whirlwind and some other questions


Rules Questions


let me just start say iam sorry for the bad english

1: can you move during a whirlwind attack? Was woundering about this since spring attack is one of the feats you have to have to take in whirlwind attack.

2: Whats the reach when enlarge and making a whirlwind attack?

3: does whirlwind attack and lunge work togheter?

4: does natural armor stack with armor?
Amulet of natural armor and a ordinary full plate +1?

Thanks!


1) Whirlwind Attack is a full-round action so you can only take a 5-foot step during it. If you have the Mobile Fighter archetype of sufficient level, you can reduce full-attacks (including whirlwind) to a standard action. It doesn't, however, couple with spring attack despite having it as a prerequisite.

2) If you are Medium and Enlarge brings you to Large, your reach includes 5'-10'. Anything in the 5-10 foot range is fair game. If you have a standard reach weapon (ie. a longspear), then you can hit anything 15-20 feet away. If you have a Whip, you can hit anything 5-30 feet away.

3) Nothing says they can't.

4) Yes.

Sovereign Court

1) Spring Attack can't actually be combined with Whirlwind, because Spring Attack uses a special full-round action.

However, since Whirlwind Attack uses a Full Attack, you do get the option of making a 5ft step in the middle of the Whirlwind (because that's allowed before, during or after a Full Attack sequence), which may bring new targets in range.

2) The same reach as without Whirlwind; it depends on the character and weapon (along with Enlarge Person). Reach weapons interact differently with EP than normal weapons.

In general: if EP turns you large, you get 10ft natural reach instead of 5ft natural reach.

Weapons with the Reach property (not to be confused with natural reach) work slightly differently. If you're Large, they can't reach anything within 10ft, but can reach enemies at the 15 and 20ft distances.

3) Yes. There's nothing that says that they don't.

Oh, and yes, you can combine EP and Lunge.

4) Yes. They're different types of bonus ("armor" and "natural armor"), so they stack.


Thanks for very good answers!

Sovereign Court

You're welcome :)


I disagree with the 5' step bringing new targets in range. The Cleave FAQ would seem to indicate that any ability that checks what is within range before working does not allow you to recheck when you move.

Cleave FAQ

The element I am referencing is:

Cleave FAQ wrote:

Cleave: Can I take a 5-foot step in the middle of my attempt to use the Cleave feat, to bring another foe within reach?

No. Cleave is a special action and the conditions for that action are checked at the moment you begin your action. At that moment, all of the available targets are checked to make sure they adjacent to each other and within reach. You cannot take a 5-foot step in the middle of the action and check conditions again. If you do not have two targets within reach, adjacent to each other at the start of the attack, you could not even attempt to make an attack using Cleave.

Since Whirlwind attack is another special action and the conditions for that action are also checked at the moment you begin your action I would state that you cannot take a 5' step and recheck conditions.

- Gauss


Whirlwind isn't a special action; it's a modification of the full-attack action. And, when making a full-attack, you can take a five-foot step to bring new targets into range. So the only real debate left is whether Whirlwind Attack is delivering a "single attack spread over multiple targets" or if it actually is considered multiple individual attacks.

The rules of the ability can be parsed in two ways:
A) It's a single melee attack that is "spread" over different targets. By this model, you are only really getting one melee "attack" but you can apply that same melee attack to each enemy you successfully roll attack against. You'd only roll damage once and, if replacing that melee attack with Trip, Disarm, or Sunder, then it's that combat maneuver only because there's only a single "melee attack" to replace.
For example;
You have 5 enemies within range. You roll an attack roll against each to see who you're "tagging". Say you manage to tag 4 of them. You roll melee damage once and apply that same damage vs all of them. Or, you swap the melee attack for a trip and the trip executes against all of them. In this case, while you could take a 5-foot step, there's only 1 actual attack being made thus no "between attacks" to consider.

B) It's counted as multiple attacks. If you tag 4 out of 5 enemies, you're making 4 separate attacks each with their own accuracy and damage rolls. You could Trip one target, Disarm another, and deal damage to the remaining 2. Being a Full-Attack, you can five-foot step to bring more targets in range just as you can with any Full-Attack action.


Kazaan, the problem is still that you are checking the available targets within reach BEFORE making your attacks.

