Spellstrike Gloves and Crits and it being a touch spell


Rules Questions

Sczarni

Ok, now I know that this may seem silly, but I wondered which interpretation would be valid for spellstrike gloves.

Relevant info:
Three times per day, the gloves allow the wearer to treat a ranged magus spell as a spell with a range of "touch," allowing him to deliver the spell with his spellstrike ability. The glove can only affect spells that normally affect one or more creatures at a range greater than "touch" (such as slow), not rays or other created effects. The altered spell only affects the creature attacked (any other targets normally allowed by the spell are lost).

Alright: So by treating a spell with a range of "touch" do I follow all the rules for touch spells? As in with a normal touch spell, if I crit, I deal double damage? Or am I looking too much into it?

Option 1. I use a fireball through my gloves and confirm a crit: since its touch I double the damage on the fireball.

Option 2. I use a fireball through my gloves and confirm a crit: since a fireball does not need an attack roll to hit normally, merely changing it via the gloves doesn't change its nature; not crit damage.

_________________________________________________________

Second issue: Since it is now treated as a touch spell, do I hold the charge if I miss?

So far my PFS whip magus has only had the crit issue come up and the DM went option 1 as we were on a time crunch and looking too deeply into it would have detracted from the game...I mentioned I would look for additional guidance.


I would say that since the range is changing to touch, it should be treated like any other touch spell. So it would have the ability to crit and you could hold the charge.

EDIT: Although rereading it, it wouldn't work with fireball in the first place, as it is a spread, which would fall under the category "rays or other effects".


I think this is a list of all the Magus spells that would work with the gloves. At least until you can add some wizard spells to your spell list.

Magus Spells:
0th
DAZE

1st
ENLARGE PERSON
FEATHER FALL
HYDRAULIC PUSH
MAGIC MISSLE
REDUCE PERSON

2nd
LEVITATE (willing target)

3rd
CLOAK OF WINDS
DISPEL MAGIC
FORCE HOOK CHARGE
HASTE
SLOW

4th
DIMENSION DOOR (willing target)
ENLARGE PERSON, MASS
PHANTASMAL KILLER
REDUCE PERSON, MASS

5th
BALEFUL POLYMORPH
TELEKINESIS

6th
BEAR'S ENDURANCE, MASS
BULL'S STRENGTH, MASS
CAT'S GRACE, MASS
CHAIN LIGHTNING
DISPEL MAGIC, GREATER
FLESH TO STONE
STONE TO FLESH

Obviously some don't make any sense to use with spellstrike, but would still be valid. And I may have missed a couple.

Sczarni

Aureate wrote:

I would say that since the range is changing to touch, it should be treated like any other touch spell. So it would have the ability to crit and you could hold the charge.

EDIT: Although rereading it, it wouldn't work with fireball in the first place, as it is a spread, which would fall under the category "rays or other effects".

It merely says spells with an create an effect such as ray. In spell terminology effects are different than areas or targets.


Shfish wrote:
Aureate wrote:

I would say that since the range is changing to touch, it should be treated like any other touch spell. So it would have the ability to crit and you could hold the charge.

EDIT: Although rereading it, it wouldn't work with fireball in the first place, as it is a spread, which would fall under the category "rays or other effects".

It merely says spells with an create an effect such as ray. In spell terminology effects are different than areas or targets.

I understand what you're saying, but that isn't how I read the item. When you look through spell headers looking for valid spells (which I just did) it becomes clear what the item does. If it specifies creatures in the target or effect, then it works. Otherwise it is an effect.

I will admit that I may be reading it wrong, but that is how I read it.

Personally, I like the idea of using a fireball. And if it was allowed I would stand by what I said regarding crit and holding a charge. I just don't think that's how it reads.

EDIT: I completely get what you are saying now. I was reading affect to mean "Target 1 or more creatures" you are reading it so that it allows both explicit targets and area effects, just not Effect: Blah I like your reading better, as it permits more spells. I'm not going through to update my list though.


Scorching Ray:
Effect: 1 or more rays

Fireball:
Area: 20-foot radius spread

Slow (explicitly listed as a working spell for Spellstrike Gloves):
Targets: one creature/level

Scorching Ray, explicitly disqualified, lists "effect" and Fireball lists "area" (it doesn't target a creature, it targets an area and any creatures in the area are subject to the effect). By this logic, I'd conclude that only a spell that has the Targets line in the stat block qualify. So no swinging fireballs on your whip.

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