
Devilkiller |

Helpful Answer - If the DM will allow the player to rebuild the PC perhaps he could take levels as a Bard instead. Bards can be decent archers, but since they often spend time buffing or casting it might extend the duration of the fights a little. The Bard might also help the other PCs perform better, resulting in overall party performance staying the same or rising while distributing the power more evenly.
Snarky Answer - It seems kind of sad when there's an Alchemist and a Sorcerer complaining that the Fighter is overpowered. Meanwhile in a few levels (at 11th) the Anti-Paladin will be able to call a shadow demon or an augmented fiendish dire tiger to serve him. By comparison, the Fighter will be able to shoot one more arrow per round.

Rynjin |

Just hold your character back a bit.
Start doing goofy things with him like using improvised weaponry to make you artificially miss more.
Then when shit hits the fan "Get dangerous" and kick ass without holding back.
The players will appreciate you saving their bacon (unless they're a%+&!@~s) and you can be snug in the confidence that you COULD whip all of them if you weren't holding back to avoid making them look bad.
Everyone's happy.
Yeah, yeah, as an Archer it's harder to do that but I'm sure you can figure something out. Talk with the GM and see if you can get like a "Warped Bow" or something to use that has the improvised weapon penalties and you don't enchant it or something.
What he wants you to do, I think, is make more RP related choices going forward, or rebuild your guy. I advise against that course of action because having a whole party of non-combat ready PCs means you're gonna have a bad time eventually.

Mysterious Stranger |
2 people marked this as a favorite. |

The fighter sounds about right. +21 damage at 8th level is hardly over powered. On the other had +9 damage for an antipaladin at 8th level seems very weak. Assuming a 16 Strength with power attack and only a +1 weapon the antipaladin should be doing +10 before smite good. At 8th level you should have more than just a simple +1 weapon. Is this a low magic item campaign? Pathfinder assumes a certain amount of wealth by level and if your GM is not giving out enough it screws with the balance.
A lot of people seem to think that role playing and optimization are opposing forces and the more of one you have the less of the other you have to have. Optimization takes place before the game, role playing takes place during the game. Some people are better at one than the other and there is no shame with that.
What people should be doing is helping each other. Instead of each person working alone on their characters make it a group effort. Have everyone write up their character and then pass the character around the group. The optimizers will be able to see the weak spots of the character and help out the person with less system mastery. The role players can help the optimizer come up with the background and character concept.
I often see a someone who prides themselves on role playing having a character who can't live up to his conception. If you are supposed to be an expert swordsman you better be able to tell one end of the sword from another. At the same time I have seen optimizers who have no clue who or what their character is. Help each other build the characters and everyone will benefit.

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The fighter sounds about right. +21 damage at 8th level is hardly over powered. On the other had +9 damage for an antipaladin at 8th level seems very weak. Assuming a 16 Strength with power attack and only a +1 weapon the antipaladin should be doing +10 before smite good. At 8th level you should have more than just a simple +1 weapon. Is this a low magic item campaign? Pathfinder assumes a certain amount of wealth by level and if your GM is not giving out enough it screws with the balance.
A lot of people seem to think that role playing and optimization are opposing forces and the more of one you have the less of the other you have to have. Optimization takes place before the game, role playing takes place during the game. Some people are better at one than the other and there is no shame with that.
What people should be doing is helping each other. Instead of each person working alone on their characters make it a group effort. Have everyone write up their character and then pass the character around the group. The optimizers will be able to see the weak spots of the character and help out the person with less system mastery. The role players can help the optimizer come up with the background and character concept.
I often see a someone who prides themselves on role playing having a character who can't live up to his conception. If you are supposed to be an expert swordsman you better be able to tell one end of the sword from another. At the same time I have seen optimizers who have no clue who or what their character is. Help each other build the characters and everyone will benefit.
VERY well said. My father could be a great optimizer...if he cared to. He isn't. He's just not going to pore over the books to figure out the good builds. One guy in our group is a crazy good optimizer. My father usually tells him what he wants the character to be able to do, and participates in the act of building the character, as he's built by our friend. I'm a good optimizer and roleplayer, but not as good an optimizer, as the story means a lot more to me...I often help with either, but I'm best at helping people with backstory.
There's a bit of a lesson in that...it's a lot more fun if the players can help each other, just like it rocks when the characters all pull together.

