Sajan Gadadvara

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Oh nice thank you Ellioti!


Hello all,

I was just curious if there was a way to get another stat to bluff? I know of the Heretic Inquisitor, but I'm not really sure if that would fit into my characters personality. I am playing a Snakebite Striker Brawler dwarf and I don't want to tank INT because I plan on being smart enough to know when to sneak around and ect. Which leaves me with CHA as my dump stat in order to increase my physical abilities. This is a 20 point buy game so my stats look like this:

STR: 16
DEX: 15
CON: 16
INT: 10
WIS: 14
CHA: 5


No I don't do melee I just use spells, mainly scorching ray. There are reasons as to why the God's pulled us aside, but it would take way to long to explain. I could give a short version if you really wanted. And the bonuses that other races give is a rather cool idea I may have to play around with that a bit to see what would work.


Yeah the +5 to Cha does seem like the safest way to go about this. I know my DM would rip my wish apart looking for loopholes.


That was my first thought, but my DM told me for story reasons I was not allowed to mess with the bad guys getting away. :(


Hello all! First let me start off with the fact that I am in a homebrew campaign and we are trying out mythic. So my character is 8 levels of sorcerer and 2 of paladin. We are now traveling in space chasing after a big bad guy who could destroy our relm. Well as we entered space the God's of this relm stopped us and had us draw ftom the deck of many things. I drew 2 cards (never scared) and drew the sun card,which moved me to level 8 sorc,and the item I got from that was a ring of 3 wishes with all 3 left on it! Next card I drew was the moon card granting me with 2 more wishes! Only problem is I have no idea what to wish for and the 2 from the moon card have to be used when we next play. Any advice on how to use them?


It's 20 point buy sorry I forgot to mention that. My problem is honestly just setting up the ability stats. I was looking at something like STR 18, DEX 16, CON 16, INT 5, WIS 11, and CHA 5. I know I will have nothing for skill points and my intimidate will blow, but I thought a big dumb full orc would be set up kinda like that. Also I found this feat called "Godless Healing" and I was wondering if that would be a feat worth picking up since my AC will be 15 while raging since sea reavers can only wear light armor.


Okay so here is what's going on my DM is starting a new pirate themed game and I'm going to play a full orc sea reaver barbarian, but I'm not sure what feats and the best way to set up my stats. Thanks in advance for any suggestions that you all may have!


Okay so here is what's going on my DM is starting a new pirate themed game and I'm going to play a full orc sea reaver barbarian, but I'm not sure what feats and the best way to set up my stats. Thanks in advance for any suggestions that you all may have!


Speaking of herolab can anybody explain to me how to get spikes on a shield in herolab? I have tried everything I can think of with no luck :/


Although thinking about it I have not played a spell caster yet since I have started playing Pathfinder. I would love to hear some cool ideas about those as well. Again thanks for all the help everybody.


I would play monk, but in the game my DM is stopping I am already playing a monk so I would like to try something else.

I do think a druid or a ranger would be fun to play, but I'm not sure how to set up the stats and how to make their damage non-lethal.


Hey there everybody so here is the deal. My DM got tired of our game and decided to start up a new one, but for this it's 10 point buy which I have never done before. Along with that lethal damage is pretty much a horrible idea because the law in this new setting will be all over you if you kill somebody. This is what brings me here I have no idea what class to play or how to set up the 10 point buy. Few other things it is only base and core classes and only core races. Any and all help would be awesome thank you all in advance.


So I'm pretty sure this will be the build for my monk. 5th Dragon Ferocity, 6th Dragon Roar, 7th Elemental Fist, 9th Djinni Style, 10th Panther Parry, 11th Leadership, 13th Snake Style, 14th Snake Fang, 15th Combat Reflexes, 17th Djinni Spirit, 18th Djinni Spin and 19th Snake Sidewind. What do you guys think?


I'm really looking to up my DPR since I am lacking the FoB's class feature and this build is really good for going up against multiple foes and then having some more DPR from Elemental Fist. Also Dragon Roar allows you to spend a use of Elemental Fist to deal damage that cannot be halved on a save. Also because of Dragon Ferocity allowing me to treat Elemental Fist as a MoTFW the damage would be 2D6 when if I get it early on.

@Pinky's Brain I do like your two different ideas I will have to look at them some more. As I said rough draft :/


@Trollbill with Dragon Ferocity you do not have to meet the requirements for Elemental Fist.

@Gargs454 Dragon Ferocity allows you to treat Elemental Fist as if you were a monk of the four winds.


@Tiehunter a master of many styles monk does not have the FoB class feature :/

How does this path look to all of you. 5th Dragon Ferocity, 6th Elemental Fist, 7th Dragon Roar, 9th Djinni Style, 10th Panther Parry, 11th Leadership, 13th Djinni Spirit, 14th Djinni Spin, 15th Snake Style, 17th Combat Reflexes, 18th Snake Fang, 19th Snake Sidewind. This is just a rough outline please replace where you see fit :)


Leadership does not have to be right away at 7. I already up to this point these feats: Dodge, Mobility, Panther style & Claw, and Dragon Style. Not sure if that helps at all.


Yes sorry I should have stated that before hand. I am a master of many styles and yes my DM has not banded leadership. I had to ask him if I would be able to take it before I posted this.


Hey everybody so here is the deal. In my game we just hit 5 this week and I was looking over all the feats that I have left to choose from. They are as follows: Dragon Ferocity & Roar, Elemental Fist, Snake Style/Sidewind/Fang, Panther Parry, Combat Reflexes, Djinni Style/Spirit/Spin, and Leadership. These are all the feats I am choosing and I'm not looking to change them. I would greatly appreciate any help on what to choose at what level!


Okay thank you for your help!


So Wasum would you suggest dropping the shield and going with a two handed weapon?


The only reason I plan on playing him rather defensively is because of all the DPS coming from the rest of the group. And don't get me wrong Wasum I plan on making plenty of use of my LoH.


Yes I was going to be the tank. If it helps the rest of the group will consist of a rouge, ranger, fighter and an oracle. One thing about the game is that there isn't arcane magic...at least not yet. I was thinking about maybe going the shield combat feats route, but again I'm not sure how useful that will be.


Hello all!
I could use some help on building a paladin. I have never played a paladin before, but I have been playing the game for years so rolling up a character is nothing new to me. The paladin will be a human levle 1 and I can't for the love of god figure out what feats to take. I am pretty set on taking toughness seeing as I will be the person absorbing most of the damage. I was also thinking about taking saving shield as my other feat, but other than that I'm lost. I don't know what feat tree to try and take or anything. He will we wearing a heavy shield and scale to start off with and using a longsword. Our first session is tonight so any kind of help would be greatly apreciated!