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Role playing has no place in character creation.
Roll playing takes place in character creation.
Role playing only takes places at the table.
Roll playing takes place at the table. When the character can do something the player can not.IE: My wizard with a insane Int gets a puzzle. He should be able to figure it out with no problem. I am not that smart barely average. My bard with really high social skills talks to people. I will not talk as eloquent as him no. I'm defiantly not that person, but my character is. You can not replace role playing with roll playing. due to the fact they are characters you make not the person playing them. By the same token if I was to play a monk. Then role played his fighting style by describing every move made. Dose this really help no, and it should not.
You role play then roll to see what happens. So every one dose both. Some people are better at role playing then others. That dose not mean they roll play. Just means there people with a different real world skill set.
I am not sure I agree with everything you said, but most of it I do. The rest I figure I just didn't understand - (sometimes I can be really slow). I'd like to chime in on this note too, if you don't mind.
.My wife is a bit shy. She enjoys playing, and for the right group she can really come out of her shell. When she does, everyone at the table enjoys her PC and her gaming.
Sometimes she plays a Diplomat. Yeah, a shy Diplomat.
She has practiced the speach "My character is much more diplomatic than I am. I would like her to convense (insert NPC here) to (insert what we need to know here)." She has this speech printed on the back of the table tent for her "Diplomat", where she can read it when she needs to, when she finds herself overcome with shyness.
I've seen judges "hold her to the task" and say "What EXACTLY does your PC say?" and watch helplessly while a fun game turned into a painful experience for her. Anyone else trying to help her (me, or any other player) was hushed by the judge ("you're character isn't there!") while he stares at her struggle to say anything. Holding her to every word that she utters, ever stutter. Needless to say, we never played for that judge again.
This is a lady who can get up in church and sing solo in front of 200 people. The same lady that can brake an entire table up in laughter with a sly comment ("That's going to leave a mark" when the monster charges into the invisible door.) But, sometimes she is shy, and needs to just roll the dice. Sometimes we role play, sometimes we roll play. It's all part of the game.
TetsujinOni
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I am not sure I agree with everything you said, but most of it I do. The rest I figure I just didn't understand - (sometimes I can be really slow). I'd like to chime in on this note too, if you don't mind.
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My wife is a bit shy. She enjoys playing, and for the right group she can really come out of her shell. When she does, everyone at the table enjoys her PC and her gaming.Sometimes she plays a Diplomat. Yeah, a shy Diplomat.
She has practiced the speach "My character is much more diplomatic than I am. I would like her to convense (insert NPC here) to (insert what we need to know here)." She has this speech printed on the back of the table tent for her "Diplomat", where she can read it when she needs to, when she finds herself overcome with shyness.
I've seen judges "hold her to the task" and say "What EXACTLY does your PC say?" and watch helplessly while a fun game turned into a painful experience for her. Anyone else trying to help her (me, or any...
Here's the place where I think there's a lot of need for flexibility. I DO sometimes require more detail than the stock speech covers. I may need to know what kind of argument you're trying to advance for such a 'convince' effort, for story and character reasons of the NPC you're interacting with.
I entirely agree, though, that the players' ability to fast talk and snow people with words needs to be filtered through their' PCs stats to determine how well they do in-game...
Sometimes I have hilariously bad results with perfect arguments because the character advancing them is a charisma-penalized thug haughty elf b5h.
Just like sometimes Butters leads with his chin.
| In_digo |
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My wife is a bit shy. She enjoys playing, and for the right group she can really come out of her shell. When she does, everyone at the table enjoys her PC and her gaming.
Sometimes she plays a Diplomat. Yeah, a shy Diplomat.
She has practiced the speach "My character is much more diplomatic than I am. I would like her to convense (insert NPC here) to (insert what we need to know here)." She has this speech printed on the back of the table tent for her "Diplomat", where she can read it when she needs to, when she finds herself overcome with shyness.
