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So how exactly does that work? i assume i cant cast in it right?
wands/potions/scrolls useable or not? domain powers yes/no? seems all rather unclear and the spell reaches from "amazing if not countered" to "lvl6 spell to squeeze through small stuff? nothx" depending on the answers. ![]()
Are you the tark that wrote the cleric guide? if yes thanks alot for that, have it bookmarked and influenced my cleric alot :> feats are imp.initiative,toughness,power attack, heavy armor prof. yea a quicken rod is planned as soon as possible. but even crafted they cost more then i got in the entire adventure so far so yeah , out of question for a while ;) think 7 is down to scribe scroll and weapon focus. weapon focus with 2nd attack coming at 8 and plenty of sources for haste attacks sure sounds good. scribe scroll seems like a gold / situational feat to me. mostly i have 1-2 slots free each level on a standart day so i can fill when stuff like cure disease is needed. and mostly we've been in/near towns mostly (rotrl campaign), dunno if that will stay that way. then again my list is just growing evry level and gold income is starting to get higher... tough choice i really like the idea of sundering small bt important pieces of equipment but against the true casters i think i can risk an AoO and against other guys my group will get butthurt over destroying loot :/ the overrun line with might of the gods sounds SUPER fun, have to talk to my gm about it. whats the common verdict on that, is it very out of line to allow that? any info on the uneven stat items, feat for elven curve/nodachis extra crit worth it, useful/must have cleric/melee items i should know of? ![]()
so after another month the cleric is lvl 7 (heavy armor at 5) and need some more advice :> for feats im not that sure atm. craft rod is out of question since party member is going for it at 9. scribe scroll im really unsure about at this point cause so far i barely needed scrolls and no one in my party can use them. furious focus and weapon focus are things im considering(since my 3rd stage power attack is far off). if i could get more insight on why cleave/vital strike are bad would be appreciated. for me it seems like its quite alot of dmg / feat when i cant full attack (which in harder fights is ofc the goal since i most likely will have haste up and soon get my 2nd attack). also i considered taking up a elven curve blade feat for the additional crit since crits are flashy and critting on a 15 (after keen) sounds great.even tho i realize the actual dmg per feat is quite low it would apply for ALL my attacks. is it worth it? later feats im kinda lost with low int/dex limiting options. i might consider the added channeling just for convenience later. also any more really nifty or must have magic itemsfor midgame? what wpn enchants to get? so far my favs are keen or spellstoring (for one really angry hit/battle). also have my eyes on a jingasa of the fortunate soldier for the stacking ac and 1/day crit immunity sounds really useful for when it happens. mind that this is my first game so some obvious choices (esp on the slotless list...) might not even be known to me. for stats so far i planned to go wis at 8 for the additional modifier, after that pump str again or should i try to have natural wis high enough for my spells later to not have to rely on boosting items? as a final question, can you get uneven stat items or not? i read somewhere on the boards that you can make +1/3/5 stat items with the stat²x1kgold rule but couldnt find anything clear. ![]()
ah ye i see. but guess thats for later with the crafting costs and all that. since i am the one that stitches them back together sometimes during the fight and buff ill go with the feat then.also i really want those juicy lvl4/5 spells ;) what about vital strike later on? sounds like great dmg potential with the 2hander and even more when enlarged/powered up right? so maybe heavy armor - furious focus - vital strike/craft rod? or am i missing anything major there? just buy scrolls instead of scribing them? guess they are quite mandatory overall with all the situational stuff. ![]()
Hey there, im kinda new to this an really unsure about all the feats out there. im playing a hu cleric of gorum with the following stats atm str 18
feats: initiative,power attack,toughness so where to go from here? stuff i had in mind: scribe scroll, heavy armor, furious focus, cleave,maybe extend spell any others? how needed is heavy armor? should i get a fighter level for it? throw all gold at amulets of natural armor & rings of protection instead? also are there some nifty tools/early magic items that a cleric really should know of? ![]()
alright. just for a different thing, i assume touch means touching someone with your hands. if i cast the spell barehanded and then put on gloves would that save against accidential discharge while i could slap someone with a massive debuff/dmg if i remove the glove? casually b###$slapping people to death would be a hilarious (esp rp wise) option. ![]()
thanks both. Quote: 1: Yes, it is 300 gold. The main point is because you cannot buy the masterwork quality onto an existing non-masterwork weapon. You have to buy a brand new one and (assumedly) sell the old one, which is more expensive, particularly if you're using larger weapons. so for a fairly expensive weapon like a greatsword basicly the spells means i can get 25gp off (300 instead of 350 - 25 for the old one). that sounds... quite boring to me. is there really no use other then saving a small amount of money and the situation where maybe there really isnt one for sale for whatever reason? Quote: 2: Yes, both of these are perfectly fine. However, note that it is not "if you don't touch anyone else" it is "if you don't touch anyTHING else," if I remember the ruling from James Jacobs correctly--with the exception of anything that was in your hands at the time of casting. Also keep in mind that any touch spell you are "holding the charge" on goes away if you cast anything else before delivering the touch--so if you hit a trap and need a cure with that shield of faith charged, you're either going to wait until combat to heal or lose that charged spell. It's a good plan if you know you're going to need that touch soon, but I wouldn't do it as a "well there'll probably be a combat some time soon..." if i hit someone with a weapon inbetween that shouldnt count then right, while trying to grapple or whatever triggers the spell? ![]()
So basicly im new to this and im unsure about two things atm. 1. whats the cost in the end for masterwork transformation for a rnd weapon? is it really 300gp? isnt that what they cost in shops also? whats the point then? or do you just pay part of that like when crafting it? 2. i read that you can delay your touch attacks without a time limit if you dont touch anyone else. does that mean i could precast a harmful touch at any point while moving through a dungeon(or give someone a deadly handshake later or something)? can i also store positive effect touch spells the same way? like cast shield of faith at any point but just release on myself once combat starts? |