| ezrider23 |
Hey all,
This is my latest PFS build and i'm looking for some feed back. This guy just seems super cut and paste bland. I was looking initially to go the S&B route, i really like the visual of a Knight in Shining Armor with a sword and shield, but that seems to be pretty feat intensive and to me for an unknown payoff.
Sir Marcus Brightblade
Male Human (Chelaxian) Paladin (Oath of Vengeance) 1
LG Medium Humanoid (human)
Init +1; Senses Perception +1
--------------------
Defense
--------------------
AC 19, touch 11, flat-footed 18 (+8 armor, +1 Dex)
hp 12 (1d10+2)
Fort +4, Ref +1, Will +3; +1 vs. evil outsider's spells and effects
--------------------
Offense
--------------------
Speed 20 ft.
Melee Gauntlet (from Armor) +4 (1d3+3/x2) and
. . Masterwork Nodachi +5 (1d10+4/18-20/x2) and
. . Silver Light mace +4 (1d6+3/x2) and
. . Unarmed strike +4 (1d3+3/x2)
Ranged Light crossbow +2 (1d8/19-20/x2)
Special Attacks smite evil (1/day)
Spell-Like Abilities Detect Evil (At will)
Paladin (Oath of Vengeance) Spells Prepared (CL 0):
--------------------
Statistics
--------------------
Str 17, Dex 12, Con 14, Int 7, Wis 10, Cha 16
Base Atk +1; CMB +4; CMD 15
Feats Cleave, Power Attack -1/+2
Traits Defender of the Society, Purity of Faith
Skills Acrobatics -3 (-7 jump), Climb -1, Diplomacy +7, Escape Artist -3, Fly -3, Perception +1, Ride -3, Sense Motive +4, Stealth -3, Swim -1
Languages Common
SQ aura of good
Other Gear Masterwork Field plate, Crossbow bolts (20), Light crossbow, Masterwork Nodachi, Silver Light mace, Backpack, masterwork (empty), Bedroll, Belt pouch (2 @ 7.1 lbs), Flint and steel, Grappling bolt, Iomedae, Iomedae, Mess kit, Pot, Rope, Soap, Tabard, Torch (10), Trail rations (5), Waterskin, 355 GP
--------------------
TRACKED RESOURCES
--------------------
Crossbow bolts - 0/20
Smite Evil (1/day) (Su) - 0/1
Torch - 0/10
Trail rations - 0/5
--------------------
Special Abilities
--------------------
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Defender of the Society +1 trait bonus to Armor Class when wearing medium or heavy armor.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Purity of Faith Your soul is clean, and you are deeply committed to fulfilling your duties to the church. You take +1 trait bonus on all Will saves and a +1 bonus on all saving throws made against spells and effects originating from an outsider with the evil subtype
Smite Evil (1/day) (Su) +3 to hit, +1 to damage, +3 deflection bonus to AC when used.
I'm looking for some advice in all areas. Gear, Stats, Feats, Traits and what have you. What i would like to accomplish is a Tough/Durable "Tankish" frontliner who can take a hit and bring down his foes. More often than not it seems i'll most likely be the only melee combatant at the table, for now.
OR maybe this guy is just fine the way he is and i'm, as usual, overthinking things.
| ezrider23 |
ezrider23 wrote:He does have two whole Iomedaes stashed in his backpack...trollbill wrote:Whom do you plan on worshipping?Iomedae.
I like to have them for back up if i need 'em. ;p
They are actually Holy Symbol, Silver and Holy Texts.As to the Trait i'll need to look it up in the PRD since i don't actually own the Faction Guide, that i know of.
Victor Zajic
|
I assume you're starting with a couple chronicle sheets in order to have that much starting gear and money?
Chelish Paladin is a very tough concept to RP. You might want to worship a LN diety instead of a LG one, you might get some more grey area to wiggling in the faction missions which will likely call for atonement. Iomedae was a good strong Chelish woman, and there is at least one monestary devoted to her in Cheliax, but she's pretty adamantly against the whole working with devils thing. Just remember, worshipers and clergy of non Asmodeus gods are required to register with the State.