- Gauss


you cant check befor the attack whos within reach if you take a 5step during the attack?

Sovereign Court

Whirlwind Attack wrote:
Benefit: When you use the full-attack action, you can give up your regular attacks and instead make one melee attack at your highest base attack bonus against each opponent within reach. You must make a separate attack roll against each opponent.
Full Attack wrote:
The only movement you can take during a full attack is a 5-foot step. You may take the step before, after, or between your attacks.

Reading that, to me the obvious interpretation is that you can make a 5ft step in the middle of a Whirlwind Attack. You've given up your regular attacks for a new set of attacks; you're rolling all of those separately, so there is a "between" those attacks in which you can make a 5ft step. All those attacks are independent from each other.

I don't think Cleave is a good analogy; Cleave is strictly a Standard action in which one attack is sort of "stretched" into the skull of that attack's neighbour, not a full attack with entirely separate independent attacks. And you don't make 5ft steps in the middle of standard action attacks.


Whirlwind attack specifically says 'you give up your normal attacks' (paraphrased) to make an attack against targets within reach as a full round attack action. How is that not a special action? It by no means is a 'regular' full attack action.

Sovereign Court

It's still a full attack, just with different attacks. After all, it happens "when you use the full attack action". It's a subtype of full attack, not new best entirely.

And full attack doesn't say that you can make a 5ft step between "regular attacks" only; it says you can do it between "attacks".


That's why I prefer the parsing of it's "one attack" that hits multiple targets rather than one attack against each target. When you read it as "one attack", you can't step between attacks because there's only one.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I've actually spoken directly with the game developers about 5-foot step during whirlwind.

You CAN take a 5-foot step before, after, or between your whirlwind's attacks. However, you only check to see all of your targets within reach once, at the start o your first attack. You cannot ADD additional targets to your whirlwind by taking a 5-foot step somewhere in the middle or end.

You could, however, LOSE targets by doing so if they fall outside your reach.


Then that means it's exactly how I described it; a single melee attack that's applied to all targets in reach. You can take a step in the middle of performing the action, but it's still the single attack and no re-acquire is involved.


Kazaan wrote:
Then that means it's exactly how I described it; a single melee attack that's applied to all targets in reach. You can take a step in the middle of performing the action, but it's still the single attack and no re-acquire is involved.

No it isn't a single attack, it is multiple attacks that hit only the targets that were within reach from the initial space you occupied. You still need to make multiple attack rolls which can result in critical threats (and require confirmation rolls) and which could trigger other abilities based on attack roll resolution for each of the targets.


I don't think you're quite getting what I'm trying to say. Yes, it still takes multiple attack rolls; I never questioned that. What I question is treating each of those attack rolls as individual attacks in the same way you treat iteratives as separate, discrete attacks. To put it another way, it's a bit of an inversion of the Dead Shot or Deadly Shuriken abilities. With those, you make a single attack against a single target and roll all your iteratives against it. If any one hits, the whole attack hits and the more attack rolls that hit, the better the attack is. With Whirlwind Attack, the way I described it, you make a single attack against multiple targets and roll against each one. To illustrate:

You have 5 targets and make 5 attack rolls:

A - 15 AC vs 10: miss
B - 12 AC vs 12: hit
C - 10 AC vs 13: hit
D - 11 AC vs 20: hit + crit (assume it confirms)
E - 8 AC vs 7: miss... d'oh

So you missed targets A and E, hit B, C, and D and, additionally, scored a crit on D. Now you roll damage. It's still a single attack so you only roll damage once. Say you roll 8 damage on 1d8+5. Targets B and C each take 8 damage. For your crit, you roll again, say you get 7 on that one for a total of 15. Target D gets 15 damage. That's how I read it when I see "make one attack against multiple targets", especially when the ability is called "Whirlwind Attack". Everything else regarding full-attacks (not explicitly restricted by the ability) still applies.


It states 'instead make one melee attack at your highest base attack bonus against each opponent within reach. You must make a separate attack roll against each opponent.' Multiple attack rolls for attacks against multiple opponents, you'd roll damage for each separate attack.

Whirlwind Attack is a name, 'attack' is a term which can be used to describe the act of multiple individual strikes, the summation of the act.


