Looking for advice on my Blood God Disciple build


Advice


I love the concept of a customizable pet class, but I'm not at all interested in the summon monster SLA aspect of the Summoner class. With that said, I've decided that I am definately going with a Blood God Disciple.

Our current campaign is at level 8, and I am allowed to select 9.5k worth of gear and stats are 25 point buy.

This is my current thought for the direction of the character, all comments are welcome.

Summoner - Blood God Disciple
Human (Dual Talent)
Attributes
Str 18 (15 base, +1 level up, +2 racial)
Dex 14
Con 18 (15 base, +1 level up, +2 racial)
Int 8
Wis 8
Cha 16

Skills
Intimidate +8 (1 rank)
Ride +12 (7 ranks)

Weapon
Lance +10/+5 (1d8+6/x3)

Spells
3 (3/day) Heroism, Stoneskin, Rejuvenate Eidolon
2 (5/day) Evolution Surge, Lesser (DC 15), Bull's Strength, Restore Eidolon, Lesser (DC 15), Summon Eidolon
1 (5/day) Rejuvenate Eidolon, Lesser, Shield, Mage Armor, Enlarge Person (DC 14), Life Conduit
0 (at will) Resistance, Arcane Mark, Acid Splash, Read Magic, Mage Hand, Detect Magic

Traits
Bully
Heirloom Weapon (Proficiency) (Lance)

Feats
Death from Above Gain +5 bonus on attack rolls when charging from higher ground or flying
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Racial Heritage (Half-Orc) You count as another race for the purpose of prerequisites.
Ride-by Attack You can move - attack - move when charging mounted.

--------------------
Eidolon - Quadruped
Str 26 (17 base, +1 level up, +8 Large Size)
Dex 15
Con 17 (13 base, +4 Large Size)
Int 7
Wis 10
Cha 11

Skills
Acrobatics +2
Climb +12
Fly +9
Perception +9
Sense Motive +9
Stealth +4
Survival +4
Swim +12

Weapon
Bite +14 (1d8+9/x2)
Claw +14 (1d8+9/x2)
Claw +14 (1d8+9/x2)

Feats
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Flyby Attack You can take a standard action during your move action while flying.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.

Evolutions
Claws 1pt.
Flight (Wings) 2pts.
Improved Damage (Claws) 1pt.
Large Size 4pts.
Mount 1pt.
Pounce 1pt.
Reach Claw 1pt.


Isn't the base Strength for a quadruped 14, not 15? Same with it's Dex, it's only 14.

Starting Statistics

Size Medium; Speed 40 ft.; AC +2 natural armor; Saves Fort (good), Ref (good), Will (bad); Attack bite (1d6); Ability Scores Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11

Everything else looks pretty cool. Though, I was wondering, why not just be a half orc instead of wasting a feat on counting as one?

Dark Archive

Consider Half Orc Dragoon/Blood God Disciple 1/7 or 2/6.
Feats should go like this:

(1/7)
1.Mounted Combat (bonus), Skill Focus "Ride" (bonus), Ride by Attack
3.Spirited Charge
5.Power Attack or Death from Above or Horde Charge (racial orc feat-ARG)
7.same as above

(2/7)

1.Mounted Combat (bonus), Skill Focus "Ride" (bonus), Ride by Attack
2.Spirited Charge
3.Power Attack
5.Death from Above
7.Horde Charge


I also suggest that you go Half-Orc. A really powerful and flavorful option is to take advantage of the Eldrich Heritage (Orc) feat tree. One lvl of Dragoon, as Regrs mentioned, will allow you to take all the mounted feats you need faster and leave room for more feats. Also bear in mind that flyby attack does not work with Pounce, so the synergy is limited. An example:

Half-Orc 19th level Blood God Disciple Summoner / 1st level Dragoon Fighter

STR 18 (+1 at 4, 8, 20 lvls)
DEX 14
CON 14
INT 10
WIS 10
CHA 14 (+1 at 12, 16 lvls)

Alt. racial traits: Sacred Tattoo

Traits: Fate's Favored, Opportunistic Gambler

1st - Arcane Strike
3rd - Power Attack
5th - Skill Focus: Survival
7th - Eldritch Heritage: Orc Bloodline
9th - Mounted Combat
9th - Skill Focus: Ride
9th - Ride-By Attack
11th - Improved Eldritch Heritage: Orc Bloodline
12th - Rage Power: Reckless Abandon
13th - Spirited Charge
15th - Horde Charge
16th - Rage Power: Superstition
17th - Greater Eldritch Heritage: Orc Bloodline
19th - Quicken Spell

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