Sword and Board is not feat intensive. Just don't take any shield feats. Though it might be fun to take a non standard weapon, like the trident (pitchfork) or some other weapon that emphasises your Chelish side. A nodachi doesn't make a huge amount of sense for a Chelish Paladin.
A fun build might take Paladin into Hellknight. Though it brings up the question if you have smite evil and smite chaos active on the same demon, do you get twice your cha modifier to attack?
Defender of the Society is total cheese, anyway, and there are some really fun traits in the cheliax splat book.
I would lower Str to 16 and raise Int back to 10. Playing paladunces gets old quickly, especially when presented with moral quandries that your character can barely comprehend. Also having skillpoints is nice.
I would strongly encourage you to think more about the personality and depth of the character, rather than just min/maxing numerical combat benefits. Paladin is all about making tough decisions, and not always taking the violent answer to every problem. If that's not your style of play, you might want to consider another class.
| ezrider23 |
I assume you're starting with a couple chronicle sheets in order to have that much starting gear and money?
Just one so far with this character. I believe we played a slightly higher tier so got more gold.
Chelish Paladin is a very tough concept to RP. You might want to worship a LN diety instead of a LG one, you might get some more grey area to wiggling in the faction missions which will likely call for atonement. Iomedae was a good strong Chelish woman, and there is at least one monestary devoted to her in Cheliax, but she's pretty adamantly against the whole working with devils thing. Just remember, worshipers and clergy of non Asmodeus gods are required to register with the State.
What makes a Chelish Paladin so tough to play. Do they all need to be Devil worshiping scum bags. My back story revolves around being sold into slavery by my father due to his debts accrued through heavy drink, gambling and squandering of the family lands and fortunes. While in transport the caravan was attacked and i managed to steal away. Was found by some wandering missionaries who placed me in the care of a Temple of Iomedae after hearing my tale. I grew up in this Temple Hearing the tales of Iomedea's great heroism and these are the ideal's i strive to live up to. That's the short of that and my DM seemed to like this concept so...
Sword and Board is not feat intensive. Just don't take any shield feats. Though it might be fun to take a non standard weapon, like the trident (pitchfork) or some other weapon that emphasises your Chelish side. A nodachi doesn't make a huge amount of sense for a Chelish Paladin.
Sword and Board just seemed looked down upon by some as feat intensive but thanks for your insight here. As to a non-standard weapon, well, i like the imagery of the "Standard Paladin." Big sword or Sword and Shield. How does wielding a pitchfork make any more sense than a Nodachi? Does one not travel and come into contact with different types of arms and armors? Does it not seem reasonable that i encountered this sweet ass sword and said "i'd love to master this weapon."
A fun build might take Paladin into Hellknight. Though it brings up the question if you have smite evil and smite chaos active on the same demon, do you get twice your cha modifier to attack?
Not something i ever even gave a thought to.
Defender of the Society is total cheese, anyway, and there are some really fun traits in the cheliax splat book.
Why? It doesn't matter if i can't take it as a Paladin any ways. I'm not focusing on being a Cheliax i would like to work at breaking free from that stereotype.
I would lower Str to 16 and raise Int back to 10. Playing paladunces gets old quickly, especially when presented with moral quandries that your character can barely comprehend. Also having skillpoints is nice.
This is some okay advice. I don't like the idea of having a dump stat and the skill points would be nice, thus the favored class choice. If i run into a GM who tells me that my lack of an intelligence score means i can't comprehend a "moral quandary" then it would seem i have a different set of problems.
I would strongly encourage you to think more about the personality and depth of the character, rather than just min/maxing numerical combat benefits. Paladin is all about making tough decisions, and not always taking the violent answer to every problem. If that's not your style of play, you might want to consider another class.
This part of your "advice" should have been omitted and we'll just leave it there.
| zefig |
As to the Trait i'll need to look it up in the PRD since i don't actually own the Faction Guide, that i know of.
In order to utilize content from an Additional Resource, a player must have a physical copy of the Additional Resource in question, a name-watermarked Paizo PDF of it, or a printout of the relevant pages from it, as well as a copy of the current version of the Additional Resources list.
| zefig |
Chelaxian Paladins certainly aren't impossible. I've actually had more problems with other players with mine than with the faction missions. Hellknight certainly makes things interesting if you want to go with the super-lawful bent. Some of the abilities mesh well, but if you want to optimize, there are probably better choices.
