Idea for a Barbarian Feat – Would this be overpowered?


Homebrew and House Rules


The basic thrust of the idea is that if a raging character took lethal damage in a given round from a hostile source, they would ‘recover’ or gain an extra round of rage towards their maximum number of rounds of rage in a given day (i.e. that round’s rage was in effect for ‘free’).
Most times a barbarian rages they will take some damage and so this would be useful in extending rounds of rage in a given day.
There could be a minimum damage limit (say 10% of total Hit Points?) to gain the extra rounds (but this would possibly be unfair on low level ragers if set too high).

Also the possibility of ‘friendly fire’ damage would need to be advocated for – my initial thought is that the raging character would view all characters who have damaged them as enemies and wouldn’t/couldn’t leave rage until all ‘enemies’ that have damaged them in that fight have been killed/defeated/neutralised or the ragers total rounds of rage runs out. This would be intended to prevent abuse but would put a downside on what could be quite a powerful feat.

Any thoughts?
And if there is any existing power like this apologies, but I couldn’t find one in my research.


Well, there is a similar feat with Rage, Gore Fiend which does that when you crit an enemy or an enemy crits you. But that's limited to Half-Orc and Orc.
I'd say that this might be a bit too powerful, simply because it would allow the barbarian's rage to extend almost permanently (or close enough that it wouldn't matter).
I would say that something that might be better is that perhaps once you get below 50% damage or something while raging, your morale bonus to strength increases by +2.


Barbarian rage is already pretty long. Its very possible to rage during every encounter and not run out.

Your against more rage when rage is almost limitless, but okay with giving them more strength?


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber

I would redefine from a hostile source, as hit by an attack that does lethal damage (ie something that requires an attack roll). I just don't want to see perpetual damage (caltrops, vicious weapons, bleeding etc) trigger it round after round.

If you want to set a round/day cap, max rage gained per day = barbarian level (min 3). This lets it grow far beyond the extra rage feat without being superior in every possible way.

Another solution might be a prerequisite of barbarian 5 or 7. I don't want barbarian 1/other class 19 to have unlimited rage for a feat. It also may be more appropriate to make this a rage power rather than a feat.


MrSin wrote:

Barbarian rage is already pretty long. Its very possible to rage during every encounter and not run out.

Your against more rage when rage is almost limitless, but okay with giving them more strength?

Sure, they already have feats that grant bonuses to Constitution and even allow adding the constitution modifier to damage rolls. Why not one that adds some sort of berserker mode that, when a barbarian gets below 50%, he becomes even more desperate and crazed, and his strength increases by +2. It's not that huge of a bonus, but I can see where some people might have a problem.


Thank you folks - like the strength suggestion. Many Thanks and apologies for the tardy reply. G


There is also the Elemental Kin archetype which gives you a scaling number of rounds of rage whenever you take an amount of elemental damage eual to or greater than your level. I believe at level 20, if you take 20 elemental damage you gain 6 rounds of rage. Now, if you can convince your DM to let you have a magical item that inflicts on average close to 20 points of damage you're set.

I would actually think it would be fair to have another archetype that does something similar, but with regular physical damage. However, since physical damage is more common, let say it caps at giving 2 rounds of rage whenever you take your level in damage per attack. Really, you probably only need it to restore 1 round, because you'll probably take your level in damage per attack nearly every round.


I like that, but the restored rage should only last that combat, meaning it doesn't carry over to another fight.
Basically, you rage up, get deep into the fight, slug it out like a fiend, and continue to gain rounds of rage.
Then, the fight ends and anything extra you took is gone.
Well, soemthing like that anyway.

Liberty's Edge

A lot of things are limited to x/day. Maybe you could make it 1 extra round per 3 levels/day, or something like that to keep it in check.


The must kill all hostiles could be very dangerous as well. All I can see is,

Wizard that swarm is on the barbarian can you get it.
Wizard - sure he has tons of hp and good saves.
Wizard casts fireball killing the swarm and barely hurting the barbarian.

Great job team let's go home.

Barbarian "fire hurt I kill you"
Can't stop attacking wizard until one of them dies.

(Uploaded from my phone sorry in grammar.)

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