Yeah, and both Dead Shot and Deadly Shuriken are multiple attack rolls for a single attack. Not multiple rolls for multiple attacks, multiple rolls for a single attack. So why is it so inconceivable that another single attack can have multiple attack rolls for multiple targets but is still only considered one singular attack applied to many? "Make one melee attack...". If it was automatically presumed to be multiple attacks, why would they even need to waste book space specifying separate attack rolls for each opponent? Wouldn't that be a given? No, because it's one singular attack involving a roll vs each target it applies to. It's basically the melee equivalent of Fireball. Fireball is a single spell that affects multiple targets. You roll damage for the fireball once and each target gets a reflex save. With Whirlwind, you roll damage once and roll vs each opponent's AC, but it's still one melee attack. If it were several individual melee attacks, then nothing would stop you from taking a five-foot step between them to re-acquire new targets as you can with normal iteratives.

Sovereign Court

@Kazaan: I find your reasoning far-fetched. If you're rolling separate attack rolls, why would you be sharing damage? Separate attack rolls -> separate attacks.

If you had some bonus that you could apply to only one ability per round, you'd not get to split it over all whirlwind targets either; they're all separate attacks, more-or-less performed at the same time.

---

Ravingdork's comment is interesting though: the "target check" at the start of the action. Because it's not entirely in keeping with the normal Full Attack method, where if you move in the middle of the attack, you definitely can reach new enemies.


Why is it so far fetched? If I had a a metamagic on Fireball that knocked targets prone or deafened them, then all targets of the Fireball would suffer it, not just a specific one. Additionally, as I mentioned, Dead Shot and Deadly Shuriken both have multiple attack rolls for a single attack. The only difference is that for those, the multiple rolls are stacked on a single target. With Whirlwind Attack, in order for it to not re-target after a five-foot step, it can't involve X number of individual attacks. Therefore, the most logical solution that maintains parity with the system is that it's a single attack with a single damage roll that affects multiple targets, each with their own attack roll in the same style that Fireball checks each target's Reflex Save but rolls damage only once for all of them. So far, I haven't seen a single valid refutation of the position; just a lot of going back to the original statement of "you can't do it because it doesn't work that way".


Well there is another difference.... They state that they are considered one attack and explain the mechanics in how they are applied. Whirlwind Attack has no such explanation and just states make multiple attacks.


3 people marked this as FAQ candidate.

Making a post for people to hit the FAQ button (since starting a whole new thread seems a tad unnecessary; hope that's not uncouth).

When using Whirlwind Attack, is the character:

1. Making a single attack which targets all enemies within reach (but using a separate attack roll for each target), which therefore only makes one damage roll which applies to all enemies that were hit?

-OR-

2. Making multiple attacks (each enemy within reach being the target of one attack, and each attack using a separate attack roll), therefore requiring a separate damage roll for each enemy that was hit?


Skylancer4 wrote:
Well there is another difference.... They state that they are considered one attack and explain the mechanics in how they are applied. Whirlwind Attack has no such explanation and just states make multiple attacks.

It doesn't state you make multiple attacks. It says make a separate attack roll for each target. Before that, it states make one attack against each target in reach which, as I stated, has ambiguous parsing. But considering the following statement explicitly calls out making separate attack rolls for each target (which, otherwise, wouldn't be necessary to state if you're already making separate attacks), it leans more towards the concept that it is, indeed, a single attack (with a single damage roll) that affects everyone in reach just as a Fireball would. That's why taking a 5-foot step is inappropriate; because you can only take steps between attacks in a full-attack action.


I am of the opinion that because they used the word "each" instead the word "all" in:

Whirlwind Attack wrote:
...make one melee attack at your highest base attack bonus against each opponent within reach.

the user is making multiple attacks and therefore gets multiple damage rolls.

You're swinging your sword at each enemy within reach, you're not swinging your sword against all enemies within reach.

Just my 2 coppers.

EDIT: Also, Kazaan, I see you're point and find your arguments compelling. I think this is something that needs to be FAQed (or errata-ed to be read "make one melee attack at your highest base attack bonus which targets each opponent within reach" if that is indeed the intent of the developers.

Dark Archive

Regarding the enlarge + whirlwind + reach weapon:

Benefit: When you use the full-attack action, you can give up your regular attacks and instead make one melee attack at your highest base attack bonus against each opponent within reach. You must make a separate attack roll against each opponent.