Victor Zajic
|
The problem with Chelish Paladins is they are bound by their code to respect legitimate authority, and the legitimate authority in Cheliax is a bunch of evil jerks. And your faction missions might ask for you to do some questionable stuff.
Going into Hellknight sort of solves that problem, because they opperate outside of the normal government structure. And one of the orders(Godclaw) incorperates some of Iomedea's teachings. I think the leader of the Order of the Godclaw is a paladin of Iomedea, though it could be another god, but he's definitly a paladin.
I suggested pitchfork because of devil imagery. I still don't think No-Dachi makes much sense for a Paladin that isn't Tien, just like a Falchion or Scimitar doesn't make much sense for a Paladin that isn't Qadiran. But I like to make characters that really buy into the flavor and style of the places they were raised in.
Mechanically, I think Greatsword is better than No-Dachi, because crit fishing isn't something you can rely on happening, and 2d6 is a lot more damage than 1d10. I think it's better to go for consistancy rather than the possibility of being more awesome.
I also am a bit irked by two handed power attacking paladin crit-fishers. It's not particularly hard or impressive to get stupid high damage in pathfinder, and the end results is usally the other players having less fun in combat being you're playing a super optimized damage monster. There is this fighter archer with a holy bow in my local play group that I hate playing with, because I never get to do anything in combat because he kills everything right away. Hogging the spotlight in combat is a bit of a social faux-paus in a cooperative game. Though the average gamer might not have the best social graces.
trollbill
|
I am not sure how much of a problem Cheliax actually is for a Paladin vs. any other faction save Silver Crusade. Andoran for example, a faction you would expect to be fairly Paladin friendly, seems to have an inordinate number of assasination missions. I have seen Paladin unfriendly faction missions in every faction except Silver Crusade. From what I have seen of Cheliax missions there may be some slightly disturbing ones but most are not something that would violate a Paladin's code (nothing in the Code, for example, says anything about S & M). If you don't go Silver Crusade with a Paladin, then you should probably expect about a 15% increase in failed faction missions from my personal observations.
| ezrider23 |
I am a Human of Chelish decent.
I am a Paladin of Iomedae.
I am a member of the Andoran Faction fighting against tyranny and oppression and most of all SLAVERY, tied into my backstory(frankly not something i've seen from too many playing at the tables in my store). I would say i'm less of a block of stats, min/maxed or not, than most of the others. I just might be better at doing both ROLE-PLAYing and ROLL-PLAYing, dice willing ;)
If any Faction missions ever go against my code then i will make that call at the time and not complete said mission. Serving my faction MUST take a backseat to my dedicated service to my Religion.
Sadly Victor Zajik your "personal" feelings are of no concern to me. I will always make sure that my personal pc power does not get in the way of others fun.
In our first session at the the final boss stage i did less encounter wrecking than a Pre-gen cleric and the Half-Orc performance bard. Three of us cake walked through Silent Tide 01 tier 4-5. It was a great night and i did less overall than my two mates. Being a two-handed power masher when ,at this point, 90% of the folks showing up for PFS at my store are casters and non-melee focused seemed like a pretty good idea. Hence the advice wanted,"I'm looking for some advice in all areas. Gear, Stats, Feats, Traits and what have you. What i would like to accomplish is a Tough/Durable "Tankish" frontliner who can take a hit and bring down his foes. More often than not it seems i'll most likely be the only melee combatant at the table, for now."
| ezrider23 |
Did you play as a level 4 pregen in that 4-5 game?
No. Does this matter?
At the end of the session when we got our sheets and gold we were all shocked at the amount. The DM, who is one of the best i've EVER, in 30 years of gaming, gamed with said, hey i wanted you guys to have some fun and feel challenged, and we were like that was cool. I actually played a S&B Pally for this first adventure took most of the heat and went down twice and was healed back up by our 1st level pre-gen, Kyria?, cleric.