I've seen judges "hold her to the task" and say "What EXACTLY does your PC say?" and watch helplessly while a fun game turned into a painful experience for her. Anyone else trying to help her (me, or any...
And if that ever happens again, loudly remind the GM that a player isn't their character. She isn't obligated to roleplay her character just because he wants to put her on the spot. That why people have "Int" and "Wis" rolls when players struggle with puzzles. The Diplomacy skill is there for a reason.
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nosig wrote:And if that ever happens again, loudly remind the GM that a player isn't their character. She isn't obligated to roleplay her character just because he wants to put her on the spot. That why people have "Int" and "Wis" rolls when players struggle with puzzles. The Diplomacy skill is there for a reason.]
I am not sure I agree with everything you said, but most of it I do. The rest I figure I just didn't understand - (sometimes I can be really slow). I'd like to chime in on this note too, if you don't mind.
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My wife is a bit shy. She enjoys playing, and for the right group she can really come out of her shell. When she does, everyone at the table enjoys her PC and her gaming.Sometimes she plays a Diplomat. Yeah, a shy Diplomat.
She has practiced the speach "My character is much more diplomatic than I am. I would like her to convense (insert NPC here) to (insert what we need to know here)." She has this speech printed on the back of the table tent for her "Diplomat", where she can read it when she needs to, when she finds herself overcome with shyness.
I've seen judges "hold her to the task" and say "What EXACTLY does your PC say?" and watch helplessly while a fun game turned into a painful experience for her. Anyone else trying to help her (me, or any...
lol! thanks In_digo. though I'm not likely to "loudly remind the GM" of anything at the table. To confrontational for me. Talk to him after the game maybe, or in this case (as it was at a CON away from home) just note the judges name on our list of gamers to avoid and play on. "Life is too short of bad gaming..."
| In_digo |
lol! thanks In_digo. though I'm not likely to "loudly remind the GM" of anything at the table. To confrontational for me. Talk to him after the game maybe, or in this case (as it was at a CON away from home) just note the judges name on our list of gamers to avoid and play on. "Life is too short of bad gaming..."
Yeah, sorry. I'm vocal about that sort of stuff. I wasn't there, but it sounded like she was being picked on. Probably better to do it in private anyways :P
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I agree completely with Nosig. I just started PFS about 3 months ago and I've already got 3 characters, two that I've played and a third I'm holding in reserve for the group that needs her skills. I'm not likely to stop at 3 characters, either, although I think I did a good job of covering most of the roles I like to play with those 3 characters.
My characters are:
Main: level 3 ranged inquisitor with 5 or 6 knowledges with +6 or better, party face skills at +7 or better, decent ranged DPS, and I can use a wand of CLW and do a little buffing/debuffing depending on what spells I choose
First alt: big surly fighter, I can't call him dumb because his Int and Wis are both 12, very good at chopping people in half with his nodachi, not very good at anything else, will eventually be a high AC tank type, but not until I can afford heavy armor
New alt I haven't played yet: life oracle that is going to multi-class into paladin hospitaler, this character is a pure healer and her spells are just utility, she'll also have a crossbow (longbow after first level of paladin) that she will be ok with for those couple rounds per scenario when she doesn't have to heal anybody
The only other thing I want to play is a ninja who takes traits/feats to give him extra class skills, takes the Fast Learner feat, and is a skill monkey but with none of the party face skills.
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In regards to asking the player to say more, I will occasionally prod players who are maybe a little bit shy, but I rarely demand it. I think that slowly encouraging them helps them break out of their shell - after a few good experiences, they're much more likely to get involved in the roleplaying aspects of the game.
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Ok, so in a game about talking in character and rolling dice she doesn't like talking in character and you don't like rolling dice....
I hope you realize that dealing seamlessly with that sort of paradigm shift is well outside the social skills of most people, and well outside that of most gamers...
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I agree completely with Nosig. I just started PFS about 3 months ago and I've already got 3 characters, two that I've played and a third I'm holding in reserve for the group that needs her skills. I'm not likely to stop at 3 characters, either, although I think I did a good job of covering most of the roles I like to play with those 3 characters.