What happens if I wield a reach weapon and my armor has armor spikes? Can I whirlwind anything between 5 and 20 feet in that case?


That's another thing that's contingent on whether Whirlwind Attack is comprised of multiple discrete attacks or if it's a single attack that affects multiple targets. If it's a single attack, then it involves a single weapon. If it's multiple attacks, you can decide on each attack which weapon to use. You could also decide to swap in Sunder, Trip, or Disarm combat maneuvers individually. Most importantly, if it's separate, discrete attacks, you can take a five-foot step between them.

Sovereign Court

It could've been made less ambiguous by writing either

v1 wrote:
for each opponent within range, make one attack against that opponent at highest BAB

or

v2 wrote:

make one attack against all opponents in range; roll too-hit for each individual opponent but roll damage only once for all opponents that you managed to hit[/url]

The problem is that it's hard to formulate either option in such a way that you can't argue the case for the other interpretation.

I think the "each", rather than the "all", indicates that individual attacks were meant.

I don't think the gunslinger and suchlike are relevant; that's been written many years later than the original WA; uses quite different wording; and is about many attacks hitting one target, not many attacks hitting many targets. It's far too different to be a compelling argument.

The separate attack rolls suggest to me that the attacks are also separate. Pretty much always, separate attack rolls are part of separate attacks; if it's different, that deserves explicit mention. (The gunslinger does have explicit mention that it's an abnormal mechanic.)

Fireball isn't a good comparison either: it doesn't make attack rolls.

There are also "soft" flavor arguments to be made: there's no clear reason why all attacks made with a WA on different people would do identical damage. But a fireball is one big ball of flame; everyone's affected by it the same way.


Except that Dead Shot and Deadly Shuriken are, explicitly, not about "many attacks hitting one target". It's one attack with many attack rolls hitting one target. They, along with Fireball, are exemplars as to how a single attack with a single damage roll can be executed using multiple attack rolls. In other words, each attack roll doesn't count as a separate attack; they're all part of the same, single, attack. Lets use slightly less ambiguous terminology here. I'm going to keep the term 'attack roll' as it is, but the term 'attack', referring to a discrete attack as in the case of an iterative 'attack', I'll replace with the word battery.

Quote:

Benefit: When you use the full-attack action, you can give up your regular batteries and instead make one melee battery at your highest base attack bonus against each opponent within reach. You must make a separate attack roll against each opponent.

When you use the Whirlwind Attack feat, you also forfeit any bonus or extra batteries granted by other feats, spells, or abilities.

This helps cut down the confusion by divorcing the term 'attack' from 'attack roll'.

Sovereign Court

Kazaan wrote:
Except that Dead Shot and Deadly Shuriken are, explicitly, not about "many attacks hitting one target". It's one attack with many attack rolls hitting one target.

That's one of the reasons why I think the comparison is bad: WA is NOT many attacks against a single target. They're very different.

Kazaan wrote:
They, along with Fireball, are exemplars as to how a single attack with a single damage roll can be executed using multiple attack rolls.

Fireball doesn't use an attack roll, and is also clearly a single thing; one ball of fire. WA on the other hand is a series of strikes against multiple targets. Fireball has a single target: the area of effect. WA has multiple targets: all enemies in range. They're so very different, that it's not a good basis for deriving anything about WA.

Kazaan wrote:
In other words, each attack roll doesn't count as a separate attack; they're all part of the same, single, attack.

Your analogies are not analogous. I still hold that the simplest interpretation is that normally, there's one attack roll per attack, and one attack per attack roll. That's the most normal interpretation; anything less normal (multiple attack rolls leading to a single damage roll) needs explicit mention. Deadly Shuriken and Dead Shot have this explicit mention.

Kazaan wrote:

Lets use slightly less ambiguous terminology here. I'm going to keep the term 'attack roll' as it is, but the term 'attack', referring to a discrete attack as in the case of an iterative 'attack', I'll replace with the word battery.

Quote:

Benefit: When you use the full-attack action, you can give up your regular batteries and instead make one melee battery at your highest base attack bonus against each opponent within reach. You must make a separate attack roll against each opponent.

When you use the Whirlwind Attack feat, you also forfeit any bonus or extra batteries granted by other feats, spells, or abilities.
This helps cut down the confusion by divorcing the term 'attack' from 'attack roll'.

