Looking for a crafting price calculator


Advice


I have been trying to find a excel or something for calculating crafting costs for my characters. Potions and poisons are simple enough but once you start trying wonderous items and multiple enhancements it gets wibbly wobbly. Has anyone seen anything like that or know were i can get my hands on it?


I don't know of one. But how wibbly wobbly does it get?

Each type of enchantment has one formula which is usually not much more than Spell Level x Caster Level x some multiplier. Also add in the cost of material components if needed, such as, if you're making a ring of wishes.

If there are two or more enchantments, figure each one separately, then take all but the most expensive one and multiply their costs by 1.5 for putting multiple enchantments on a single item.

It initially looks complicated but it's fairly simple. If you want to post a couple example items, I can whip up the costs for you really quick and show you how I did it - gaining proficiency with the system should eliminate all the perceived wibbly wobbliness of it.


What kind of enchantments are you talking about. Most of what you're looking for should just be on the SRD, as they are all laid out like this

Aura; Caster Level
Slot; Price to buy; Weight .

DESCRIPTION

It's magic and it does things.

CONSTRUCTION REQUIREMENTS

Craft Feat, Spell(s); Cost to craft.

Though, if you're looking for armor/weapon enchantments, then you can use these simple equations.

Enchanted Armor/Shield Price: (Enchantment Bonus^2) x 1000 (Half that for crafting cost)

Enchanted Weapon Price: (Enchantment Bonus^2) x 2000 (Half that for crafting cost)

Liberty's Edge

http://www.d20pfsrd.com/magic-items#TOC-Magic-Item-Creation

It's here.

Edit: Ugh...a spreadsheet...hmmm...I think I've seen one...maybe the people that put out the score character sheet?


I will give you an example.
I want a shirt that gives me +5 to perception, +5 stealth, and expidition retreat 2x day

skill points cost bonus sq x 100gp
Spell ability cost Spell x CL x 1800gp / (5 / uses per day)

each one past the first(most expensive) gets multiplied by 1.5
this is the easy part because now you have to get the DC. basic DC is 5+CL of item +5 per prerequisite not met. In the above example what is the CL? What spells are needed? this is the wibbly wobbly part. I supose i should have been more explicit on that need.


OK, you got the formulas right.

2500 for +5 Stealth (exactly like the Cloak of Elvenkind) and another 2500 for the Perception.

Caster level can be whatever you want, with the minimum being the lowest level that could cast the spell and the maximum being the level of the caster who is creating the item. Expeditious Retreat is a level 1 spell and the caster level doesn't change anything but the duration. So you need to make a decision: is 1 minute good enough? If the answer is yes, then cast the spell at CL 1. If the answer is no, figure out how many minutes of duration you want each time you use it and cast it at that level.

Let's say for argument's sake that CL 1 is fine. The formula is 1 x 1 x 1800 /5 x2 = 720 gp.

So take the most expensive and leave it alone, then add 50% to the other two:

2,500
3,750
1,080

And add it up:
7,330

This is the base cost. If you make it, you only spend half that in raw materials. It will take 8 days to make it (one day per 1,000gp or fractional remainder).

(all math done in my head, I apologize for any errors)

Edit: Oh, yeah, you asked for caster level and DC. The caster level is just the highest caster level. In my example, I assumed CL 1 for Expeditious Retreat. We can use existing magic items for your two skill modifiers to establish caster level, Cloak of Elvenkind for Stealth (which requires the Invisibility spell and CL 3 which is the lowest level that a wizard can cast it) and Eyes of the Eagle for Perception (which requires the Clairaudience/Clairvoyance spell and also CL3 although the spell normally requires a 5th level caster). Using those as guidelines, your item would require a Caster Level of 3 unless you want longer duration on your Expeditious Retreat.

In that case, the Crafting DC is 8. A walk in the park.


It would be nice to have something like this. I've thought of crafting one, but coding it is a little beyond my abilities. That is, it would be relatively simple for something like armor or weapons, or wands, but wondrous items (as you mentioned) are something else entirely.

I'm not aware of anything like this, though. If you do run into something, toss me a line.

What I can offer is this Enchanting Arms and Armor in PF tutorial I made a while ago.

I wish I had one for wondrous items, though that may be down the line.


I though PCgen did a good job on this.


I seem to remember having one that someone built in Excel based on either 3 or 3.5 rules version. If I can find it, it could probably be updated to Pathfinder without too much trouble I would think. I'll see if I can track it down in the next couple of days when I have time to search through my gaming hard disk.


Sethvir wrote:
I seem to remember having one that someone built in Excel based on either 3 or 3.5 rules version. If I can find it, it could probably be updated to Pathfinder without too much trouble I would think. I'll see if I can track it down in the next couple of days when I have time to search through my gaming hard disk.

If you do, seconding the request to post it.


Ok, 15 minutes of searching and I found it. PM me and I will zip it and email it out. No guarantees on the usefulness of said sheet. I don't know who created it, where I found it, etc. Just stored in a directory of DM software tools.


You are awesome sethvir


Took about 7min including load time in PCGen, although I came up with 7560gp.


yeah...pcgen is more clunky than my grandmothers bloomers. If you can figure out how to use it, after installing it and all the crap that it needs to run, you have to wander around a few dozen screens that are messy and convoluted and have the time dont reflect changes you have made. I don't want another character sheet tracking history that takes hours to get working. I want a straight up add this ability to this, roll this cast this interface


And this is different from flipping through multiple pages in a sourcebook to figure out how to make a magic item how? :)


I already know how to flip thru pages, don't have to worry about compatibility issues, all the crafting stuff is in 1 location online, and I will at least have the book to bash my head in with out of exasperation :)

Liberty's Edge

Franko a wrote:

I though PCgen did a good job on this.

Actually, it doesn't do bad. Yup, it's worthy of recommendation. :)

Liberty's Edge

Sirlink wrote:
yeah...pcgen is more clunky than my grandmothers bloomers. If you can figure out how to use it, after installing it and all the crap that it needs to run, you have to wander around a few dozen screens that are messy and convoluted and have the time dont reflect changes you have made. I don't want another character sheet tracking history that takes hours to get working. I want a straight up add this ability to this, roll this cast this interface

The latest version of PCGen is a lot smoother than it used to be.


hm maybe i am letting my negative past experience cloud my opinion. I will give it a try


I took the time to get used to the newest pcgen. Its better than i remember. It doesn,t seem to be calculating price right for some reason.
I built a test item using a Shirt adding 1 rank to 3 skills. base book calculation of price should be 400 using one at base+each other at x1.5. it showed 500. several other tests didn't add up. and i still don't know the craft dc or the spells needed to create. makes me sad :( I did just get Sethvir's email and i have not had a chance to look into it so I still have hope


This is just for calculating the price of staves, here
I wrote that program a year (or so) ago when i was trying to fresh up my C programming skills. The programm is very plain and text based but iirc there are very few and specific bugs.

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