| koboldfodder |
So i have a intelligent sword, found and rolled up randomly, that i would like to add the bane special weaopns property to. Now the stats of the sword as a weapon itself leave it with lots of room to add onto before it gets near to being a +10 weapon (its a +2 holy longsword) but being a sentient item it has its own powers and purpose. So the question is, is it allowed to add on to the sentient weapon by the rules (provided the sentient weapon allows this)
| Aureate |
Yes. Use your crafting feats. Make sure to update it's ego, yadda, yadda...
Thinking with my fingers here... a GM might allow enchantments that the item doesn't want by beating it's ego. Usually though, more power is going to help it fulfill its purpose. I like upping an items communications properties myself.
| Avh |
Can a caster create a Intelligent item ?
I know he could in 3.5 (11th level caster was the prerequisite), but I didn't find any rules about that in Pathfinder.
Does this mean that once you have the feat, you can ?
(I know the prices for the different proprieties of Intelligent Item, including the 100gp to get a "normal" item to an "intelligent" item, but not if creating an intelligent item have special prerequisite or not).
| Avh |
@VRMH : That's what I thought. By reading the rules, I would say that creating a Intelligent Item does not have any prerequisite (except the fact to be able to create a magic item in this category, and enchanting an already magic item).
That's why I was asking, because it seemed odd to me (I thought I may have forgotten to check a rule).
Thanks
| Aureate |
How eager is a good aligned character to increase her power (leveling up, getting newer stronger items)? If you treat the item like any other character, I think it would be rare for an item to NOT want the upgrade.
Now, if you were working beyond your means and you might fail the crafting check...? I would be hesitant to let someone do something to me that might curse me. But otherwise? Bring on the power.
Adding bane (thing I want to protect) would also be bad.
| seebs |
I am not even sure the sentient weapon gets a vote in the matter; so far as I can tell, you can enchant it anyway.
Although as GM, I'd at least give it a will save.
But really, yeah, makes sense to me to allow enchantments, also to allow upgrading the intelligent weapon powers. Nothing in the rules seems to prohibit it. (And I don't see any restrictions on intelligent item crafting; 3.5E's CL 15 requirement seems to have been dropped.)