yumad |
yumad wrote:This is not two different styles of cooking. This is comparing cooking to crochet. The fighter is the cook, and a pretty competent one at that, and the others are the ones who want to do crochet. But apparently they also want to add their input during cooking time and they are very bad cooks at that.Are you saying that optimizing is the way the game _should_ be played and that the GM and the other players are wrong for playing differently?
Honestly, your post screams of BADWRONGFUN.
X disagrees with me.
X post just thinks this is badwrongfun.
No, I have no qualm with them playing the way they want, what I have a problem with is other players telling others how to play. You are telling the guy to play less optimally, no one is telling the scrubs that in order to play they MUST optimize, but if they don't like their output they should probably do something about it instead of telling the other guy to stop being so good.
This isn't a wizard / summoner / RAGELANCEPOUNCE / summoner / gunslinger / summoner one rounding encounters with no effort and leaving nothing for everyone else, this is simply a player who is doing more damage than the others.
At level 8 if he's the only one doing 21 damage per attack I think the party is in trouble if they are playing against "appropriate" encounters. Even APL = CR, which is supposed to be not too hard, not too easy would defecate all over this party from the information I'm getting.

yumad |
Ilja wrote:yumad wrote:This is not two different styles of cooking. This is comparing cooking to crochet. The fighter is the cook, and a pretty competent one at that, and the others are the ones who want to do crochet. But apparently they also want to add their input during cooking time and they are very bad cooks at that.Are you saying that optimizing is the way the game _should_ be played and that the GM and the other players are wrong for playing differently?
Honestly, your post screams of BADWRONGFUN.
No, it seems like the opposite. When the party is in a fight, he's ready to throwdown for the party...that's bad? He's a fighter. I have yet to hear that he's saying that they need to change their playstyle...or even that they can't help in a fight. It's simply his forte...as it should be.
...at least that's what I'm seeing.
Now...if that's making the other party members feel insignificant...there are constructive things that can be done...but trust me, the player who won't engage in combat (like I understand the antipaladin to be played) has no right to expect to shine.
Yeah there is plenty the GM can do, less combat oriented gameplay clearly. Combat is for people who are actually interested in doing combat, not throwing together some haphazard character because it's "totally kewl".
When you have a fighter outshining a group you have problems. It's laughable that people think that making a crippled character is a good idea, roleplay comes from the player not from stupid choices on your character page. The character sheet is for numbers, the player is for roleplay. I can understand choosing non combat feats and choices as a character concept, but even doing that you should be able to contribute in combat unless you do something idiotic like pick a martial class but don't build him to fight. It's a martial class, they are MADE for fighting. If you want to roleplay noncombatants pick a class that fits it like cleric, oracle, rogue (somewhat), inquisitor can be a party face, etc.
Doing something like picking an antipaladin and making him a noncombatant or a fighter and making him the guy who does heal checks is a stupid thing that not only doesn't work in combat, but doesn't work for roleplay either. There is only so far you can go before something is unbelievable. Antipaladin noncombatant, seriously, read the antipaladin page and tell me if that even seems legit.

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1 person marked this as a favorite. |

It stuns me how many people really want to get all upset about somebody who builds a character to work well in combat, when the game is largely centered around combat.
Do they also rank on the person that buys up the properties in Monopoly?
I still have yet to see anything about him roleplaying badly. In my experience, a lot of optimizers are actually excellent roleplayers.

