How do I build a classic medieval lord?


Advice


So there aren't too many ways of building a front-line melee character who's also a competent face. In Core, which I'm most familiar with, basically it's just the paladin, or maybe an appropriate cleric build. But I don't know the non-core material too well (the Cavalier class is easily a thousand words), so I could use general advice, and specific suggestions too. Everything is welcome, provided you please be civilized.

Which leads to the concept: A noble warrior, a guy who's refined, educated, capable of courtly intrigues and diplomacy, yet reliable in melee, most probably an armored swordsman. In terms of the character's race and personality, I have three directions I could go, and I haven't made up my mind. The first, and my favorite, is an elf; the other two would be humans I guess (though I'm open to suggestions):


  • a high elf-lord: more Elrond than Legolas
  • medieval ideal of lordship: mature, wise, commanding presence
  • rich man's son: irresponsible escapee from the noble life

These have implications for the build: An elf-lord needs at least a little arcane magic and has to work around difficult racial attributes. The middle concept, the true lord of men, is probably easier because he's a human who doesn't have to be magical. The third is easiest, I imagine, because you can build in flaws as part of the concept (for instance, dumping wis).

A couple of factors are non-negotiable:


  • Level 9
  • Neutral or Good alignment
  • ability scores are rolled already (see below)
  • any general-purpose Paizo rulebook is permitted
  • 3.5 feats, pending case-by-case GM approval
  • starting wealth or magic items might be low; dunno yet

We've got two options for sets of ability scores (I'm fairly certain we go with the second but just for completeness); note I don't have to assign them in order:

15, 15, 15, 13, 12, 11 <-- or --> 17, 17, 16, 15, 11, 8

In addition, the GM's house rule is that I can add +1 to any one ability score at character creation.

To give you an idea of the style of play, we're not really optimizers, but that said, the GM tends to use 20 as the default skill DC, and will absolutely throw level-appropriate encounters at us from the Bestiaries. So the build does have to work well, just not truly optimally.

So for the elf-lord I had the idea of playing a melee-capable bard, or else a magus with social skills somehow (dip?). I've read that melee bards aren't front-line fighters, but maybe for our non-optimizer table a relatively optimized elf bard melee build would be adequate for the purpose. For the other two, Cavalier is obviously jumping out at me. In any case, I could use some help choosing between the three concepts in terms of feasibility.


There is the battle hearld prestige class in the advanced players guide but have never seen one in play I think it has flavor of a lord. Althuogh are those stats set in order?


  • Elf-lord: Fighter 1/wizard 5/eldritch knight 3 (Str 11, Dex 15, Con 13, Int 17, Wis 12, Cha 14).
  • Human lord: Bard 9 (Str 15, Dex 10, Con 11, Int 16, Wis 17, Cha 18).
  • Rich man's son: Human aristocrat 2/cavalier 8 (yes, that totals 10, but 2 levels of Aristocrat are worth 1 in any PC class). Str 16, Dex 17, Con 15, Int 11, Wis 8, Cha 17.


  • doctor_wu wrote:
    Althuogh are those stats set in order?

    No, I can assign them in any order, very fortunately! Original post will be edited to reflect this.

    Shadow Lodge

    You could try the Arcane Duelist archetype for the elf lord - it adds a bit more melee punch, including an arcane bonded weapon, and once you level up from 9 to 10 you'll get medium armour. They lose some of the bard's skill abilities but still have plenty of skill points.

    Traits can give the Magus Diplomacy as a class trait. Chivalrous might also be helpful.


    it might be because I just finished statting one up, but..

    17, 17, 16, 15, 11, 8

    this screams paladin to me. 17+1 str, 17 cha, dump int or wis.


    utsutsu wrote:
    dump int or wis.

    Either one sort of puts a damper on the whole "mature and wise counsel" thing.


    There ARE ways to build a front-line melee character who's also a competent face, ala the archetypal wise medieval lord. Just not easily with what your GM has given you.

