GM Rerolls???


Pathfinder Society

Liberty's Edge 3/5 5/5

Can a (particularly malevolent) GM use shirt rerolls for bad guys?

Grand Lodge 4/5 5/5 *

Cormac O'Bron wrote:
Can a (particularly malevolent) GM use shirt rerolls for bad guys?

Uh... not only no.. but H-E-Double Hockey-sticks NO!

You're not allowed to empower the evil like that. :D

(Though I must confess..there HAVE been days that I am tempted...)

Liberty's Edge 5/5

Although, and while this may not technically be legal, I do offer my T-shirt reroll to the table, to either give someone who doesn't otherwise have a reroll, or to make "ME" reroll a result they don't like (like that crit with a Heavy Flail, or the crit on the charging spirited charge lance).

Grand Lodge 4/5 5/5 *

Andrew Christian wrote:
Although, and while this may not technically be legal, I do offer my T-shirt reroll to the table, to either give someone who doesn't otherwise have a reroll, or to make "ME" reroll a result they don't like (like that crit with a Heavy Flail, or the crit on the charging spirited charge lance).

Why does the lance charge sound familiar....

Liberty's Edge 5/5

Spoiler:
Refuge of Time killed level 7 Seoni in a single hit at sub-tier 7-8. I had to play a pregen, because I didn't have anybody to play at that tier at that time.

The Exchange 5/5 RPG Superstar 2010 Top 16

I admit, when I'm GMing, I will once in a while ask my players if I can use the shirt re-roll. It gets a laugh in tight situations, and so far nobody's ever let me ...

Shadow Lodge 3/5

I have such bad luck on my rolls as a GM that I wish I could use my shirt reroll with the bad guys.

(but not really)

Grand Lodge 4/5 5/55/5 ***

GMs don't need rerolls. Just roll behind a screen and the dice will say whatever you want them to :-P

3/5

My largest problem with GMs is that they can not take their feelings out of the game. Why should you want a reroll? You are judging the scenario. You are following the script as much as possible. If the script calls for a die roll to decide something then the die roll decides, not you. You lose nothing for poor dice rolls.

Shadow Lodge 5/5

Finlanderboy wrote:
My largest problem with GMs is that they can not take their feelings out of the game. Why should you want a reroll? You are judging the scenario. You are following the script as much as possible. If the script calls for a die roll to decide something then the die roll decides, not you. You lose nothing for poor dice rolls.

I lose the ability to lap up your tears of sorrow.

Sovereign Court 3/5

Not for the bad guys.

Dark Archive 5/5 5/5

MisterSlanky wrote:
Finlanderboy wrote:
My largest problem with GMs is that they can not take their feelings out of the game. Why should you want a reroll? You are judging the scenario. You are following the script as much as possible. If the script calls for a die roll to decide something then the die roll decides, not you. You lose nothing for poor dice rolls.
I lose the ability to lap up your tears of sorrow.

I wore my fancy VL shirt when I last ran Temple of Empyreal Enlightenment. I told the table the re-roll was theirs to use as they saw fit.

I was tempted to use it during my suck-all rolling when it got realz, but I didn't. Thus, no delicious tears of sorrow were mixed with the after scenario beverage.

Grand Lodge 4/5 5/5 *

Finlanderboy wrote:
My largest problem with GMs is that they can not take their feelings out of the game. Why should you want a reroll? You are judging the scenario. You are following the script as much as possible. If the script calls for a die roll to decide something then the die roll decides, not you. You lose nothing for poor dice rolls.

You know..that's the best argument against GM rerolls I've heard yet.

Grand Lodge 5/5

Most of the time, I wait til something particularly nasty happens to a player and offer my shirt re-roll to them, but only if they dont otherwise have one.

I have, once or twice, used my reroll myself to try to improve the roll a bad guy makes. Legal, no. Useful when trying to describe the bad guy doing something particularly amusing or cool for the fight (Acrobatics or Climb mostly) and then roll a 1.

Do I do this in particularly tense moments or situations where this roll might make the difference in me killing the PCs or not? No, I do it so the PCs have a more enjoyablely difficult fight against a hopefully somewhat competent opponent, opposed to some goober who tried to do something cool and then fell on his face.

Sczarni 4/5

Most of the time my dice don't roll above a 8 ask anyone I've run with in CT.... Thus why I'm buying more gamescience dice at gencon... I actually have found them to roll more evenly for me.

5/5

I think that every time I have run Veteran's Vault so far:

Spoiler:
One of the humans that just wanted to get away has tried jumping across the sewer and fallen in. The players seemed to enjoy watching the bad guys fall flat of their faces, so to speak, although I'll grant you that this was hardly a fight with a big build up.

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