This guy is a 1st level rework of that original pally i was really looking for some feedback on S&B vs. 2-Handed. I would love to continue on as the Ultimate Divine Defender while still putting out good damage. 2-Handed seemed like the easiest route for damage but the feat tree of the step up line would be super cool.
| Jodokai |
My 10th level Paladin does both (will be 12th at the end of MOBICON this weekend WOOHOO!). I started off two-handing a Longsword, and it was pretty effective. I did take 1 level of Lore Oracle*, so could add my CHA to AC, meaning I had an effective 18 DEX for AC purposes. This is important because it meant I could go shieldless and it wasn't that big a deal. As I raised in level, the shield became much more important.
I gotta say, if you took away the troubles I had with some of the morally gray adventures the Pathfinders sent me on (DO NOT be a Paladin of Abadar, the Pathfinder Society breaks A LOT of laws), my Paladin was the perfect PFS character. Her saves are through the roof, she has typical Paladin resistances to Fear, Disease, and Charm. Lore Oracle let her use CHA for knowledge skills, she could do damage, heal, or tank, but anyone who specialized in one of those areas would do it better (except Diplomacy/Intimidate, those are pretty maxed out), which was awesome because she could fill in for whatever we didn't have (except ranged).
*Initally I wanted a "Nerd Defender". I wanted to follow a god of knowledge, that bookish types would follow, there is no god like that but that's a different rant.
Mergy
|
I was only checking to make sure the wealth you have is legal. If you played up as a level 1 character then your wealth is currently fine.
Be advised that any non-core feats or abilities require that you bring the source material with you to each game. If you want to use something from the Faction Guide, you must own the Faction Guide and bring it with you. The same goes for Ultimate Magic and Oath of Vengeance. Be aware that HeroLab does not count as a source material.
| Matt2VK |
Gear - Get yourself some flask of fire and acid. You'll need them for swarms. Seems like every third adventure you'll face a swarm.
Feats - Not a fan of Cleave. Just too situational for me and paladins always seem feat starved for every thing they want to do.
Weapons - For high strength characters starting out, I prefer a sling. It's cheaper, does more average damage, and the move action to reload doesn't hurt your action economy much.
Mergy
|
Okay, actual advice now that I'm at my computer!
I agree with Matt2VK that Cleave is not worthwhile. While good at very low levels, when you make it to level 6 you will find it's often more worthwhile to full attack. Cleaving Finish would alleviate this, but it's very feat-intensive for a paladin.
Iomedae's weapon of choice is the longsword; while that doesn't require you to wield one, you might get some raised eyebrows at the nodachi. If you have a way to explain why you eschew the longsword in favour of another weapon, then go for it.
I think you could definitely benefit from pushing towards a 13 intelligence score. Not only will that give you a much larger amount of skill points (and skills are key in PFS), but it will allow you to take Unsanctioned Knowledge from Ultimate Magic, which gives you far more flexibility in spell selection.
I would suggest:
Str 16, Dex 12, Con 14, Int 13, Wis 10, Cha 14
If you still want a 17 Strength or a 15 Charisma, Wisdom is a great stat to dump for paladins, as their bonus to saves makes up for the Will save hit you'll take.
| master_marshmallow |
Okay, actual advice now that I'm at my computer!
I agree with Matt2VK that Cleave is not worthwhile. While good at very low levels, when you make it to level 6 you will find it's often more worthwhile to full attack. Cleaving Finish would alleviate this, but it's very feat-intensive for a paladin.
Iomedae's weapon of choice is the longsword; while that doesn't require you to wield one, you might get some raised eyebrows at the nodachi. If you have a way to explain why you eschew the longsword in favour of another weapon, then go for it.
I think you could definitely benefit from pushing towards a 13 intelligence score. Not only will that give you a much larger amount of skill points (and skills are key in PFS), but it will allow you to take Unsanctioned Knowledge from Ultimate Magic, which gives you far more flexibility in spell selection.
I would suggest:
Str 16, Dex 12, Con 14, Int 13, Wis 10, Cha 14
If you still want a 17 Strength or a 15 Charisma, Wisdom is a great stat to dump for paladins, as their bonus to saves makes up for the Will save hit you'll take.