Theodor Snuddletusk |
Option 3: share my previous post with the DM.
Great reply, and yes i will share your last post :)
is the DM applying the cover and shooting into melee penalties appropriately? An archer fireing into melee combat take -4 on all attacks, and fireing on someone when there's another person inbetween gives the target +4 AC from soft cover.
I think so. But isnt there feats for the archer to escape the -4 from meleecombat?
...
I dont have his build, and tbh his skill at building chrs is so high i dont think there are any errors there. Esp. since he holds rules as a sacred law.
...
The entire reason i made this post is to find ways to logicaly and fairly make him a bit more easy to manage for the dm. At the same time its ofc no wish for anyone to break his love for optimalistation.
What Ilja said is perfect, i cant explain it better myself: "This is not about a character optimized for combat vs characters optimized for social encounters, rather it's a character optimized for combat vs character that aren't optimized at all. Not everyone enjoys optimizing and forcing the others to optimize or die (or just have the party steamroll everything) is forcing the everyone else, including the DM, to change playstyle (and the DM to redesign the adventure) for the sake of a single player liking to optimize and not accepting the compromise of optimizing for a support role or of a harder class."
...
I am far from complaining, i am asking for help to make encounters more fun for every part of the group without hindering or passifyling the things the archer likes to do.
I am aware of his stats not been broken, just that the result is broken encounters. Ofc, if we all loved to optimalise our chrs than we wouldnt have this problem in the first place. But that is not the case.
It DOES, when that increase in CR has to be tailored to require more from the optimizing player than the non-optimizing. Increasing the CR of the encounter in no way guarantees that the other players will feel less redundant; while it will challenge the optimizer, it might likely kill the other players
I read your posts and you truly have understood what i ment with this post. You explain my own situation better than what i could myself :)
And what is important is as you wrote earlier on "- the time it takes to create interesting stories, characters and a living dynamic world."
To three (and the dm) out of four players this is the most important part, it is soly why i play tbh. And the dm loves to write it, it truly makes him happy and he grows from the experience. Just like none of us want to make the archer useless, we dont want to sacrifice the dynamic of the world we play.

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I love how people are willing to first sacrifice the rights of the few for betterment of the many, without the many willing to make sacrifices.
We all voted that you should change who you are. But we still need you.
Poetic justice occurs when he gets nerfed and there's an actual encounter with teeth...

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The rest of the party are more rp-standard based chrs and therefor is not built up to the same lvl of effect as him.
That right there is your problem. There is zero, zilch, nada reason that you can not make an effective character for RP reason unless the RP reason is I am a gimp who is being protected by the party and can do nothing else.
So easy fix...blame the power gamer for you inability to make effective characters (really a fighter type that only does +9 damage at level 8...REALLY?!?).
Less easy fix...learn to build better characters.
Optimal fix...ask the power gamer to tone things down a bit while he helps you all learn the rules better to make better characters.

Mathius |
I am DM who faces a similar issue in my game. I have caviler who does 46 min on a charge and stupid amounts more if he uses his challenge. The rest of the party is also very heavily optimized but not to the point that almost anything hit by the cav just goes away.
My solution has been to either start the encounter at very long ranges so the the flying spellcasters with long range spells get thier licks in or use lots of difficult terrain. Neither one of these stops him for long but it is worth it slow him down for a round or two.
BBEGs usually know that party is coming try to fight the party in small twisty underground passages that really only allow the rogue to shine and hurt every one else.
I do have to have to say that that these often turn into how can we get the cav into charge position. This has lead to creative uses for the shatter, blink, follow the leader, earth elemental summons and of course dim door.
I do not deny the cav the chance to one shot the BBEG, but I do make sure that it very hard to do on round 1. As for mook encounters, I just use alot of mooks. It does not matter that he will overkill the mook by 40 HP, the fireball will do the heavy lifting here.
On a different note, i would talk to antipalidin because if he is meant to be a front line guy he really should be better at it.
Just make sure that every one has something they are good at in combat and have different encounters play to different types.

Theodor Snuddletusk |
...
Cold Napalm, EldonG and Rogar Stonebow. I never ment, and to my knowledge said that i wanted him to change his chr. We all knew how he plays when we started playing with him, and we all accept it. All i asked was for good ways for the dm to handle the situation.
I disagree to an extreme extent that just becouse a chr does not deal out a zillion damage each round it is a less optimal chr. It all depends on the situation and the player. I build my chr around story and personality and therfor i dont focus as much on dps as the archer does.
That does not make my chr or his chr less optimal.
When first asked the question on what to do there were many suggestions, and some i dont think is as usable. Fx to use spells and such. It is a bit "in your face" way to do it, and even though it in some situations is fair, it would mostly be a bit mean.
The suggestion regarding weather (wind, rain etc) are much better as this is logical and based on things that are common experiences for a person.
With answers such as "Poetic justice occurs when he gets nerfed and there's an actual encounter with teeth..." it makes me thing some of you havent understood what i wanted with the post.
And as a comment about the suggestions regarding making he rest of the party stronger and therfor make the gap smaller i think it is a bit wrong. I already feel as a player we are to powerfull, and that makes us cocky. That can ofc be a result in me loving the earlier lvls and disliking to play high-lvl chrs, but i dont belive it to be so.

