Salabrian
|
Howdy,
I know this is essentially just getting at the heart of a roleplaying game (you know, those things where you play a *role* in a party), but I'm I've been thinking about working with a friend in my group to create a pair of characters who are *particularly* well-suited to working together. I'm not just talking about "hey, it's nice to have a wizard for wizarding and a fighter for fighting." I mean two characters who would be highly dependent on each other yet be exceedingly complementary.
I've come across smaller instances, such as one character specializes in making the enemies flat-footed for his rogue buddy to sneak attack, a bard that boosts the morale bonuses of his barbarian buddy, etc. But I'm looking for something broader where the entire build of both classes assumes the other's assistance. Something like a mounted combat character riding a wild-shape shifted druid, or a caster that specializes in creating the precise conditions that a certain kind of monk likes to fight in. Note: I'm not looking for just good multi-classing ideas. I'm talking two completely separate characters.
Has anyone come across any builds that have this kind of synergy?
EDIT: I'm not looking for two characters that are essentially the same class which work well doubling up. I'm looking for two distinctly different characters.
Howie23
|
I know this is essentially just getting at the heart of a roleplaying game (you know, those things where you play a *role* in a party)...
As a preface, I wouldn't describe this as being the heart of roleplaying games. I see the heart of RPGs as the player taking on the role of a character, essentially to assume his persona. But anyway...
Has anyone come across any builds that have this kind of synergy?
A decent combination of synergistic characters to consider is a character that debuffs in particular ways, and another who focuses is on what has been debuffed. For example, one debuffs saves and another attacks with a spell that requires a save. More specifically, if you can find ways to debuff a particular save and then select spells that require that save. It can be particularly effective because most penalties stack, and are just as good mechanically as adding to a save DC. If you can find a way debuff SR as well (or boost that of the caster), so much the better.
Salabrian
|
Salabrian wrote:I know this is essentially just getting at the heart of a roleplaying game (you know, those things where you play a *role* in a party)...As a preface, I wouldn't describe this as being the heart of roleplaying games. I see the heart of RPGs as the player taking on the role of a character, essentially to assume his persona. But anyway...
Point taken! :)
Salabrian
|
Twin half-orc brothers Barbarian/Fighter with Amplified Rage feat.
I asked the party Cleric to rebuild as a half-orc Cleric with the Foment the blood feat, but he dismissed the idea.
Too bad, I feel that an all half-orc party with Rage and Amplified Rage for everybody would be great.
Heh, yes, teamwork feats not surprisingly do work very well in conjunction, so good call on that. I'm more looking for two characters with very different builds though rather than two with the same teamwork feats.
| GM Arkwright |
-Make one of them a Summoner and have his buddy ride his Eidolon. Normal horse companions will be clawed into oblivion.
-Make them a pair of witches and make your very own demi-coven. Should be some nice synergy with two cackling witch b%$es hexing.
-A pair of archers with the Enfilading Fire teamwork feats become quite nasty, I do believe.
-Pair a Grappler monk with a Rogue; grappler holds them down and flanks, rogue stabs them up.
| Proley |
Maybe a Cavalier who uses his ability to gift teamwork feats to the second character who's a fighter or strictly DPR based build. Fighter directs the flow of the fight by steering enemies into position with threatened squares, AOOs, etc... then when they're all lined up nicely Cavalier charges, baddies get trampled and prone, fighter does that good old "walking around the battlefield casually stabbing the grounded baddies" thing. If there's a party rogue they'll appreciate the SA opportunities too
Or a Tower Shield Specialist and Inquisitor Archer, with the tower shield specialist or phalanx providing the archer protection and providing battlefield control through Combat Maneuvers, meanwhile the Inquisitor self-buffs in the first round while the tower shield specialist gets into position, then the archer pulls of point blank shots and whatnot while the fighter creates AOO opportunities and prevents the baddies getting too close?
Vivesectionist Alc and Ninja taking the outflank feat to more reliably pull-off SA damage?
Or, particularly game breaking, a Master Summoner and Pack druid where their two packs of wolves/whatever merge into a super force of nature and just stampede everything? Of course, this runs the risk of derailing the game through sheer volume of actions.
While still the same character, Oracles, Clerics, and Inqyy uisitors can be the same class but very different in execution by bringing complimentary powers together in different ways. I don't have any particular builds in mind, but some looking into that could be beneficial.
Salabrian
|
One uses a high crit range weapon with the butterfly sting feat and the other uses a x4 crit weapon. If you are both into melee.
I *like* this idea. Probably wouldn't do it for a whole campaign, but for a one-shot scenario, it'd be really entertaining. Throw down some TWF + Improved Critical action with a pair of Kukris to ensure lots of crit threats, then follow with the big brother using a greatsword or testubo with critical mastery. Hell of a one-two combo. Well said, good sir.