I'm not confused at all. But I think it's a different word that needs attention: each.

Quote:
When you use the full-attack action, you can give up your regular attacks and instead make one melee attack at your highest base attack bonus against each opponent within reach. You must make a separate attack roll against each opponent.

"make one melee attack (...) against each opponent within reach"

Which is equivalent to:

for each opponent within reach, do:
make one attack on that opponent

If it was intended to make a single attack on all of them, the proper phrasing would have been

"make one melee attack (...) against all opponents within reach"


Your logic is completely sound, if it didn't say that you are making "one attack" against "each opponent". The sentence starts out sounding like what you are describing, but it finishes by making it clear that you are to make one (and only one) attack, against every opponent in reach. That's very clearly multiple attacks.

No question that the other examples you cited are different though.


So... again... if they're separate, discrete attacks... why can't you five-foot step between them to reacquire new targets? You can do that with any other full-attack action so why not Whirlwind Attack? Say you normally have 3 iterative attacks; you can use them on anyone you please, focus them all on one target, split them against 3 separate targets, 2 to 1 target and 1 to another, take one five-foot step between any two and the new targets in reach are fair game to make an attack against because they are discrete attacks. You have 5 targets in reach and 3 more that would be in reach if you take a five-foot step. You Whirlwind Attack, thus trading your 3 iterative attacks for one discrete attack against each opponent. So Attack>Attack>Attack>Attack>5'-step>Attack>Attack>Atta ck>Attack. If you can't do that, then there are not discrete attacks. If they are discrete attacks, then you can do that. So, if the official position is that you can't do that, and the ability doesn't explicitly state that you can't do that, then it's because they aren't discrete attacks.

And again, you're missing the comparison with Dead Shot entirely. Dead Shot is not multiple attacks against a single target.

PRD wrote:
Dead Shot (Ex): At 7th level, as a full-round action, the gunslinger can take careful aim and pool all of her attack potential into a single, deadly shot. When she does this, she shoots the firearm at a single target, but makes as many attack rolls as she can, based on her base attack bonus. She makes the attack rolls in order from highest bonus to lowest, as if she were making a full attack. If any of the attack rolls hit the target, the gunslinger's single attack is considered to have hit. For each additional successful attack roll beyond the first, the gunslinger increases the damage of the shot by the base damage dice of the firearm. For instance, if a 7th-level gunslinger firing a musket hits with both attacks, she does 2d12 points of damage with the shot, instead of 1d12 points of damage, before adding any damage modifiers. Precision damage and extra damage from weapon special abilities (such as flaming) are added with damage modifiers and are not increased by this deed. If one or more rolls are critical threats, she confirms the critical once using her highest base attack bonus –5. For each critical threat beyond the first, she reduces this penalty by 1 (to a maximum of 0). The gunslinger only misfires on a dead shot if all the attack rolls are misfires. She cannot perform this deed with a blunderbuss or other scatter weapon when attacking creatures in a cone. The gunslinger must spend 1 grit point to perform this deed.

It has multiple attack rolls, but each attack roll does not constitute an individual shot. He uses one unit of ammo and if he has precision or bonus damage (ie. Flaming), it only applies once no matter how many attack rolls hit. It is one attack with multiple attack rolls. Whirlwind Attack is one attack with multiple attack rolls. Fireball doesn't work on attack rolls, but it's still affecting multiple targets in it's AoE. It doesn't need to have an attack roll to be considered an attack. And the pedantic position over "all opponents" vs "each opponent" is shaky at best because of human writing habits and propensity to use the wrong one of two similar words. But that aspect is easily overshadowed and explained away by A) not being able to treat the attack rolls as discrete attacks for taking a five-foot step, and B) the writer feeling the need (and editors approving of that need) to call out additionally that in making the attack, you must make discrete attack rolls against each target (this goes without saying for discrete attacks).


I wasn't debating either way on the 5' step to change reach. Merely saying that it is very definitely discrete attacks.

The argument against allowing it is that when you initiate the whirlwind attack, you are gain the ability to attack all creatures within reach once. You *can* take a 5' step as you take those (perhaps gaining a flank), but perhaps not gaining the ability to attack additional creatures that were not in your reach previously. I have a mixed opinion on this, but it is legitimate.