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Cold Napalm wrote:...Cold Napalm, EldonG and Rogar Stonebow. I never ment, and to my knowledge said that i wanted him to change his chr. We all knew how he plays when we started playing with him, and we all accept it. All i asked was for good ways for the dm to handle the situation.
I disagree to an extreme extent that just becouse a chr does not deal out a zillion damage each round it is a less optimal chr. It all depends on the situation and the player. I build my chr around story and personality and therfor i dont focus as much on dps as the archer does.
That does not make my chr or his chr less optimal.When first asked the question on what to do there were many suggestions, and some i dont think is as usable. Fx to use spells and such. It is a bit "in your face" way to do it, and even though it in some situations is fair, it would mostly be a bit mean.
The suggestion regarding weather (wind, rain etc) are much better as this is logical and based on things that are common experiences for a person.
With answers such as "Poetic justice occurs when he gets nerfed and there's an actual encounter with teeth..." it makes me thing some of you havent understood what i wanted with the post.
And as a comment about the suggestions regarding making he rest of the party stronger and therfor make the gap smaller i think it is a bit wrong. I already feel as a player we are to powerfull, and that makes us cocky. That can ofc be a result in me loving the earlier lvls and disliking to play high-lvl chrs, but i dont belive it to be so.
My response wasn't really to you...there have been a few people on the thread suggesting nerfing him...which I find pretty ridiculous, seeing as he's barely above the curve. I get where you're coming from.
There have been some good suggestions on how to allow for the rest of you to shine...you may notice I agreed with those. For that matter...if everybody is into that kind of game, combat can even take a back seat...but I wouldn't make it all but non-existent. He needs time to shine, too.

Rynjin |

If you feel a Fighter who can do 21 damage (at level 8, I believe you said?) is way too powerful, and everyone below him is STILL too powerful, you're playing the wrong game.
Unless you severely nerf encounters just so your players can squeeze by, anything on their CR is going to EAT THEM ALIVE if you think his Fighter is OP.
No, you can focus on story and personality just fine without it affecting your mechanics. Your character doesn't need to take Feats like "Skill Focus: Basket Weaving" to have a good story and a distinct personality.
It DOES make your char less optimal, by definition, to do so. Optimal is taking your character concept and making it the best it can be at what he wants to do. If your character wants to be an adventurer (which these guys are) they need to bring something to the table in combat, be it buffs, control, or actual damage dealing. If they do not, they are not optimal. Not in a combat sense, and not in a story sense. Because it strains my suspension of disbelief JUST a bit that a group would go out and raid tombs and fight undead and monsters and all kinds of things to do so if none of them could fight their way out of a wet paper sack.
As I'm fond of saying, your character's story ends quite abruptly if his body ends up in some monster's stomach.

Rogar Stonebow |

Cold Napalm wrote:...Cold Napalm, EldonG and Rogar Stonebow. I never ment, and to my knowledge said that i wanted him to change his chr. We all knew how he plays when we started playing with him, and we all accept it. All i asked was for good ways for the dm to handle the situation.
I disagree to an extreme extent that just becouse a chr does not deal out a zillion damage each round it is a less optimal chr. It all depends on the situation and the player. I build my chr around story and personality and therfor i dont focus as much on dps as the archer does.
That does not make my chr or his chr less optimal.When first asked the question on what to do there were many suggestions, and some i dont think is as usable. Fx to use spells and such. It is a bit "in your face" way to do it, and even though it in some situations is fair, it would mostly be a bit mean.
The suggestion regarding weather (wind, rain etc) are much better as this is logical and based on things that are common experiences for a person.
With answers such as "Poetic justice occurs when he gets nerfed and there's an actual encounter with teeth..." it makes me thing some of you havent understood what i wanted with the post.
And as a comment about the suggestions regarding making he rest of the party stronger and therfor make the gap smaller i think it is a bit wrong. I already feel as a player we are to powerfull, and that makes us cocky. That can ofc be a result in me loving the earlier lvls and disliking to play high-lvl chrs, but i dont belive it to be so.
What EldonG said.

