
Radsworth |

I was always under the assumption that magical ammunition did not require the +1 enhancement before you could add new properties to it.
A player has pointed out I'm not paying for the 1+ enhancement bonus, and for some reason I never thought it was necessary for ammunition. Like, there was a rule exclusion that made it allowable.
Thoughts?
All I can figure is that in the description of magic weapons it says specifically you MUST have a +1 enhancement bonus, but not in the magical ammunition area.
=========================================================================== =====================================================================
A second matter,
I'm trying to find spells that keep me relevant next to our holy gun and gunslingers. I've put most my skills into knowledge, and contribute a lot (especially since this is a modern cthulu game). This profile is the character for the game. My Xp log is out of date. But again, whose isn't?
My DM is being VERY kind to my Spellslinger, allowing him a number of concessions on a few things.
1) Spells fired through the gun, including cones and such, can do bullet damage as well as spell damage.
2) Reach Spell allows touch attack spells to be treated as ranged touch spells, and thus eligible for firing through the gun.
3) I can purchase magical ammunition in singles. So, I can buy 2 holy rounds, a couple of bane rounds, etc.
--------------------
--------------------
0pposition Schools: Abjuration, Divination, Enchantment, Illusion
1 - Read Magic, Detect Magic, Mage Armor, Burning Hands, Touch of Gracelessness, Ray of Enfeeblement, Jury Rig, Summon Monster I, Obscuring Mist, Shocking Grasp, Hydraulic Push, Infernal Healing, Magic Weapon
2 - Scorching Ray, False Life, Blindness/Deafness

Emo Duck |

I'm playing a Spellslinger/Magus, and I'm curious about point 1). As I read the Arcane Gun ability, you can either fire the gun normally or cast a spell through it (augmenting the spell, but not using any ammo), but tagging a spell onto a bullet would be the provenance of the Myrmidarch Magus' ranged spellstrike ability (which is only for ranged touch spells). I'd like to hear your interpretation, though, 'cause combining a bullet with a Lightning Bolt would please me greatly. :)
My staple has been the Snowball spell, and I was quite disappointed with the lack of otherwise applicable magus spells. But with your Reach Spell feat, perhaps consider Force Punch once you can cast it?