Grappling and Tetori monk archetype


Rules Questions


I am starting Rise of the Runelords campaign and one of my players wants to play a Osirani half-giant tetori. I am familiar with the very basics of grappling but I don't understand some of the other concepts like strangling and how holding you breath relates. I know that you can hold your breath for a number of rounds equal to twice your constitution score, but is that when you are ready and can take a deep breath before? I know that if it takes 30 rounds to start strangling that 15 constitution guy then strangling is highly useless in combat. Where does the strangling damage come into this? Can anyone enlighten me?

Shadow Lodge

im assuming that youre talking about choke hold? tell your monk to stunning fist the target the round before he tries to choke the target and they wont be able to hold there breath. other then that yes you are right trying to just choke someone out will take longer then the combat will last, but add on neck breaker and you can really speed that up.

a cr 20 red dragon has a dex of an 8, a tetori can deal up to 6 points of dex damage in one round with neck breaker, so as a bad example that wouldnt work for RAW reasons, the toteri could go straight to con damage with 2 neck breaker attacks and comatose the target at the same time.

like i said the dragon was a bad example but you can see how , with neck breaker, a tetori can dispose of a high cr target solo with above average rolls.

so in conclusion if he: stunning fist>choke hold> pinning KO he can deal some serious damage to a large sized target, or i guess for a half giant it would be as big as huge and colossal if he has enlarge person on him.

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