Ilja |

I love how people are willing to first sacrifice the rights of the few
Yeah, no, roleplaying isn't a right. No-one has a "right" to be at the table, possibly barring the person who owns the house you play in.
That right there is your problem. There is zero, zilch, nada reason that you can not make an effective character for RP reason unless the RP reason is I am a gimp who is being protected by the party and can do nothing else.
There is no reason you cannot make a well-optimized character also well-roleplayed. However, not all character concepts are able to be optimized.
Basically, optimization doesn't prevent roleplay but it drastically reduces the amount of different types of characters you can play.It's like complaining that every time we play Monopoly, this guy buys houses...and *gasp* hotels.
Monopoly is a competitive game, built solely around the rules, with the goal of _winning_ the game.
Pathfinder is a cooperative game, built only partly through rules and partly through DM (and player) created content, which can have many different goals, where some type of "winning the game" may be part of it, but not necessarily the primary goal.
So yeah, can't really compare those in that way.
there have been a few people on the thread suggesting nerfing him...which I find pretty ridiculous, seeing as he's barely above the curve.
There is a big difference between asking a player to play something different and right out nerfing them, and to a large degree depend on if you force the player or just ask them to.
And also, "barely above the curve" may be true compared to competitive play, but their game is their game and in that game the fighter is apparently ahead of the rest of the party combined. Comparing the fighter to things that aren't in their game is completely irrelevant.

Rogar Stonebow |

I am sorry but asking a fighter to be less fighty.. Is like asking a Paladin to be less Lawful Good, Or asking a Face of the party to be less social, or a bard to be less knowledgeable, or asking Dr. Evil to be less evil.
Seriously, why not stop the playing of gimped players. Or expect the players to properly build their characters for both combat and social aspects at the very least from the next level and up. I'm sorry, but even when I am not playing a optimized character, I still contribute. In fact my least optimized character would do just as well as the fighter this post is about. Why not swallow some pride and ask for some assistance on how to be better, do some research on how to build effective builds that still have a creative non combat flair. Don't *#$#(& someone else over because your ego can't handle the fact that you might of made a mistake.

Ilja |

I am sorry but asking a fighter to be less fighty.. Is like asking a Paladin to be less Lawful Good, Or asking a Face of the party to be less social, or a bard to be less knowledgeable, or asking Dr. Evil to be less evil.
No one's suggested asking the fighter anything. The dialouge has to be with the player. :)
Seriously, why not stop the playing of gimped players. Or expect the players to properly build their characters for both combat and social aspects at the very least from the next level and up.
Because what you define as "properly" may not be what the group wants to do. That's the simple reason. Consider the cooking group comparison I made above. Your suggestion now is the equivalent of "why not stop cooking yucky food, or expect them to start making real (french) food from next meeting up?" What you're doing is establishing what is "proper" playing, and that what they are doing isn't. In essense it's calling badwrongfun on their game.
Of course non-optimized party members can contribute, if given the chance. But if one character murders everything the first round they'll have a hard time contributing.
Again, no-one's saying that the optimizing player is a bad player or anything. Just that there is a clash in playstyle between one player and the rest of the group that might require out of game handling, if the DM doesn't have the time or skill or interest of adjusting the game to that player's benefit without disrupting the gameplay for everyone else.

Ravingdork |

Is this powerful character actively making the game less fun for the other players? Or is it just an affront to the GM's ego/sensibilities?
If the other players are having fun, then the GM needs to leave the character alone.