This +10000
Unsanctioned Knowledge is staple for paladins. Especially human paladins, get you some alter self, turn into an aasimar, gain dark vision, plus a stacking STR bonus.Oath of vengeance gets you blessing of fervor, so get displacement.
I always like the dual talent human for higher CHA, and thus more lay on hands, as well as higher saves.
Mergy
|
Alter Self won't allow an aasimar, but an dwarf or orc is an option for darkvision.
I'm not a fan of Dual Talent for any full BAB class, especially one with 2 skills/level. For a class that doesn't have +1 BAB at first level, there aren't nearly as many good feats to take, but a paladin can grab Power Attack, Improved Sunder, Weapon Focus, etc. The extra skill point is incredibly helpful as well.
| ezrider23 |
Okay, now that i'm getting actual advice let me use the knowledge of those that have been playing this game longer.
While i think the idea of going with big honkin' 2-hander is the most op, what feats would be good to make this guy work as a Sword and Board "Defender/Controller" ala 4e. Besides, if i were to go down this route it would stick more along the lines of my initial build and concept.
Say i were to go Long Sword and Shield.
Would TWF work or just go with a defender esque type with S&B with things like Dodge,Mobility,Step up,Following Step,Step Up and Strike? I like the idea of Hitting with my sword and then shield bashing perhaps with some type of forced movement from the bash at some point.
I would maybe like to squeeze in Unsanctioned Knowledge and maybe Extra Lay on Hands.
| master_marshmallow |
Sword and board is better for core only games, as you want the entire chain to get shield master. Two handed gives you more freedom, and it is more applicable in combat because twf requires you to make full attack actions, i.e. you have to stand still. That said, twf shield master is the best dpr/ac combo in the game. Unfortunately, it requires a high dex, and you won't be able to have the 18 str and still qualify for unsanctioned knowledge. It would be better to buy a 14 str, so a 16 after racial mods. Then your dpr from physical hits ends up being the same as a two handed fighter, but it requires full attack actions to do so. It also leaves you with no open feats, even if you are human, which is why the two handed style is considered better, because the dpr is either the same, or just lower by one smite.
| ezrider23 |
Sword and board is better for core only games, as you want the entire chain to get shield master. Two handed gives you more freedom, and it is more applicable in combat because twf requires you to make full attack actions, i.e. you have to stand still. That said, twf shield master is the best dpr/ac combo in the game. Unfortunately, it requires a high dex, and you won't be able to have the 18 str and still qualify for unsanctioned knowledge. It would be better to buy a 14 str, so a 16 after racial mods. Then your dpr from physical hits ends up being the same as a two handed fighter, but it requires full attack actions to do so. It also leaves you with no open feats, even if you are human, which is why the two handed style is considered better, because the dpr is either the same, or just lower by one smite.
Maybe i'll retool and see what it looks like. Feat recommendations? Where does Unsanctioned Knowledge fit in?
I like Mergy's stat array. I'm still not sure if i'm going to go for Oath of Vengeance or stick with the straight Pally.
wakedown
|
| 1 person marked this as a favorite. |
There's plenty of good advice already in this thread.
My comments on role-playing a paladin:
1) Think about challenging morale problems and how you'll deal with them in advance. For example, you finally track down the slavers from your background and whup them good. They surrender. You'll accept that right?
2) Think about how you can embody Iomedae's virtues while playing. Valor. Honor. You want to ooze this from the gaps in your armor.
3) Say you're traveling through Cheliax. Local laws and customs favor slaves and devils. Do you disrespect these laws? Do you do something foolish and get yourself thrown in prison? Do you try to break out an attack the prison guards (who might be lawful good) with lethal damage?
4) Say you're hot on the heels of a bad guy. You're stuck at the gates to enter a city, and you know you have about 10 minutes to get to the tavern where he should be before you lose his trail, possibly forever. The local law states all men of faith must detour getting through the gates and declare their deity and go through a 10-minute process to fill out some paperwork. You have options to sneak into the city quickly, lie/bluff about being a man of faith, or be honest. You can try diplomacy, but you believe it will be impossible to convince these guards to let you through and skirt their laws.
