| Kazumetsa |
Is Diamond Soul worth it? I'm greatly debating swapping it out for some other Qinggong monk ability.
Currently I'm rolling with:
Level 1
Class Ability: Stunning Fist, Flurry of Blows, Improved Unarmed Strike
Level 2
Class Ability: Evasion
Level 3
Class Ability: Fast Movement, Maneuver Training, Still Mind
Level 4
Class Ability: Ki Pool(magic), True Strike
Level 5
Class Ability: Purity of Body, Ki Stand
Level 6
Class Ability: Slow Fall 30
Level 7
Class Ability: Deny Death
Level 8
Class Ability: Slow Fall 40
Level 9
Class Ability: Improved Evasion
Level 10
Class Ability: Ki Pool(lawful) Slow Fall 50
Level 11
Class Ability: Diamond Body
Level 12
Class Ability: Slow Fall 60, Ki Leech
Level 13
Class Ability: Diamond Soul
Level 14
Class Ability: Slow Fall 70
Level 15
Class Ability: Battlemind Link
Level 16
Class Ability: Ki Pool(adamantite), Slow Fall 80
Level 17
Class Ability: Cold Ice Strike, Ki Shout
Level 18
Bonus Feat: Deflect Arrows
Level 19
Class Ability: Empty Body
Level 20
Class Ability: Perfect Self, Slow Fall Infinite
Also, what is the maximum amount of damage per round that one can do consistently(or at least 4 rounds in a row) for Fighter, Magus, Gunslinger, Samurai, rogue, Ninja, and, Wizard? Also; any other classes worth mentioning. Pretend they're level 20 I suppose. Pure damage build is fine by me. I'm just trying to get a ballpark range here.
| Polytropos |
Depending on your party, Diamond Soul is either stellar or terrible. It can be a very nice extra layer of spell protection. However, in a party with casters who buff you, its kind of a pain. Having to stand around like an idiot to make sure strong jaws, haste, and whatever other goodies your friends have to wind you up with stick is annoying. Combined with your good saves and evasion, that SR becomes very situational. It does not help that when you most want it, against that nasty high level caster, is when it is least effective. Still, there is almost certain to be that one time that SR saves your hide.
As for damage. Do not take a full round attack from a level 20 PC. You will die. Synergy from build, items, and buffs is so intense that a ceature of standard defenses and hit points for up to CR +5 may last a round, but will rarely last two. Similarly, arcane casters at that level have serious DCs on save or die or terrible debuffs that instantly end fights. Those are again in the realm of a round, maybe two to take about just about anything at CR appropriate numbers.