Help choosing feats to optimize my monk!


Advice


Hey everybody so here is the deal. In my game we just hit 5 this week and I was looking over all the feats that I have left to choose from. They are as follows: Dragon Ferocity & Roar, Elemental Fist, Snake Style/Sidewind/Fang, Panther Parry, Combat Reflexes, Djinni Style/Spirit/Spin, and Leadership. These are all the feats I am choosing and I'm not looking to change them. I would greatly appreciate any help on what to choose at what level!


Well, assuming that your DM hasn't banned Leadership, you still need to be level 7 before you can take it.
You need Elemental fist before you can take Djinni style.
Are you a master of many styles? That's the only way that I can see you having Panther Style without combat reflexes. I'd still probably take combat reflexes since it lets you use Panther style more.


Yes sorry I should have stated that before hand. I am a master of many styles and yes my DM has not banded leadership. I had to ask him if I would be able to take it before I posted this.


Panther style requires a swift action to make a retaliatory strike unless he gets panther claw, in which case it becomes a free action limited by wisdom mod ... but still not an AoO, so combat reflexes gets him zip in that regard.

I'd probably go for Dragon Style, Dragon Ferocity and Leadership ... use Dragon Ferocity to make opponents shaken and then have your cohort stack some different shaken effect on top to make them frightened.

Snake Style/Snake Fang/Combat reflexes is a nice combo, but if you want leadership at 7 it takes a long time to get all the feats together.


Leadership does not have to be right away at 7. I already up to this point these feats: Dodge, Mobility, Panther style & Claw, and Dragon Style. Not sure if that helps at all.


Pinky's Brain wrote:

Panther style requires a swift action to make a retaliatory strike unless he gets panther claw, in which case it becomes a free action limited by wisdom mod ... but still not an AoO, so combat reflexes gets him zip in that regard.

I'd probably go for Dragon Style, Dragon Ferocity and Leadership ... use Dragon Ferocity to make opponents shaken and then have your cohort stack some different shaken effect on top to make them frightened.

My bad, I mis-read the feat. I'd probably go with Dragon Style as well. I'm not sure if flurry of blows or Dragon Style takes precident though. FoB states that you only deal Str mod on any attack with it.

You'll definitely want Leadership at 7 though. It's one of the best feats in the game, if not the best. There's a good reason why it gets banned so often.


In that case I'd take Dragon Ferocity, Snake Style and Leadership (the order depends a bit on whether you can meet the skill rank prerequisites for Dragon Ferocity). This will give you 3 style feats at 8th level, when you can keep 3 active.


@Tiehunter a master of many styles monk does not have the FoB class feature :/

How does this path look to all of you. 5th Dragon Ferocity, 6th Elemental Fist, 7th Dragon Roar, 9th Djinni Style, 10th Panther Parry, 11th Leadership, 13th Djinni Spirit, 14th Djinni Spin, 15th Snake Style, 17th Combat Reflexes, 18th Snake Fang, 19th Snake Sidewind. This is just a rough outline please replace where you see fit :)


With MoMS, do you still need to take Sidewind before Snake Fang? Just for my personal mileage, while I like Dragon Ferocity, especially if you have a good Str score, I'm not as impressed with Dragon Roar (mechanically anyway,from a flavor angle, its awesome). The same goes for Elemental Fist. Its good for getting the Djinni Style (though I think MoMS can get you that anyway) but otherwise, it doesn't really do a whole lot imho unless you're a Monk of the Four Winds. So, I might be more inclined to go 5th Dragon Ferocity, 6th Combat Reflexes, 7th Snake Style,9th Leadership, then go from there. That's just my two coppers though.

Grand Lodge

How are you getting Elemental Fist at 6th level? Master of Many Styles still requires you to meet the Prerequisits for Elemental Fist and that includes a BAB of +8.


Dragon style allows you to take elemental fist.


@Trollbill with Dragon Ferocity you do not have to meet the requirements for Elemental Fist.

@Gargs454 Dragon Ferocity allows you to treat Elemental Fist as if you were a monk of the four winds.


He can skip Sidewind, still combat reflexes doesn't get him that much until he actually gets Snake Fang. Elemental fist is irrelevant in the level range he is getting into, a d6 worth of damage a round ... woopdedoo.

If he wants Snake Fang ASAP I'd go :
5th Snake Style, 6th Snake Fang, 7th Leadership, 9th combat reflexes, 10th Dragon Ferocity

If he can live without Snake Fang for a while I'd go :
5th/6th Dragon Ferocity/Snake Style, 7th Leadership, 9th combat reflexes, 10th Snake Fang

With the last one being the nicest for combo'ing with a cohort. Through the the shaken effect on crits and stunning fist successes.


I'm really looking to up my DPR since I am lacking the FoB's class feature and this build is really good for going up against multiple foes and then having some more DPR from Elemental Fist. Also Dragon Roar allows you to spend a use of Elemental Fist to deal damage that cannot be halved on a save. Also because of Dragon Ferocity allowing me to treat Elemental Fist as a MoTFW the damage would be 2D6 when if I get it early on.

@Pinky's Brain I do like your two different ideas I will have to look at them some more. As I said rough draft :/


Ahhh missed that little tidbit in Dragon Ferocity.


So I'm pretty sure this will be the build for my monk. 5th Dragon Ferocity, 6th Dragon Roar, 7th Elemental Fist, 9th Djinni Style, 10th Panther Parry, 11th Leadership, 13th Snake Style, 14th Snake Fang, 15th Combat Reflexes, 17th Djinni Spirit, 18th Djinni Spin and 19th Snake Sidewind. What do you guys think?


Your GM is watching you Pelgore...

Also, just wanted to clarify that this is a fully custom world with very very very low magic, so the fact that he had magic fists before the rest of the party had magic weapons means that he was THE DPR option vs. damage reduction and this build puts out a lot of damage.

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