The Crusader |

Rogar Stonebow wrote:I am sorry but asking a fighter to be less fighty.. Is like asking a Paladin to be less Lawful Good, Or asking a Face of the party to be less social, or a bard to be less knowledgeable, or asking Dr. Evil to be less evil.No one's suggested asking the fighter anything. The dialouge has to be with the player. :)
Quote:Seriously, why not stop the playing of gimped players. Or expect the players to properly build their characters for both combat and social aspects at the very least from the next level and up.Because what you define as "properly" may not be what the group wants to do. That's the simple reason.
If that is the simple reason, then the simple response is that combat does not need to feature in their game. At all. Ever. Period.
Otherwise, you are telling this player, "Here is a major facet of our game. But, you can't be good at it. Or even, you know, decent. Not if you want to play with us."
[/ridiculous]

Dragonamedrake |

There is no reason you cannot make a well-optimized character also well-roleplayed. However, not all character concepts are able to be optimized.
Basically, optimization doesn't prevent roleplay but it drastically reduces the amount of different types of characters you can play.
I don't think I could disagree with you more. There is no reason that any character concept cant be optimized to be effective for combat. It might not be a dps powerhouse but it will buff/cc/heal/tank/ect. Something.
As others have pointed out. I have seen "I RP instead of optimize" as just another way of saying "I'm not very good at coming up with decent builds".

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What is wrong with wanting to RP a great archer, who is great in combat?
Hell, we have tons of fantasy archers we know and love, from Robin Hood to Legolas.
The player is doing exactly what he wants, with no rules finagling, with good feat choices and a martial class to work with them.
What are the other players focusing on?
Everyone wants a PC who is good at something.
What did the other PCs choose to be good at?

Ichigeki |

There isn't any issue to handle. Typical archer is typical.
It's not his fault that he looks too good by contrast. Not everything can be optimal but everything can be optimized. In other words, one guy shouldn't be singled out because others don't know how to execute their concepts effectively.
This kind of thing irks me because I've played fighters that would get ripped apart for being useless on a char-op board, but made the rest of the party look terrible because they were just that bad.

Bruunwald |

Generally speaking, decades of GMing has taught me that eventually a group composed of two or three players who do not power game/uber build/rules lawyer, and whatever else you want to throw in there, and a GM of like mind, will eventually grow tired of the one player in the group who does. It is just human nature. Even if he is the nicest guy on earth, eventually the perception that he is a glory hog, or just having to put up with him arguing rules and decisions to his own benefit, will wear the others out. Likewise, a player like this will usually come to realize he is playing with people who do not operate at his speed, and if he is grown up about it, he will move on. (If he doesn't, that's when I would worry - he might be enjoying having others under his thumb.)
In the meantime, let's give everybody the benefit of the doubt. The best, most productive way to approach the situation is not to nerf the player or his character, nor to over-compensate to challenge him in combat (that might get everybody else killed). It is instead to create as many scenarios/situations as possible to highlight the skill sets and abilities of the others. You throw him his bones, let him kill things like he likes to, and you make sure the others also have a stake in things by playing to their strengths, not just to his.
Understand that, as a powergamer, he likely knows what the other classes should be good at, and will not be surprised when you spend time challenging those skill sets.

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This doesn't even sound like a "powergamer" at all.
Just a well built archery focused Fighter, doing what they do.
Nothing even suggests that somehow his RP is failing.
Now what are the other players focused on doing well?
Crafting? Sneaking? Social Skills?
Is anyone pitching a fit that the are good at something?

Ichigeki |

No offense Ichi but this place is pretty much the highest standard in terms of capability for any ability :P If you pass in here, you can be pretty much assured your character will do moderately well in a regular pathfinder game (moderate amounts of social and combat).
None taken, but what I'm saying is that I deliberately played a nerfed character that wouldn't pass here (No Power attack?!? Burn the witch!) and still got the occasional dirty look. If I had played a Wizard I would have gotten dice hurled at me.
With an archer it's hard to go wrong. Just take the archery feats and you're laughing, which is why I feel sympathetic.

Thomas Long 175 |
None taken, but what I'm saying is that I deliberately played a nerfed character that wouldn't pass here (No Power attack?!? Burn the witch!) and still got the occasional dirty look. If I had played a Wizard I would have gotten dice hurled at me.
With an archer it's hard to go wrong. Just take the archery feats and you're laughing, which is why I feel sympathetic.
Why would a wizard take power attack? :P

MrTsFloatinghead |
I still want to know what the other PC's were built to be good at.
Ditto. This is the central issue, I think - if you build a character to a particular theme or concept, then at some level the onus is on you as a player to find ways for that character to meaningfully contribute. If you can't find a way for your character to feel valuable to the party in a way that is fun for you as a player, then you need to either find another concept, or another group. If someone else has already filled the role you wanted, and does it better than you do, then you need to either figure out how to improve so that you're still worth having around, or you need to find something else to do.