... and think of more... these are the things that will constantly come up if a GM is paying attention...
My comments on the crunchy side, skills first:
1) Paladins are crazy skill starved. You won't want to ignore climb, acrobatics or swim forever. You'll also want diplomacy, knowledge (religion) and use magic device.
2) You really want use magic device.
3) Paladins are a great class to pick a trait that gives you another class skill that will come up a lot. World Traveler for (Knowledge: local) is always amazing.
4) On acrobatics, you really want the magic 3 ranks at the very least for the benefits of fighting defensively.
Now ability scores:
1) You'll never want Int 7 and Wis 10 unless you're planning on playing Hodor. Don't get me wrong, I'd love Hodor, but it's going to suck in any sort of adventure where there are actual problems you'll want to solve with your own player intellect.
2) I'd never recommend starting with an 18 strength for a paladin. It's crazy expensive. In addition to amazing Charisma, you want Dex and Con. Strength isn't that big of a deal for a paladin. At level 10 when a paladin is smiting a dragon for 100 damage in a round, the difference between 14 Str and 18 Str is like 2-3 damage a hit.
And finally, feats:
1) Power attack is sexy at level 1-2, but it is a trade-off. It feels damn good to hit for the extra 2-3 damage. But it also feels lame when you miss the AC by 1. In general, I don't think I really ever see Power Attack shorten a combat by even a full round at levels 1-2. In fact, I've seen Power Attack actually lengthen fights as folks constantly miss the mage armored/shielded magus BBEG by 1 for 2 rounds.
2) Cleave isn't that hot for a paladin either. Your amazing combat ability is smite. You'll typically have it up on one guy and not the guy standing next to him. Cleave is a "I wade into a group of guys" kind of thing. Smite is hit/damage/AC vs a single target. Paladins are "that guy" who ignores the pack and goes straight for Mr. Bad Guy.
You can totally play a 2H paladin with Power Attack & Cleave... it just tends to be a bit of a trap. :)
| thebigragu |
Wake down put a lot of good things together.
Charisma pays off so much for a paladin. Taking Dual Talent just for that can really pay off. Look at ways to maximize Cha in skills and feats. For example, Noble Scion: Scion of War lets you use your Cha mod for Dex. Pretty great. Dump Dex if you're using a shield for AC. Let your armor and shield protect you. You're super fast with a high AC, and you didn't even need Dex. Combine with Reactionary trait and/or Improved Initiative feat. You can be fastest guy at the table with the lowest Dex and still a great AC. Combines well with a charging-based character.
| ezrider23 |
Please keep all the advice coming, it's been great. I'm definitely trying to wrap my brain around the RP aspects of a Paladin so that's a work in progress.
Went with the stat array of
16(14+2)STR,12 DEX,14 CON,13 INT,10 WIS, 14 CHR.
Traits:
Purity of Faith and Chosen of Iomedae(reflavored to have happened once i dedicated my soul into service to Iomedae). Just downloaded the PDF's and will get the hard copies at soonest opportunity.
Feats:
H- Cosmopolitian (UMD and Perception)
1- Power attack (placeholder until i can find something better or just stay pat). Suggestions?
3- Take Unsanctioned here or wait until level 5 when i actually have spells? Suggestions?
Trained Skills:
Diplomacy, Know:Religion, Perception, Sense Motive. I will put ranks into UMD and the physical skills @ level 2.
Languages:
Common, Varisian and a choice of two others. Suggestions?
I can use my Long sword Two handed until the AC is needed then use a Quick Draw Steel shield and one hand the sword or find a replacement feat for PA and just always have my shield equipped.
Need to sign off for a bit. Computer needs to recharge as do i and i have a stack of comics to read. Three weeks behind and they are driving me loony.
Edited with updated build.
Sir Marcus Brightblade
Male Human (Chelaxian) Paladin 1
LG Medium Humanoid (human)
Init +1; Senses Perception +4
--------------------
Defense
--------------------
AC 19, touch 11, flat-footed 18 (+7 armor, +1 shield, +1 Dex)
hp 13 (1d10+3)
Fort +4, Ref +1, Will +3; +1 vs. evil outsider's spells and effects
--------------------
Offense
--------------------
Speed 20 ft.
