2 questions, masterwork transformation & touch spell delay


Rules Questions


So basicly im new to this and im unsure about two things atm.

1. whats the cost in the end for masterwork transformation for a rnd weapon? is it really 300gp? isnt that what they cost in shops also? whats the point then? or do you just pay part of that like when crafting it?

2. i read that you can delay your touch attacks without a time limit if you dont touch anyone else. does that mean i could precast a harmful touch at any point while moving through a dungeon(or give someone a deadly handshake later or something)? can i also store positive effect touch spells the same way? like cast shield of faith at any point but just release on myself once combat starts?

Silver Crusade

1: Yes, it is 300 gold. The main point is because you cannot buy the masterwork quality onto an existing non-masterwork weapon. You have to buy a brand new one and (assumedly) sell the old one, which is more expensive, particularly if you're using larger weapons. If you want, there is a spell (I believe in the anniversary edition of Rise of the Runelords) called Blood Money that lets you take strength damage in place of an expensive material component. I don't have the book though, this is off of what I've heard at cons.

2: Yes, both of these are perfectly fine. However, note that it is not "if you don't touch anyone else" it is "if you don't touch anyTHING else," if I remember the ruling from James Jacobs correctly--with the exception of anything that was in your hands at the time of casting. Also keep in mind that any touch spell you are "holding the charge" on goes away if you cast anything else before delivering the touch--so if you hit a trap and need a cure with that shield of faith charged, you're either going to wait until combat to heal or lose that charged spell. It's a good plan if you know you're going to need that touch soon, but I wouldn't do it as a "well there'll probably be a combat some time soon..."


Note for your second question, if said beneficial spell would allow you to touch multiple creatures, you cannot hold the charge unless the spell description explicitly says otherwise.

PRD, CRB, Magic, Range wrote:
Touch: You must touch a creature or object to affect it. A touch spell that deals damage can score a critical hit just as a weapon can. A touch spell threatens a critical hit on a natural roll of 20 and deals double damage on a successful critical hit. Some touch spells allow you to touch multiple targets. You can touch up to 6 willing targets as part of the casting, but all targets of the spell must be touched in the same round that you finish casting the spell. If the spell allows you to touch targets over multiple rounds, touching 6 creatures is a full-round action.
PRD, CRB, Magic, Duration wrote:

Touch Spells and Holding the Charge: In most cases, if you don't discharge a touch spell on the round you cast it, you can hold the charge (postpone the discharge of the spell) indefinitely. You can make touch attacks round after round until the spell is discharged. If you cast another spell, the touch spell dissipates.

Some touch spells allow you to touch multiple targets as part of the spell. You can't hold the charge of such a spell; you must touch all targets of the spell in the same round that you finish casting the spell.


thanks both.

Quote:
1: Yes, it is 300 gold. The main point is because you cannot buy the masterwork quality onto an existing non-masterwork weapon. You have to buy a brand new one and (assumedly) sell the old one, which is more expensive, particularly if you're using larger weapons.

so for a fairly expensive weapon like a greatsword basicly the spells means i can get 25gp off (300 instead of 350 - 25 for the old one). that sounds... quite boring to me.

is there really no use other then saving a small amount of money and the situation where maybe there really isnt one for sale for whatever reason?

Quote:
2: Yes, both of these are perfectly fine. However, note that it is not "if you don't touch anyone else" it is "if you don't touch anyTHING else," if I remember the ruling from James Jacobs correctly--with the exception of anything that was in your hands at the time of casting. Also keep in mind that any touch spell you are "holding the charge" on goes away if you cast anything else before delivering the touch--so if you hit a trap and need a cure with that shield of faith charged, you're either going to wait until combat to heal or lose that charged spell. It's a good plan if you know you're going to need that touch soon, but I wouldn't do it as a "well there'll probably be a combat some time soon..."

if i hit someone with a weapon inbetween that shouldnt count then right, while trying to grapple or whatever triggers the spell?


I hate masterwork transformation, as I feel it cheapens the skill system.

However, the primary use for it for heirloom weapons when you start at level 1. Because, you either have to take Rich Parents and Heirloom weapon, or you end up with an heirloom weapon that you can't use after level 3 (due to it not being enchantable).


bmp wrote:

thanks both.

Quote:
1: Yes, it is 300 gold. The main point is because you cannot buy the masterwork quality onto an existing non-masterwork weapon. You have to buy a brand new one and (assumedly) sell the old one, which is more expensive, particularly if you're using larger weapons.

so for a fairly expensive weapon like a greatsword basicly the spells means i can get 25gp off (300 instead of 350 - 25 for the old one). that sounds... quite boring to me.

is there really no use other then saving a small amount of money and the situation where maybe there really isnt one for sale for whatever reason?

If you have the Heirloom Weapon trait, masterwork transformation allows you to keep that same weapon, make it masterwork so that you can then eventually enchant it with a +1 bonus.


alright. just for a different thing, i assume touch means touching someone with your hands. if i cast the spell barehanded and then put on gloves would that save against accidential discharge while i could slap someone with a massive debuff/dmg if i remove the glove?

casually b#!%@slapping people to death would be a hilarious (esp rp wise) option.

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