Ichigeki |

Ichigeki wrote:Why would a wizard take power attack? :PNone taken, but what I'm saying is that I deliberately played a nerfed character that wouldn't pass here (No Power attack?!? Burn the witch!) and still got the occasional dirty look. If I had played a Wizard I would have gotten dice hurled at me.
With an archer it's hard to go wrong. Just take the archery feats and you're laughing, which is why I feel sympathetic.
Because he dipped for Foresight prescience and the rest of his levels are fighter. ;p

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And as a comment about the suggestions regarding making he rest of the party stronger and therfor make the gap smaller i think it is a bit wrong. I already feel as a player we are to powerfull, and that makes us cocky. That can ofc be a result in me loving the earlier lvls and disliking to play high-lvl chrs, but i dont belive it to be so.
You feel that a martial type that does +9 damage at level 8 is too powerful?!? Holy Jeebus. I just don't know what to say to that.

Thomas Long 175 |
Theodor Snuddletusk wrote:You feel that a martial type that does +9 damage at level 8 is too powerful?!? Holy Jeebus. I just don't know what to say to that.
And as a comment about the suggestions regarding making he rest of the party stronger and therfor make the gap smaller i think it is a bit wrong. I already feel as a player we are to powerfull, and that makes us cocky. That can ofc be a result in me loving the earlier lvls and disliking to play high-lvl chrs, but i dont belive it to be so.
Best part. Full BAB, take power attack. Even if you somehow got it with no strength bonus and had a plain old mundane weapon at level 8 you'd have that amount of bonus :P
So it's basically physically impossible to wield a two handed sword and have a bonus that low at 8th level as a full BAB with the prereq strength.

Theodor Snuddletusk |
I still want to know what the other PC's were built to be good at.
Lets see, as stated before i am not the dm so i dont have 100% overview of feats and such.
Alchemist - Bombs (:P) aoe fire vs touch-ac.
Anti-Paladin - Straight farward one-on-one attacker.
Sorcerer - High saves and "take out ppl from combat spells".
The group itself, as i see them, is not broken in any way. On the contrary, we have a desent enough dm to give us both the occational hard battles and the "let the player shine".
The problem is just that with one player dealing a minimum of +21 dmg on 3 attacks makes encounter we have feel more and more easy. And the reason as i see it (as stated in first post) is either that the rest of the party does not keep up with the archer, or that the archer is to powerfull for the party. Depends on what point of view you have.
Either way we end up in the situation where the dm either puts in some logical and good reasons to flatten out the dps, or a way for him to boost the rest of the party without the archer feeling left out.
Some great suggestions earlier on that is both logical and builds further on the experience of gaming (such as weather with wind and rain etc).

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blackbloodtroll wrote:I still want to know what the other PC's were built to be good at.Lets see, as stated before i am not the dm so i dont have 100% overview of feats and such.
Alchemist - Bombs (:P) aoe fire vs touch-ac.
Anti-Paladin - Straight farward one-on-one attacker.
Sorcerer - High saves and "take out ppl from combat spells".The group itself, as i see them, is not broken in any way. On the contrary, we have a desent enough dm to give us both the occational hard battles and the "let the player shine".
The problem is just that with one player dealing a minimum of +21 dmg on 3 attacks makes encounter we have feel more and more easy. And the reason as i see it (as stated in first post) is either that the rest of the party does not keep up with the archer, or that the archer is to powerfull for the party. Depends on what point of view you have.
Either way we end up in the situation where the dm either puts in some logical and good reasons to flatten out the dps, or a way for him to boost the rest of the party without the archer feeling left out.
Some great suggestions earlier on that is both logical and builds further on the experience of gaming (such as weather with wind and rain etc).
Just so that you understand one aspect of what's going on here...the antipaladin, by what you've posted, is definitely not good as a 'straight forward one-on-one attacker'...he's dramatically behind the curve, and according to another comment you've made, apparently doesn't really understand how to fight effectively.
Yes, a good DM can run the game so that it's still fun when your characters can barely fight their way out of a wet paper bag...but if that standard is put up against standard CR fights for the level and the monsters are played effectively...the party proves themselves really exceptional at dirt napping.