My characters are:
Main: level 3 ranged inquisitor with 5 or 6 knowledges with +6 or better, party face skills at +7 or better, decent ranged DPS, and I can use a wand of CLW and do a little buffing/debuffing depending on what spells I choose
First alt: big surly fighter, I can't call him dumb because his Int and Wis are both 12, very good at chopping people in half with his nodachi, not very good at anything else, will eventually be a high AC tank type, but not until I can afford heavy armor
New alt I haven't played yet: life oracle that is going to multi-class into paladin hospitaler, this character is a pure healer and her spells are just utility, she'll also have a crossbow (longbow after first level of paladin) that she will be ok with for those couple rounds per scenario when she doesn't have to heal anybody
The only other thing I want to play is a ninja who takes traits/feats to give him extra class skills, takes the Fast Learner feat, and is a skill monkey but with none of the party face skills.
Sounds great! any of those would be fun... and so, after you give the 2 line Player intro for the PC, do you give the PCs intro?
"My guy is a big surly fighter, I can't call him dumb because his Int and Wis are both 12, he's very good at chopping people in half with his nodachi, not very good at anything else, going to be a high AC tank type, but not until he can afford heavy armor, so he get's hit some now." change of voice slightly "Yeah, the Venture Captain assigned me to this mission, 'cause he figured you guys was going to need someone able to 'chop through the difficulties', and that's what 'Bob' here" make motion to indicate big sword, "and I do. I call him Bob, cause we bob the monsters together." big smile.
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Bigdaddyjug wrote:I agree completely with Nosig. I just started PFS about 3 months ago and I've already got 3 characters, two that I've played and a third I'm holding in reserve for the group that needs her skills. I'm not likely to stop at 3 characters, either, although I think I did a good job of covering most of the roles I like to play with those 3 characters.
My characters are:
Main: level 3 ranged inquisitor with 5 or 6 knowledges with +6 or better, party face skills at +7 or better, decent ranged DPS, and I can use a wand of CLW and do a little buffing/debuffing depending on what spells I choose
First alt: big surly fighter, I can't call him dumb because his Int and Wis are both 12, very good at chopping people in half with his nodachi, not very good at anything else, will eventually be a high AC tank type, but not until I can afford heavy armor
New alt I haven't played yet: life oracle that is going to multi-class into paladin hospitaler, this character is a pure healer and her spells are just utility, she'll also have a crossbow (longbow after first level of paladin) that she will be ok with for those couple rounds per scenario when she doesn't have to heal anybody
The only other thing I want to play is a ninja who takes traits/feats to give him extra class skills, takes the Fast Learner feat, and is a skill monkey but with none of the party face skills.
Sounds great! any of those would be fun... and so, after you give the 2 line Player intro for the PC, do you give the PCs intro?
"My guy is a big surly fighter, I can't call him dumb because his Int and Wis are both 12, he's very good at chopping people in half with his nodachi, not very good at anything else, going to be a high AC tank type, but not until he can afford heavy armor, so he get's hit some now." change of voice slightly "Yeah, the Venture Captain assigned me to this mission, 'cause he figured you guys was going to need someone able to 'chop through the difficulties', and that's what 'Bob' here" make...
Actually, my fighter has a strange backstory. He's not from Golarion. In fact, he's not sure where he's from because he woke up naked in the streets of Absalom with a bad case of amnesia. The only thing he could remember was how to fight. Oh, and he talks in pop culture memes and movie/TV quotes. His name is "The Kid" because that's what the person who took him in when he was found called him, since "The Kid" couldn't even remember his name.
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Ok, so in a game about talking in character and rolling dice she doesn't like talking in character and you don't like rolling dice....
I hope you realize that dealing seamlessly with that sort of paradigm shift is well outside the social skills of most people, and well outside that of most gamers...