    Doing so requires either a more advanced point buy, or very lucky rolls. Those guys DID exist, but they are famous because they were men of rare quality. Just like a character with very lucky rolls.


    Bard


    How do you build a classic medieval lord? With one word: Cavalier.

    Human
    Str: 17 (+1 @ lvl 4)
    Dex: 15
    Con: 17 (+1 @ lvl 8)
    Int: 8 ( +2 headband)
    Wis: 16
    Cha: 11 (+2 human, +1 @ lvl 1)

    Final stats: 18, 15, 18, 10, 16, 14. Switch con and dex for lighter armor.

    Liberty's Edge

    An inquisitor will let you dumb cha (8) and use wisdom for social skills.
    Dawnflower dervish lets you dumb strength.
    I second arcane duelist - you have the stats to be able to give up well versed and bardic knowledge.
    Dervish: str 8, dex 17->(2human 1 level) 20 con 16, int 15, wis 11 cha 17->18 1vl
    The big loss is buffing your comrades - do this if there is 1 or fewer other martial character.
    Duelist: where does the 8 go? Best in wisdom, but up to you.

    You *can* build a martial character with an 8 cha who takes a couple feats - humans get skill focus several times over which you can put into social skills (+6 bonus at level 10) plus traits, circlet of persuasion, etc. can easily overcome the cha difference. E.g. 9 ranks +3 class skill + 3 focus +2 persuasive +3 item -1 cha = +19. At tenth level, diplomacy jumps to +25.


    Byrdology wrote:
    How do you build a classic medieval lord? With one word: Cavalier.

    I completely agree with this.

    If this were for an oriental game, I'd say samurai, and if 3PP products were allowed, I'd say Kuge (samurai archetype) and possibly the Bugyo prestige class - both from Rite Publishing Way of the Samurai for the Kaidan setting of Japanese horror (PFRPG). Of course both the kuge and the bugyo were designed specifically to fit Japanese noble lord as a concept, more than what the base class offers.

    Both these options have some martial front line skills, and definitely strong face skills without being 'magicky' like a bard.

    It might even be worth it to recalibrate these archetype/prestige class builds to be not oriental, and refluffed for a standard Euro-styled campaign.

    Shadow Lodge

    Kirth Gersen wrote:
    utsutsu wrote:
    dump int or wis.
    Either one sort of puts a damper on the whole "mature and wise counsel" thing.

    You can always put the human +2 on the 8 and bring it up to 10. I did that once when I was building a knight with rolled stats and didn't want to dump.

    Dark Archive

    Pathfinder Gazetteer 3.5: Class Skills:

    Class Abilities: Numerous martial academies around
    the Inner Sea region teach weapon skill, tactics, diplomacy,
    and other tools useful for war. Fighters who attend these
    schools may choose to take additional class skills. Taking
    this option replaces the bonus feat gained upon taking the
    first level of fighter.

    A fighter trained at a famous war college or
    fighting school gains the following class skills (in addition
    to the normal fighter class skills): Diplomacy (Cha), Knowledge (engineering) (Int), Knowledge (geography) (Int), Knowledge
    (nobility) (Int), Sense Motive (Wis).
    Skill Points at Each Level: 4 + Int modifier.

    I would personally also include Knowledge (history) to make up for the fact that both Knowledge (Architecture) Knowledge (Royalty) and Gather in formation are no longer skills.


    Sorry for not saying so sooner (I'm afraid the internet didn't like me for a couple of days) but I wanted to thank you all for your input. Lots of good ideas here!

    Unfortunately the player of our charismatic cleric was sort of making noises like he didn't want a second Face to be horning in on his shtick, so I'm afraid I had to scrap the concept.

    But! I do plan on coming back to this lordly warrior concept someday, and now I have the appropriate build ideas for when it comes 'round.

    So again, thanks very much! The Pathfinder community doesn't disappoint!

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