Making a necromancer


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Claxon wrote:
I believe James Jacobs said at some point all Undead are evil, and that the Juju Oracle was mistake that should not have went to print.

Well, it's a good thing that JJ isn't personally DMing every game that takes place in Golarion, isn't it?


Well i'm guessing this thread is getting too cluttered. I guess i will make a new one for WOP related questions.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Tholomyes wrote:
Claxon wrote:
I believe James Jacobs said at some point all Undead are evil, and that the Juju Oracle was mistake that should not have went to print.
Well, it's a good thing that JJ isn't personally DMing every game that takes place in Golarion, isn't it?

I'm well aware of his UNOFFICIAL statements and UTTER LACK OF errata.

Dark Archive

Question wrote:
Right, but magic jar leaves your original body pretty much defenceless, so its useless unless you have a fort that you can hide your body in and possess something else to go out and do adventure stuff.

You can also (fairly easily) put your body in your bag of holding. You can shrink yourself with reduce person, if you would like to make sure you fit.

Oh. whoops. I just thread necro'ed. Sorry.


Krico wrote:
Scratch my last post. It would appear that ghouls also keep class abilities, feats, etc. based off of the level 6 rouge ghoul example. The only thing that doesn't match up are the fact that it's bab is actually one too high for a level 6 rouge (possibly a misprint). So ya, a ghoul seems to be an intelligent undead with all the abilities of the base creature barring the changes made with the undead subtype, and a bite attack with a charisma based injury effect.

*rogue

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