Sorry BNW, I do not understand this... guess it must be a Monday for me (Wednesday, the third Monday this week). My brain may just be running on "slow" today. Can you please expand on this?
| In_digo |
In regards to asking the player to say more, I will occasionally prod players who are maybe a little bit shy, but I rarely demand it. I think that slowly encouraging them helps them break out of their shell - after a few good experiences, they're much more likely to get involved in the roleplaying aspects of the game.
This is how I always handle it too. And even better, I find shy people can get caught up in other player's excitement, and start to come out of their shell on their own.
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Netopalis wrote:In regards to asking the player to say more, I will occasionally prod players who are maybe a little bit shy, but I rarely demand it. I think that slowly encouraging them helps them break out of their shell - after a few good experiences, they're much more likely to get involved in the roleplaying aspects of the game.This is how I always handle it too. And even better, I find shy people can get caught up in other player's excitement, and start to come out of their shell on their own.
yeah, that's why I said that for "...the right group she can really come out of her shell. When she does, everyone at the table enjoys her PC and her gaming." She can be a lot of fun at the table.
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Hopefully I don't intimidate people when I ask for more detail. Like in <redacted> I asked *how* they were using the evidence to get <redacted> released.
Amusingly it led to a route I didn't think of as the maxed out linguistics person went all 'professional witness' to explain the differences in the forgery vs the real handwriting. I let them use linguistics then in place of diplomacy or bluff.
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As a GM, when someone is playing a diplomat character, I find the best thing to do is let them play it their way. If the player is actually very good at talking and is willing to do so, let them do it and then roll the check afterwards. If the player is rather shy or feels like they're "going through the motions," let them just make their check.
Although, I do usually ask what their character is trying to say. There's a difference between trying to convince an NPC that you are trying to help them or that you are trying to negotiate with them. Essentially, the terms of the condition your character is trying to say needs to be described, especially since diplomacy can be retried if you have different requests of them.
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BigNorseWolf wrote:Sorry BNW, I do not understand this... guess it must be a Monday for me (Wednesday, the third Monday this week). My brain may just be running on "slow" today. Can you please expand on this?Ok, so in a game about talking in character and rolling dice she doesn't like talking in character and you don't like rolling dice....
I hope you realize that dealing seamlessly with that sort of paradigm shift is well outside the social skills of most people, and well outside that of most gamers...
I think he is trying to say, Most gamers like to Roll Dice, You Don't... Most gamers like talking in character or at least roleplaying a little, you Wife does not.
So you 2 together is way out side the norm so expect GMs and other players to react differently to this.
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nosig wrote:BigNorseWolf wrote:Sorry BNW, I do not understand this... guess it must be a Monday for me (Wednesday, the third Monday this week). My brain may just be running on "slow" today. Can you please expand on this?Ok, so in a game about talking in character and rolling dice she doesn't like talking in character and you don't like rolling dice....
I hope you realize that dealing seamlessly with that sort of paradigm shift is well outside the social skills of most people, and well outside that of most gamers...
I think he is trying to say, Most gamers like to Roll Dice, You Don't... Most gamers like talking in character or at least roleplaying a little, you Wife does not.
So you 2 together is way out side the norm so expect GMs and other players to react differently to this.
AH! ok...
but my wife likes to roll dice...that's why she often runs Blaster Casters - don't know what to do? Magic Missile it.and it's hard to get me to shut up (in case no one noticed), I mean, I like to talk in character (funny voices and all) - so you get the best of both with us. ;)
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Dragnmoon wrote:nosig wrote:BigNorseWolf wrote:Sorry BNW, I do not understand this... guess it must be a Monday for me (Wednesday, the third Monday this week). My brain may just be running on "slow" today. Can you please expand on this?Ok, so in a game about talking in character and rolling dice she doesn't like talking in character and you don't like rolling dice....
I hope you realize that dealing seamlessly with that sort of paradigm shift is well outside the social skills of most people, and well outside that of most gamers...
