Quasit Familiar Double Checking


Advice


So I just want to make sure I've properly stated this for the resolution to another situation my players have engaged themselves in. So this is the familiar for a 10th Level Drow Demonic Cleric:

Quote:

CE Tiny outsider (chaotic, demon, evil, extraplanar)

Init +6; Senses darkvision 60 ft.; Perception +14

DEFENSE

AC 21, touch 14, flat-footed 19 (+2 Dex, +7 natural, +2 size)
hp 39(1/2 of 79; "10" HD); fast healing 2
Fort +7, Ref +5, Will +8
DR 5/cold iron or good; Immune electricity, poison; Resist acid 10, cold 10, fire 10

OFFENSE

Speed 20 ft., fly 50 ft. (perfect)
Melee 2 claws +11 (1d3–1 plus poison), bite +11 (1d4–1)
Touch +13(Touch Range Spells)
Space 2-1/2 ft.; Reach 0 ft.
Spell-Like Abilities (CL 6th)
At will—detect good, detect magic, invisibility (self only)
1/day—cause fear (30-foot radius, DC 11)
1/week—commune (six questions)

STATISTICS

Str 8, Dex 14, Con 11, Int 11,Wis 12, Cha 11
Base Atk +7; CMB +5; CMD 16
Feats Improved Initiative, Weapon Finesse
Skills Bluff +8, Fly +20, Intimidate +3, Knowledge (planes) +6, Perception +14, Stealth +18, Spellcraft +10, Sense Motive +14
Languages Abyssal, Common; telepathy (touch)
SQ change shape (2 of the following forms: bat, Small centipede, toad, or wolf; polymorph)

SPECIAL ABILITIES

Poison (Ex)

Claw—injury; save Fortitude DC 13; frequency 1/round for 6 rounds; effect 1d2 Dexterity; cure 2 consecutive saves.

Now as I understand it, how do skills, saves, & feats advance for a Familiar?

-Do I use the HD(10 in this case) to determine if a character gets more feats and such? Since the core quasit is 3d10 character, I assume the 2 feats it has a it's 1st & 3rd HD feats. Would in this case I give it a 5th, 7th & 9th feat due to the "increased" HD? Among other things like skills.

As it is I haven't done so, I just would like to confirm that's the way its supposed to work.

-Also, I reverse engineered its skill ranks and unless I'm missing something Intimidate isn't a class skill for outsiders and demons don't mention it either... so it should only be +3 correct? Assuming it has 3 ranks across it's 6 skills.

And the master's skill ranks are: 10 perception, 10 sense motive, bluff 5, Spellcraft 10, Stealth 5.

Shadow Lodge

Familiars don't get skills, feats or saves.

They get HP/half characters, Skill ranks equal to theirs or their master, whichever is higher and no additional feats.

Familiars HD do not actually change. They have an EFFECTIVE HD based on the master for effects that use HD but are otherwise always the same as the base creature.


Seriphim84 wrote:

Familiars don't get skills, feats or saves.

They get HP/half characters, Skill ranks equal to theirs or their master, whichever is higher and no additional feats.

Familiars HD do not actually change. They have an EFFECTIVE HD based on the master for effects that use HD but are otherwise always the same as the base creature.

The DC on poison would increase as a function of HD (DC 17 at lvl 10) modified for con and a +2 racial bonus in this case, it also gets the same BAB as the master, effectively giving it a base BAB of +5 if you are a 10th level wizard (possibly higher if you other classes), note that while it uses your skill ranks it does not have the same skills as class skills.


A familiar does not gain HD, so they don't gain feats, skills or anything related to increased HD. They use their master's BAB, base save modifier and master skill ranks if they are higher than its own, and have half the HP of the master.


Avh wrote:
A familiar does not gain HD, so they don't gain feats, skills or anything related to increased HD. They use their master's BAB, base save modifier and master skill ranks if they are higher than its own, and have half the HP of the master.
Familiars wrote:
Hit Dice: For the purpose of effects related to number of Hit Dice, use the master's character level or the familiar's normal HD total, whichever is higher.

It seems their HD do increase, at least for the purpose of HD related effects.

-Nearyn


No, they do not increase : they use their master level instead of their HD. They do not gain HD or any advantage relative to HD (skills, HP, save bonuses, BAB, ... as they gain those of the master and they do not gain feats or attribute augmentation, except for the augmentation of INT via master level), except for effects relative to HD, like its own special abilities (poison, for example), or being subject to spells (sleep, circle of death, ...).


What everyone else is saying, except they *do* get their original feats and skills (for 3 Outsider HD in this case), and use whichever is better (theirs or their master's).


Okay, that's what I thought. So it only has the base familiar's feats and skills as laid out above.

So, would you say that the original stat-block is correct? Poison DC aside.

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