Melee Light Shield Bash +4 (1d3+3/x2) and
. . Gauntlet (from Armor) +4 (1d3+3/x2) and
. . Masterwork Longsword +5 (1d8+3/19-20/x2) and
. . Silver Light mace +4 (1d6+3/x2) and
. . Unarmed strike +4 (1d3+3/x2)
Ranged Light crossbow +2 (1d8/19-20/x2)
Special Attacks smite evil (1/day)
Spell-Like Abilities Detect Evil (At will), Light (1/day)
Paladin Spells Prepared (CL 0):
--------------------
Statistics
--------------------
Str 16, Dex 12, Con 14, Int 13, Wis 10, Cha 14
Base Atk +1; CMB +4; CMD 15
Feats Cosmopolitan (Use Magic Device, Perception), Power Attack -1/+2
Traits Chosen of Iomedae, Purity of Faith
Skills Acrobatics -5 (-9 jump), Climb -3, Diplomacy +6, Escape Artist -5, Fly -5, Knowledge (religion) +5, Perception +4, Ride -5, Sense Motive +4, Stealth -5, Swim -3
Languages Common, Kelish, Orvian, Varisian
SQ aura of good
Other Gear Masterwork Field plate, Light steel quickdraw shield, Crossbow bolts (20), Light crossbow, Masterwork Longsword, Silver Light mace, Backpack, masterwork (empty), Bedroll, Belt pouch (2 @ 13.12 lbs), Flint and steel, Grappling bolt, Iomedae, Iomedae, Mess kit, Pot, Rope, Soap, Tabard, Torch (10), Trail rations (5), Waterskin, 656 GP
--------------------
TRACKED RESOURCES
--------------------
Crossbow bolts - 0/20
Light (1/day) (Sp) - 0/1
Smite Evil (1/day) (Su) - 0/1
Torch - 0/10
Trail rations - 0/5
--------------------
Special Abilities
--------------------
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Purity of Faith Your soul is clean, and you are deeply committed to fulfilling your duties to the church. You take +1 trait bonus on all Will saves and a +1 bonus on all saving throws made against spells and effects originating from an outsider with the evil subtype
Smite Evil (1/day) (Su) +2 to hit, +1 to damage, +2 deflection bonus to AC when used.
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| master_marshmallow |
Went with the stat array of
16(14+2)STR,12 DEX,14 CON,13 INT,10 WIS, 14 CHR.
Personally, I would go with 15 STR (17 after racial mod) and dump WIS to 8. Actually, I would dump WIS to 7 and take a 15 in CHA also, but that's just me.
Traits:
Purity of Faith and Chosen of Iomedae(reflavored to have happened once i dedicated my soul into service to Iomedae). Just downloaded the PDF's and will get the hard copies at soonest opportunity.
Traits are traits, if you aren't using them to get class skills so you can free up a feat, then meh. I like nabbing Eyes and Ears of the City for perception and Extremely Fashionable for Intimidate (and a bonus to diplomacy).
Feats:
H- Cosmopolitian (UMD and Perception)
1- Power attack (placeholder until i can find something better or just stay pat). Suggestions?
3- Take Unsanctioned here or wait until level 5 when i actually have spells? Suggestions?
I'm fairly certain that you cannot take Unsanctioned Knowledge until lvl 5 since you don't have paladin spells until lvl 4, meaning you don't meet the prerequisites. For Cosmopolitan, pick perception and intimidate, because intimidate is really good and useful. Extra Lay on Hands, Greater Mercy, and Fey Foundling are all good feats to look into.
Trained Skills:
Diplomacy, Know:Religion, Perception, Sense Motive. I will put ranks into UMD and the physical skills @ level 2.
Diplomacy, Intimidate, & Perception should be maxed at each level. Every level pick a different class skill and put ranks into it until you get them all. Best ones are: Knowledge (religion), Sense Motive, Heal, and I like Fly because I usually take Oath Against the Wyrm for flight access.
Languages:
Common, Varisian and a choice of two others. Suggestions?
Elven and Dwarven are probably the most useful, Draconic is also useful.