I think he is trying to say, Most gamers like to Roll Dice, You Don't... Most gamers like talking in character or at least roleplaying a little, you Wife does not.
So you 2 together is way out side the norm so expect GMs and other players to react differently to this.
AH! ok...
but my wife likes to roll dice...that's why she often runs Blaster Casters - don't know what to do? Magic Missile it.
and it's hard to get me to shut up (in case no one noticed), I mean, I like to talk in character (funny voices and all) - so you get the best of both with us. ;)
It is an amusing combination :).
I have called GMs out on "Don't be a jerk" when pressing for exact phrases.
I organize 5-6 events a month (not counting my home group) So I "manage" a couple GMs, and sometimes I have to tell them -
"hey, that guy is shy, be nicer about it and if you have to say things like 'he might respond differently is you mention certain things'" This often gets the player to realize you're trying to bring life to the NPC instead of feeling bullied. If the player just doesn't want to talk, let them roll the die, that's part of the game.
At gencon I saw a player clearly getting upset (very similar to nosig's example actually) and I stepped in. I said "just roll the check, we're all here to have fun and we all play things we don't do in real life :)"; I actually thought the poor girl was going to cry, I looked at the GM when I said it, maybe I overstepped my bounds but feel like I did the right thing.
NOTE: I don't think the GM was aware of how she was feeling, he was just trying to open up role-playing to make the game more fun, but a room full of hundreds of people at a table full of strangers was clearly not where that young lady wanted to open up. After that the GM asked if there was anything specific she wanted to mention, and then asked her to roll her check, and much fun was had by all!
I have been gaming a long time, and a lot of people don't have interpersonal awareness. ALMOST ALL OF THOSE PEOPLE are good humans and honestly don't realize that they are making someone uncomfortable.
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With roleplaying games I feel from my personal experience we have a higher percentage of people with social difficulties than in other environments. I often play with people that can not understand the feelings of others, or get furious at what I would think is a slight misunderstanding.
I often will have secret chats with people trying to ease the tension from people that have this difficulty. I will not deny that sometimes I am very difficult. Ask Purple Fluffy CatBunnyGnome, my opinions and poor choice of words do seem to have the wrong intention.
To all those that are annoyed with me I am sorry and open to any critisism
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It would depend on the scenario for me, if for example the Shy Diplomat wanted to say very little in most scenarios it would be fine, however if the module is heavily diplomacy oriented such as Blackros Matrimony or Fortress of the Nail, the GM kind of has no choice but to try and get something out of the PC, (if you just make a short statement like above and roll you would finish either of these 2 mods in about 90 minutes and honestly would miss most the enjoyment of the scenario). Blackros isnt quite as bad as I can fill the empty space with the other PC's most of the time (assuming they arent all shy) where as fortress has DC's low enough that most diplomats pass on a 1 (not counting penalties).
| james maissen |
I guess I would find PFS more satisfying if killing the monsters wasn't such a gimme. It would make higher level PCs more of an accomplishment I think. I feel that combats are most interesting when there is a threat of failure in each one.
Well the problem is two-fold:
1. Players. Different players like playing different things. Some people enjoy building strong characters. This is not a sin. These same people can be awesome roleplayers, and on easier mods like getting done with the combats so that there is more time for roleplaying. You are never going to get one end of this spectrum to give up their style of the game to move over to the other end. Nor should you; this game is all about that diversity. Organized campaigns have 'pushed' people to one side or another, and its never worked.
2. The campaign rules. Currently your PC level determines how 'effective' your PC is, which is a flat-out lie. If you've had to pay for a raise or two, your PC's gear is *way* under what it otherwise would be. Likewise if you did or didn't optimize your PC you can be insanely different in power by retirement time for PFS. Why should this mandate what level challenge your PC is going to face? It will only make people in the absolute middle happy at the expense of everyone else.
Personally I think that the most simple solution is to give awards based solely on PC level. Then let players decide what tier they wish to play, period.