Sovereign Court

By the way WA is described in the rules, it's a bit fuzzy whether you can 5ft step to acquire more targets. I think by strict reading you can do that; you can do it with FA, and WA has no exception to it.

However, some of the writers apparently told Ravingdork that that's not what they intended. I do like to take RAI into account, but it's a bit thin.

---

That said, whether you can 5ft step or not is quite separate from the other issue with one or separate attacks; namely whether there's only one damage roll.

For example, if you had some power that would let you do something once per round on a succesful hit - like add some damage to one attack - if there's only one damage roll, that benefit would suddenly apply to every enemy you hit. Conversely, if you roll damage separately for every attack, your damage will move towards a normal probability curve, whereas only a single roll is rather spiky.


Kazaan, using a distinctly different ability like dead shot to make your argument for whirlwind attack is a bad idea, it doesn't do anything for your case. Because it is different and is spelled out to be different. Dead shot is one attack which is the summation of multiple attack rolls, it is spelled out to be that. The whirlwind write up has none of that, you are comparing apples to oranges. It isn't a valid comparisson.

As for the 5' step, Whirlwind is a special case, it allows you to potentially make 8 attacks in the most basic scenario. That is more than is typically allowed in the CRB basic rule set where it is from and balanced for (20th level full BAB class TWFing gets 7 all with penalties). Allowing for a 5' AND the ability to aquire new targets when doing so means that some opponents could be hit multiple times (which is clearly not intended by the ability write up) as well as pushing the potential attacks up to 12. They probably decided that was too powerful for the feat investment when you get access to Whirlwind Attack.


Kazaan wrote:

Except that Dead Shot and Deadly Shuriken are, explicitly, not about "many attacks hitting one target". It's one attack with many attack rolls hitting one target. They, along with Fireball, are exemplars as to how a single attack with a single damage roll can be executed using multiple attack rolls. In other words, each attack roll doesn't count as a separate attack; they're all part of the same, single, attack. Lets use slightly less ambiguous terminology here. I'm going to keep the term 'attack roll' as it is, but the term 'attack', referring to a discrete attack as in the case of an iterative 'attack', I'll replace with the word battery.

Quote:

Benefit: When you use the full-attack action, you can give up your regular batteries and instead make one melee battery at your highest base attack bonus against each opponent within reach. You must make a separate attack roll against each opponent.

When you use the Whirlwind Attack feat, you also forfeit any bonus or extra batteries granted by other feats, spells, or abilities.
This helps cut down the confusion by divorcing the term 'attack' from 'attack roll'.

Here is the thing, it CANNOT be a single damage roll for one very simple reason. What if the first attack is a confirmed critical hit? Do you then roll crit damage on everyone? No, that is ridiculous, and no one would reasonably think they should. And even replacing the terms with battery/ies does not change the meaning of the rest of the text. The key text being "make one melee X [...] against each opponent within reach." The next line is simply a clarifier that you DO roll for each target. This prevents situations where you roll a crit on a single roll to crit over 40 targets at once.


On a related note. Can you attack invisible creatures with Whirlwind Attack?

The text of importance states

CRB wrote:
[M]ake one melee attack at your highest base attack bonus against each opponent within reach.

The text is odd in that it calls out opponents, not targets. I presume this was to avoid saying each square you threaten, since that could include allies as well. This creates a grey area though, as an invisible enemy is most certainly still an opponent, but cannot normally be targeted by a melee attack. Can Whirlwind attack target a square an opponent is believed to be in?

Thematically, it would make sense; if you can hit every square within your reach, there is no reason you can't hit a square that has an invisible creature in it.


I demonstrated the issue with Crit up above. Post #17.


I would imagine you could attack the empty square if you believed there was an opponent in it as part of the whirlwind attack. It isn't a spell so targeting issues from that portion of the book shouldn't come up (LoS/LoE).

RAW on something like that should be covered with the 'making an attack roll' in the normal sense. Whirlwind attack just gives more possible attacks than normally allowed with the reach restrictions and feat investment.

Sovereign Court

You can make melee attacks on invisible enemies. They get some benefits (miss chance), but you can certainly try.

WA says "opponents within reach", not within threatened area. If an enemy is in reach, you can attack it, whether it's invisible or not; it just gets some defensive benefits.

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