Grapple question


Rules Questions


Hey all -

I was running RotRL campaign and the party got to the room with the quasit which is a tiny creature. The barbarian who was raging at the time with a 23 str was able to grapple the quasit. On his next turn he said I want to rip the wings off of it so it can't fly away anymore.

Makes sense to me since its a tiny creature and his strength was epic at that moment in time but I had no idea how to handle this, any thoughts?

Thanks ahead of time.


look.....logical u can but legaly not with this think a lvl 6 figther can fire 2 arrows 1 for each eye of lvl 30 red dragon and blinded him catch my point? maybe if u does much dmg u can hurt quasit a lot but up to GM discretion.


Well first off an arrow in each eye of a dragon has a rule. +10 DC to the creatures armor. So a level 6 could do it on a nat 20 but that's about it.

The question here is the creature is already grappled in the barbs hands and its the size of a moth. He basically has the strength of a hill giant. I'm just looking for some kind of rule to use to allow this.


There are no rules for this situation, so you'll have to come up with something, or ask for advice on how others might do it.

Personally I'd require him getting the quasit pinned (not just grappled) first. Grapelled is 'you have one hand on the creature' is all. Pinned is 'you now have it in a full nelson, or your sitting on top of it, or whatever'. From there I'd probably do some form of opposed strength check, with the quasit getting a large circumstance bonus since its wings are held on there by muscle, bone, tendon, etc. Or require him to do a minimum amount of damage or something.


there are no rules for dismembering creatures. but i would think that you would require the barbarian to PIN the creature first, then make up some rule about doing that.

but then again the damage could just kill the quasit and he would be sent back to the abyss.


no rules, but, how about something like:
if you start out the round in control of the grapple and with the guy pinned, and you roll to maintain the grapple and damage the guy ... if you do more than half his hit points in that one grapple attack, you can inflict some status condition on him instead (like: "broke his wings so he can't fly").

Or maybe: if you kill him with a grapple (i.e. bring him below 0 hp) then you can forgo the kill (leave him at 1 hp or something) and instead inflict the permanent condition.

The idea being that if you so completely overmatch the guy that you can kill him in one or two grapple hits, then it's not really exploitable/imbalanced for you to be able to give him a permanent condition instead of killing him.

edit: i agree with the above guys about requiring pinned

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