Charon's Little Helper
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Curious - how does a flurrying grapple work?
In the grapple rules it talks about how grappling is a standard action. You can only do one grapple check a turn. Fair enough.
The problem is that the monk's flurry rules state, "A monk may substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of a flurry of blows." Thus is the confusion.
As near as I can figure - the first turn the monk grapples someone they can make as many grapple checks as they have flurry attacks. If they're still grappling the next turn they can only make one check as a standard action. After all - they can't flurry after their standard action.
That seems off somehow.
DesolateHarmony
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The problem is that the monk's flurry rules state, "A monk may substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of a flurry of blows." Thus is the confusion.
DIsarm, sunder and trip are the three combat maneuvers that can be done in place of a melee attack. They get weapon bonuses. Not grapple.
| DM_Blake |
I'm guessing you might have been mistakenly assuming that disarms, sunders, and trips are part of the grappling rules. They're not. Grapple is one kind of combat maneuver and those others are different kinds of combat maneuvers - they all use the same CMB and CMD mechanic, but they are all separate maneuvers.