Pharasma In PFS


Advice

Grand Lodge

Ok, so I'm playing a Cleric of Pharasma. I'm wondering if there are any GOOD items for priests of Pharasma. All I've seen up to now are some crappy CLW item that just focuses on the idea that all priests of Pharasma are midwives or local healers.

Where are the anti-undead items? How come there's nothing that really brings these priests to shine in a battle scenario vs. undead? Why only such weak sauce items that focus on useless themes of the priesthood? The Pharasmins are fighting a constant crusade against Geb and its undead hordes but not one item available that would make them better at it?


Well there are of course phylactery of positive channeling which would add 2d6 damage to your channels to harm undead (or heal living). Disrupting weapons will of course ruin any undead's day.

Feats open up more options... Turn Undead, Channel smite...

If you want some pretty sweet anti-undead options, I recommend snagging a copy of the new Champions of Purity book that just came out and became sanctioned. There is a new inquisition (which you can take in place of a domain) in the book that ALL about hunting and killing undead, but it's more for inquisitors as an ability references bane. Assuming your cleric is already level 2+ you couldn't rebuild him for that.


Pathfinder Maps, Starfinder Maps Subscriber

Don't forget about Reliquary weaponry. For a paltry 250gp when the magic weapon, armor, or shield is created (from the looks of it, you can't upgrade into it), it can be a permanently consecrated item. +3 to your Channel DCs, -1 to attack, damage, and saves of any undead within 20 feet of you and it counts as a holy symbol. Well worth it.

EDIT: Not legal for PFS. Corrected below.

Sovereign Court

@David: Unless I am missing something, if you are talking about items created with the 'Create Reliquary Arms and Shields' feat, both Mike and Mark have previously stated that such items cannot be purchased in PFS:

Mike's statement

Mark's statement


Pathfinder Maps, Starfinder Maps Subscriber
Luke Parry wrote:

@David: Unless I am missing something, if you are talking about items created with the 'Create Reliquary Arms and Shields' feat, both Mike and Mark have previously stated that such items cannot be purchased in PFS:

Mike's statement

Mark's statement

Yep. You're right. So THAT'S why I don't have any of those. Thanks for pointing that out. I was wondering why I never bought that for my cleric or oracle.

Silver Crusade

Croledo, if you have a cleric character, I do not believe a domain can be swapped out for an inquisition. I think Inquisitions were made for inquisitors.

Eric Saxon I have a 14 level Mystic Theurge (3rd lvl Necromancer/3rd lvl Cleric Pharasma/ 8 level mystic Theurge) in PFS.

I initially made this character a few years ago. I just had the Core Rule book to work with initially.

My character's domains are Healing and Repose.

As for ways of dealing with undead? when I my characters first feats were extra channel and selective channel, then turn undead. At third level I took a level of necromancer, and then my character could both Turn undead, and Command undead which was allot of fun.

I then realized i would have to keep my wizard and cleric classes even to keep that going. I realized it wasn't going to work so I changed my characters focus and worked on becoming a mystic theurge.

Spells became my characters main tool for dealing with problems, the undead in particular.

I found spectral hand to be quite useful. not only could i use it to deliver for my cure spells, I could use it to deliver my domain powers and my necromantic school power.
the power from gentle repose staggers undead. One of my favorite tricks was to combine spectral hand with Arcane eye. I could send the eye, and the spectral hand into other rooms, and and i could help my allies out in a fight without even being in the room.

There are also plenty of spells in the necromantic school for dealing with the undead.

As for magic items, I didn't find allot. I focused on collecting spells for my characters spell book. As for magic items, i didn't go for anything too exotic. I bought wands of mage armor shield magic missile, protection from evil and Cloaks of resistance. I guess the one big ticket item was the head band to boost all three mental stats. My character has just purchased a rod of lesser quickening which he has been having fun with.

My character was not designed to get into combat, but to stay in the rear ranks and use his spells to bolster his allies, summon monsters to fight, and also use his necromancy spells against the undead.

I have had fun playing this character. I'm sorry i don't have any better suggestions concerning gear.


Myles Crocker wrote:
Crobledo, if you have a cleric character, I do not believe a domain can be swapped out for an inquisition. I think Inquisitions were made for inquisitors.

You sure can, but it is usually not the best idea, since you are giving up ALL the spells for one domain.

PRD wrote:
Inquisitions are intended for inquisitors, not for other classes that give access to domains. While a cleric or other domain-using class can select an inquisition in place of a domain (if appropriate to the character's deity), inquisitions do not grant domain spell slots or domain spells, and therefore are much weaker choices for those classes. These other classes use the appropriate class level as their inquisitor level for the purpose of inquisition granted powers (clerics use their cleric level as their inquisitor level, and so on).

but I have seen a cleric build with one domain and one inquisiton to be quite effective, assuming you like all the spells from your one domain.

Silver Crusade

I read this pit of text in the UM, Page 41

“Inquisitions
While inquisitors often take on the domains permitted to the clerics of the faith, they are privy to special lore not open to priests and other agents of their religion. These divine pursuits, called inquisitions, grant inquisitors the tools necessary for the fight against enemies of the faith. An inquisitor may select an inquisition in place of a domain. inquisitions
While inquisitors often take on the domains permitted to the clerics of the faith, they are privy to special lore not open to priests and other agents of their religion. These divine pursuits, called inquisitions, grant inquisitors the tools necessary for the fight against enemies of the faith. An inquisitor may select an inquisition in place of a domain.”

But I didn’t read two paragraphs down

“Inquisitions are intended for inquisitors, not for other classes that give access to domains. While a cleric or other domain-using class can select an inquisition in place of a domain (if appropriate to the character’s deity), inquisitions do not grant domain spell slots or domain spells, and therefore are much weaker choices for those classes.”

So I sit corrected CRoledo you are right.

Grand Lodge

I know my Taldane Cleric of Pharasma is pretty useful. I went Versatile Channeller. She's got command undead because..well.. it's so nice to turn them against one another..then command the poor thing to kneel and take a blow to the back of the skull to release it from its' suffering.

Scarab Sages

CRobledo wrote:


....
....
but I have seen a cleric build with one domain and one inquisiton to be quite effective, assuming you like all the spells from your one domain.

I have such a cleric - I will always take the Travel Domain spells - he has the Conversion Inquisition that lets him use Wisdom bonus not Charisma bonus for Diplomacy, Intimidation and Bluff. A quite a huge swing of bonuses considering he can't channel.

And I have seen another cleric with the inquisition that gives the Step Up feat for free - I don't remember the name.


Dhjika wrote:
And I have seen another cleric with the inquisition that gives the Step Up feat for free - I don't remember the name.

That's the persistence inquisition. Oh if only the Spellbreaker inquisition was legal, I'd totally make a cleric with both of those inquisitions as my domains... step up and disruptive without being a fighter!

Scarab Sages RPG Superstar 2015 Top 16

Not an item, but the spell Defending Bone is pretty nice and only cast-able by worshipers of Pharasma. DR 5/Bludgeoning for a second level spell is not bad. My Cleric of Pharasma is 10th level now, I wish I had know about this spell back when he was 3rd level.

-edit it's DR 5/Bludgeoning not 10.

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