Prowess will all but guarantee successful Intimidation.

I envision this guy being just a brutish badass that doesn't run from anyone. He knocks the crap out of people with his wicked morning star and then while they're lying there unconscious, he draws his punching dagger and coup de graces.

Thoughts?

Lantern Lodge

Interesting to say the least. Built some thing similar to this build. Ill post it so u can see what i did and see if any of it is appealing on what u want to do just to get a different view. This is more on the offensive side.

evel 20 Half - Elf Rogue

-Stats (25 point)-
STR 27 =14 (+6 magic item)(+5 level)(+2 racial)
DEX 20 =14 (+6 magic item)
CON 20 =14 (+6 magic item)
INT 14 =14
WIS 10 =10
CHA 20 =14 (+6 magic item)

01 Skill Focus Intimidate, Skill Focus Bluff
02 Talent - Trap Spotter
03 Combat Reflexes
04 Talent - Combat Trick (Combat Expertise)
05 Improved Feint
06 Talent - Weapon Training
07 Dazzling Display
08 Talent - Strong Impression
09 Shatter Defenses
10 A Talent - Greater Feint
11 Sap Adept
12 A Talent - Improved Evasion
13 Sap Master
14 A Talent - Skill Mastery
15 Vital Strike
16
17 Improved Vital Strike
18
19 Toughness
20

-Method-
Against single targets use Feint as a move action to make the target denied its dex until ur next turn. When fighting multiple enimies perform an aoe intimidate as a full round action that makes all enemies flat footed to u for x rounds to get ur SA off. Have all ur damage be nonlethal to double down on ur SA damage and then perform cop de gras when targets are uncontentious our take them prisoner or w/e. Intimidates = d20+46 and Bluff = d20+38.

Lantern Lodge

The following build i made for the rogue is more on the defensive type but this build i actually played to level 19 and was greatly fun and was on par with the others in the group. Admitidly its not a sap attakcer like u want but it still takes on the same principle of intimidation.

-Race / Class-
Half - Elf / Fighter - Lore Warden, Rogue - Thug

-Stats (20 pt)-
STR 28 (Base 15)(+2 racial)(+5 leveling)(+6 item)
DEX 20 (Base 14)(+6 item)
CON 16 (Base 10)
INT 08 (Base 13)
WIS 10 (Base 10)
CHA 20 (Base 14)(+6 item)

AC 41 (+ an addition 4 from combat expertise and an additional 5 from defending for a total of 50, also + 10 more from Offensive Defensive)
Touch 21
Flat - Footed 30

-Class / Feats-
R01 EWP Whip, Dodge
R02 Talent Weapon Training (Weapon Focus Whip)
R03 Whip Mastery
R04 Talent Offensive Defense
F05 Mobility, Spring Attack
F06 Combat Expertise, Whirlwind Attack
R07 Dazzling Display
R08 Talent Strong Impression (Intimidating Prowess)
R09 Shatter Defenses
R10 Talent Combat Trick (Lunge)
R11 Skill Focus Intimidate
R12 A Talent Improved Evasion
R13 Persuasive
R14 A Talent Entanglement of Blades
R15 Improved Feint
R16 A Talent Feat (Greater Feint)
R17 Skill Focus Bluff
R18 A Talent Skill Mastery
R19 Deceitful
R20 A Talent (w/e u want)

Traits = Bully, Defensive Strategist

-Gear-
+5 Defending Holy Ghost Touch Whip
+5 Mithril Chain Shirt
+5 Shield Cloak
+5 Ring of Protection
+5 Natural Armor Necklace
Dusty Rose Prism (Ioun Stone)
Belt of Physical Might (Str/Dex)
Headband of Alluring Charisma

-Misc-
Character performs a full-round action intimidate to demoralize all enemy targets within a 30ft radius then proceeds to attack with Whirlwind Lunge Attacks that apply Offensive Defense upon all targets or Entanglement of Blades depending on situation. For single targets move action with a whip attack or full-round action intimidate with full attack next round. Intimidate at cap level is d20+48 (20 ranks +3 trained + 6 skill focus + 4 Persuasive +5 Cha +9 Str +1 trait) and bluff is d20+38 (20 ranks +3 trained + 6 skill focus + 4 Deceitful +5 Cha).

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