lvl 10 underground city: Need help for traps


Advice


Hello everyone.

I'm still going on with my lvl 10 game and I would need assistance from all of you. I got a urban ranger with the kit for disarming traps, so I like placing a few traps to let that person shine from time to time. Fact is: he is surpassing by far the average traps. Yes of course I could just increase the perception check needed and the disable device roll BUT it would not be that fun.

I know it was a discussion a while ago but: can you share with me some trap idea you know that is not only perception/disable device? And at the same time, how the players would need to disable it?


Traps pretty much all boil down to perception to notice them and disable device checks to prevent them from causing harm. If you're circumventing those rolls, it stops being a trap and starts being a puzzle.

Traps are, IMO, a crappy mechanic that usually isolates one member of the party and forces them to do something alone, while only really eating up time (and maybe resources if someone gets injured).

Scarab Sages

Explosive Runes.

Noticing them detonates them.

.

On a more serious note: not all traps can be disabled. Take a pit concealed by an illusion. You can find it but will need an in-game solution to bypass the pit, possibly leading to a secondary trap that is more difficult to spot.

Add in illusionary traps or fake traps (damn, no matter how hard I try, I just cannot spring this poisoned needle)

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