Half-giant dual wielding cannons


Advice


So, as far as I can tell, a half-giant Gunslinger that dips Barbarian (Titan Mauler) can dual wield cannons. I'm thinking about using this in my game, kind of as a curve ball of sorts.

Is this a terrible idea? Will it make for a memorable encounter? How should I build this guy?

Any help is appreciated.


Jotungrip only applies to melee weapons, if that's what you were getting at.


Maybe just have him down a potion of enlarge person. A half-giant still counts as humanoid, right? It should work.

Thematically, you can even put that into his characterization: her feels like he is a 'runt' and wants to make up for it with the most overcompensating and Freudian weapons he can get his hands on...

You could also have him cast it himself if you provide 3 sorcerer levels with the boreal bloodline. I suggest this since it has some associations with giants, so you can just write it off as an effect of his blood. Thinking about it...knowing the level might help us better tailor our suggestions.


Half-giants have powerful build, so he doesn't need the potion. Titan Mauler errata sucks, I'll just ignore it. =D

On second thought, a single cannon and Energy Siege Shot should be enough. A half-giant can wield a single cannon with a -4 penalty.


I agree on the fact that the Titan Mauler's Jotungrip errata sucks.

However, I am surprised that a DM who allows half-giant actually exists.


In my personal opinion it is a terrible idea as a character "build". You need three move or fullround (without siege master feat) actions to load and one fullround to shoot a cannon for 6d6 damage. At its best you can shoot every 3 rounds without iterative attacks. With a sized musket or two pistols you are doing the same or more damage.

It is something other if we are talking about a special situation. Lets say a fight on a warship or in a castle with cannons. In the middle of the fight the half giant breaks a cannon from its anchorage and aims at the PCs ... that is a memorable situation.


Icyshadow wrote:

I agree on the fact that the Titan Mauler's Jotungrip errata sucks.

However, I am surprised that a DM who allows half-giant actually exists.

Really? I was under the impression that the DSP Psionics books (where the half-giant comes from) were fairly popular and well-regarded.

Liberty's Edge

true_shinken wrote:

So, as far as I can tell, a half-giant Gunslinger that dips Barbarian (Titan Mauler) can dual wield cannons. I'm thinking about using this in my game, kind of as a curve ball of sorts.

Is this a terrible idea? Will it make for a memorable encounter? How should I build this guy?

Any help is appreciated.

Ok man i gotta ask do you play warhammer fantasy? LOl the concept is a cool sounding idea if your DM is nice i would go and grab the monkey grib feat from 3.5 to make this work.


Chengar Qordath wrote:
Icyshadow wrote:

I agree on the fact that the Titan Mauler's Jotungrip errata sucks.

However, I am surprised that a DM who allows half-giant actually exists.

Really? I was under the impression that the DSP Psionics books (where the half-giant comes from) were fairly popular and well-regarded.

I've seen enough many complain about how OP they are. Then again, might just be a loud minority...


I'm going to step in and say I agree half-giant is too powerful for PCs. A half-giant with a ring of enlarge person can utilize huge size category weapons. When stacked with othe things like lead blades and impact (though its arguable about whether those two should stack) you can have a chatacter that wields weapons as though they were collosal sized.

As for the OP, seiege weapons are crap when not used by a team. The take too long to reload. He'll fire them once and be dead before he can use them again.


I do not agree, and I could cite many sources as to why they are not as OP as some might think.

Anyway, I won't delve deeper into that. As for the cannons, how many feats actually let you reload them faster?


There is only one feat that I know of that will allow you to load siege engines faster and that is master siege engineer. This allows you to down grade the actions to load and aim from full round to move. A large cannon take 3 full round actions to load and 1 to full round action to aim normally. Even with the feat it takes 3 move actions to load and 1 to aim. That is two turns of not move or doing anything but loading and aiming a cannon. The next turn you can fire it. Keep in mind, this assumes only 1 cannon. If you're trying to hold a second cannon you can even load because you need both hands free. Now, I know this applies to medium creatures but I'm not sure how this is affected by 1 large creature, since the tables are based on a crew of medium creatures (4 for a cannon). Even if 1 large creature counts as 4 medium, it's still 1 full round to reload. Fire the cannon on the next round and start reloading again. No iteratives, no strength or dex bonuses to damage or anything like that. A cannon will do on average 21 dmg per shot. Overall, it's just not a very good idea.


Eridan wrote:
In my personal opinion it is a terrible idea as a character "build". You need three move or fullround (without siege master feat) actions to load and one fullround to shoot a cannon for 6d6 damage. At its best you can shoot every 3 rounds without iterative attacks. With a sized musket or two pistols you are doing the same or more damage.

Actually, siege engines count as firearms. Therefore, you can use Reloading Hands on them. Also, Large creatures specifically use siege engines as two-handed firearms, so you would reload them as two-handed firearms.


true_shinken wrote:


Actually, siege engines count as firearms. Therefore, you can use Reloading Hands on them. Also, Large creatures specifically use siege engines as two-handed firearms, so you would reload them as two-handed firearms.

No they don't, and no, you can't. And Powerful build doesn't make you a large creature, it makes you count as a large creature for a variety of effects. However, reloading a siege engine is not one of them.

But if you're going to ignore siege engines being siege engines, reloading hands not working, you not being able to reload without 2 full round actions, and jotungrip errata, then sure, it works great.


awp832 wrote:
No they don't, and no, you can't.

I beg your pardon?

Firearm rules: "In most cases, a Large or larger creature can use a siege firearm as a two-handed firearm, but the creature takes a –4 penalty for using it this way because of its awkwardness"
awp832 wrote:
And Powerful build doesn't make you a large creature, it makes you count as a large creature for a variety of effects.

And one of those effects is using bigger weapons: "A half-giant can use weapons designed for a creature one size larger without penalty."

awp832 wrote:
However, reloading a siege engine is not one of them.

That's not an issue, since they use it as a two-handed firearm.

awp832 wrote:
But if you're going to ignore siege engines being siege engines, reloading hands not working, you not being able to reload without 2 full round actions, and jotungrip errata, then sure, it works great.

Sarcasm works a lot better when you know what the rules actually say.

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