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1 person marked this as FAQ candidate. |

okay, here's the question, infernal healing targets a 'creature' says...
You anoint a wounded creature with devil’s blood or unholy water, giving it fast healing 1. This ability cannot repair damage caused by silver weapons, good-aligned weapons, or spells or effects with the good descriptor. The target detects as an evil creature for the duration of the spell and can sense the evil of the magic, though this has no long-term effect on the target’s alignment.
does this work on undead and constructs?

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An undead or construct is a creature. Either can be wounded and can have fast healing since, unlike regeneration, a Constitution score is not a requirement.

AnnoyingOrange |

i was under the impression SR (harmless) spells, you ignored the magic immunity. if not, how could a clay golem haste himself with his spell-like?
Haste in that case is (su) as it should be to affect itself. Golems are immune to magic unless the spell does not allow SR, or either the spell or creature description mentions an exception.

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strange. just makes me wonder why the spell Rapid Repair, which gives constructs and golems fast healing 5 for a while, is SR (harmless). and golems dont actually have SR, they're just immune to any spell that allows SR.

AnnoyingOrange |

strange. just makes me wonder why the spell Rapid Repair, which gives constructs and golems fast healing 5 for a while, is SR (harmless). and golems dont actually have SR, they're just immune to any spell that allows SR.
it works on constructs but most if not all golems are immune to the spell, it would have helped if the spell specifically mentioned golems which it doesn't.

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If on round 1 I use a charge of a wand of infernal healing and I am at full hit points. on round 2 and 3 I am attacked I assume that I would get 9 hit points back not 10. Am I correct in this assumption that the fast healing would give me a hit point a round for 10 rounds. I loose the first point because I had full hit points. If one burn 2 charges does that mean in the above situation I would get 2 points around for a total of 18 hit points

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If on round 1 I use a charge of a wand of infernal healing and I am at full hit points. on round 2 and 3 I am attacked I assume that I would get 9 hit points back not 10. Am I correct in this assumption that the fast healing would give me a hit point a round for 10 rounds. I loose the first point because I had full hit points. If one burn 2 charges does that mean in the above situation I would get 2 points around for a total of 18 hit points
You must be wounded first for Infernal healing to be cast at you.

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Thanks guys for The information: to recap you can use a wand of infernal
healing as a preventive protective measure : similarly like aide or false life. The spell will give you fast healing so that you will recover 1 hit point around for 10 rounds. If you loose hit points. If you don't you just wasted the spell, since fast healing will not heal you more hit points then you start with. However this spell could save you from death if you cast it before a combat and were unable to get access healing other wise you would at least get 9 hit pints back.