Rynjin |

So is that +21 PER ATTACK or +21 minimum total from all three attacks?
If the former, yeah that is kinda odd for an archer, I'd like to see that build. If the latter I'm seein' something like 1d8+6 or something per arrow? That's...+2 Str, +2 Weapon Specialization, +1 Bow, +1 Weapon Training? That's perfectly reasonable and actually almost impossible to NOT achieve by level 8.
So if that's the case...it's DEFINITELY something your group needs to work on. That's not even optimizing, that's basic competence in building a character. You shouldn't punish or guilt one guy into dumbing his build down purposefully just because everyone else can't make damage dealers at all.
Hell your Alchemist does at minimum 4d6+3 (assuming 16 Int so he can cast all his spells later), have Fast Bombs and Rapid Shot and be taking 3 shots at minimum 7 damage apiece for 21 damage a round as well, with a single Feat and one Discovery. And that's not optimized either, that's just basic speccing into combat.

Theodor Snuddletusk |
So is that +21 PER ATTACK or +21 minimum total from all three attacks?
Per attack. Even more if he uses his wand of gravity-bow i think.
Yeah the Alchemist dishes out quite a desent amount of dmg in aoe. But based on his low range, limited bombs (unless we rest all the time) and aoe focus (target bombing and such) he more or less "prevents" himself from the same encounter controll as the archer.

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Rynjin wrote:So is that +21 PER ATTACK or +21 minimum total from all three attacks?Per attack. Even more if he uses his wand of gravity-bow i think.
Yeah the Alchemist dishes out quite a desent amount of dmg in aoe. But based on his low range, limited bombs (unless we rest all the time) and aoe focus (target bombing and such) he more or less "prevents" himself from the same encounter controll as the archer.
What sort of weapon does the antipaladin use?

Rynjin |

Hm, lessee if I can figure this one out. From the Gravity Bow comment he tends to buff, and that skews matters. Keep in mind...everyone can buff. And your Anti-Paladin should be doing so for important combats as well.
So with Gravity Bow he's got 2d6+19 normally?
So that's...16 Str (+3), Weapon Specialization (+2), Expert Archer (I think you said he had the Archer archetype anyway, +1), Deadly Aim (-3 to-hit, +6 damage)
So we've got just from that, +12. +2 Bow for another +2? Now we're at +14. This here is with a minimum amount of combat focus I can come up with for damage. He's pushed it just a tiny step further, of course, but you see what I mean anyway. Three Feats (Weapon Focus/Weapon Specialization, and Deadly Aim) of his total 8 into damage, with what I assume is Rapid Shot giving him 3 shots a round. He'd be dealing an extra 21 if he had Manyshot too, so maybe he is holding it back a little for y'all.
Hm. If he had Gloves of Dueling (assuming they work for that archetype) that'd bump him up to +15.
But in any case, you see what I'm talking about. He's got about half of his Feats not allocated and he's already near the damage you said he can put out regularly. And I SUCK at building archers. Easily my worst type of character (besides Two Weapon Fighters, I can't get one of those that works at ALL).
I really think you just need to ask him or someone else if they can help y'all bump your characters up just a smidge rather than asking HIM to tone it down. In my opinion that would have the greatest chance of making everyone in the group happy. You guys'd be more effective, no longer upstaged in combat, he wouldn't have to artificially nerf his guy, and your GM can use more difficult and varied encounters with the knowledge that they're fair game for you guys.
I truly do think that this would lead to a more enjoyable experience for everyone involved. There's a lot of people on these boards that can help you get up to a minimum level of optimization.
Probably even bump the Anti-Paladin up so he wins the damage per swing game by a landslide (though probably not damage per round). The Alchemist too.
Your Sorcerer a save or suck based guy, and I dunno how he's doing as of yet so i can't really speak to whether he needs work.