If your PC is strong enough for a level 7 challenge, then you sign up for the level 7 table. Doesn't matter if you are in reality level 5 and optimized, or level 9 with a run of bad luck... you bring a level 7 PC worth of abilities.
And when the table gets together and finds that they have no one that can deal damage, or another vital role.. or conversely if they are a well-balanced group that has played together for years and knows how to work together like a machine.. then they can ask to play a higher or lower challenge than normal for the scenario.
The modules don't have to change. They already have tiers of play. Player's don't have to change from optimizers to non or vice-versa. They just need the freedom to choose what's best for them.
It seems like a simple solution. Throw in decorum and trying not to be a jerk, and you'll likely be happy more often than not. From these boards that sounds like it would be an improvement. Certainly it is an improvement over being upset at others for their style of play and character building.
-James
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Role playing has no place in character creation.
Roll playing takes place in character creation.
I don't know about that. Character creation is where you come up with what the role that you'll be playing IS: a clueless farm boy from the sticks, a vicious half orc from Belken, or a dashing rogue from the gutters trying to pass himself off as a noble. Role and roll playing work best when they work together.
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I have called GMs out on "Don't be a jerk" when pressing for exact phrases.
Its also part of the DM's job to try to encourage role playing. If there's ever an opportunity for role playing its during a diplomacy roll.
There are way too many passive aggressive accusations of being a jerk by invoking "don't be a jerk" around here. Any more jerkiness and we're going to have a Sasquatch commercial on our hands.
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Something else that I think should probably be said here is that a player has a choice regarding what kind of character to play. Don't want to roleplay? That's fine, but don't build a party face. If you DO build a face, but want to just roll, I feel like you're sort of doing the party a disservice, and you're also setting yourself up for an unenjoyable game. Why? Because you're eliminating a lot of the plot of the story, and you're willingly putting yourself into an uncomfortable situation.
| james maissen |
Something else that I think should probably be said here is that a player has a choice regarding what kind of character to play. Don't want to roleplay? That's fine, but don't build a party face. If you DO build a face, but want to just roll, I feel like you're sort of doing the party a disservice, and you're also setting yourself up for an unenjoyable game. Why? Because you're eliminating a lot of the plot of the story, and you're willingly putting yourself into an uncomfortable situation.
In a home game, this could be a wonderful thing for a shy person to do. Likewise the contrary could be a wonderful thing for a very talkative person to do, especially if they are in a group with person falling into the former case. In fact, I would say that its inspired and I applaud both for the undertaking.
However, in an organized play environment where you are going to be playing with strangers without any knowledge of what your real life personalities are like, then it might not be the best move you could make.
-James
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Re: Shy diplomats.
For me, yes I understand the concept of playing against type (I like playing lithe, dex based builds for example) But for Cayden's sake, give me something!
If I'm GMing, I am going to want to know something of how you're going to diplomancy the NPC, if for no other reason he might have certain 'triggers' in his character. Movie example, never say "he was just following orders" to Eric Lensherr.
I don't expect a Shy PLAYER to give me a St. Crispins day speech, but even just "Um, I'll start by talking about his shoes, and go from there." gives me something to work with. Boiling it down to "I roll a 36 diplomacy, is that enough" doesn't tell me if any circumstances might have an effect. (like if the NPC is a shoe-collector and mentioning his shoes gives a positive reaciton.)
| Stormfriend RPG Superstar 2012 Top 32 |
Re: shy diplomats.
I'm also with the GM on this one. Reducing the social scene to a single roll is akin to reducing combat to a single roll*; there's more to it than that. No-one is asking the player to be diplomatic, and a rude player rolling 36 on a diplomacy check can be fun (I guess it's his rogueish charm and winning smile that comes through even whilst being insulting). What we're asking is for the player to think through the conversation in the same way she might think through tactics in combat. What does she want to know? What is she asking about first? What is she not mentioning in case it causes a problem? Let the other players assist if she can't think of anything, as they can offer up questions she can ask. It's still her roll, but the whole table then gets involved. Just don't expect the GM to hand-wave the encounter because of one player.
*I did think about designing a game where it was assumed the characters would always win in combat, but in every fight every character rolls a d20 and on a 1 they died. One die roll, 5% chance of death. "Are you sure you want to start that fight?" For big bosses that could increase to a 1 or 2, or 10%. Fighting style, stats, specialisation were all descriptive, and in the end it just came down to one roll - so there was always a risk no matter how good you thought you were, and no matter how easy the foe appeared. There wasn't much of a game left to design though, rules-wise. :-)
| Chalk Microbe |
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Yesterday I posted an example of a "bored boyfriend" at the table and how that could lead a GM to confuse a shy person for an uninterested person.
Where did my post go? That was the most helpful thing I posted yesterday. A post from experience as a GM.
Why did it get deleted? What is going on around here? I just double checked my posts for the last 48 hours and its not in there. Am I going crazy or did it really get deleted?
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"Well David, I hate to tell you but PFS is the home of optimizers"
That absolutely boggles my mind. Why not save it for home brews where the DM can respond to the optimization level? Or save it for uber Starcraft build orders?
The levels of optimization I've seen literally border on DM abuse. The DMs just have sit there and play the scenario as written. <Yawn>
"Good groups are just that: characters that work at supporting each other."
I'm talking about characters that don't need support. That's my whole point. When someone is running a PC that literally can not be touched by anything in the scenario short of a nat 20, they don't need support, because they are effectively immortal.
David:
Why not save the optimization for home brew games? I think for some, that's the point. Because GMs are compelled to run scenarios as written, and scenarios (at least in theory) are balanced for a group of players that aren't necessarily optimized. Optimizing players, by default, win the arms race. In a home brew game, the GM can just make the monsters more powerful to contend with powerful PCs. Not so in PFS.
While I agree this can hurt games (and may have hurt PFS; Many I've talked to point to season 4 being more difficult to challenge optimizers.), I can't say that at least on occasion, I don't mind playing a character that trounces a scenario. It's nice to be able to say, "I wiped the dungeon down with the monsters' faces. Why? 'Cause I'm a boss." But for me it would get boring to have that be a week in, week out thing. Some prefer it all the time. But how do we balance it so that optimizers are challenged and the rest aren't crushed? I'm not sure there's an answer to that.
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I don't have to show that I can be stealthy or chop things in half with a huge sword in real life, why do I have to show that I can be diplomatic in real life? (I can, I'm just playing devil's advocate)
Again, it's not asking you to show you're Conan IRL. But the hows apply to combat just as much.
"I hit it with my sword."
"Ok, are you power attacking or not? Vital slicing or not? You're 10 feat away, show me how you're moving (because there's a trap 5' in front of him/reading action by the guy with the crossbow/narrow walkway, etc.)."
I don't expect Mrs. Jiggy to be Ronald Reagan anymore than I expect a fighter to be William Sherman* at my table. I *do* need to know how you are doing things. Just like knowing if fighter X will do action Y that triggers event Z by moving, I need to know how Diplomat A will approach encounter B to see if it his his Berseerk button C.
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TetsujinOni
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While I agree this can hurt games (and may have hurt PFS; Many I've talked to point to season 4 being more difficult to challenge optimizers.),
This conclusion seems to be in error.
The publicly stated reason for change in scenario difficulty is because the CR system from seasons 0 through 3 was designed for a default 4 person party with the commensurate relative action economy.
D&D 3.5 and Pathfinder combats are fundamentally a resource exhaustion game, wherein the fundamental mechanic is the number of actions taken per side and how they affect the rate of resource exhaustion of the participants.
Changing the action economy is the most fundamental change that can be made, and with 50% increase in action economy, many combats become 50% easier.
That 50% easier is gone to some extent in late season 3 scenarios, without a commensurate ability to shift down by a third occasionally for 4 person tables, and is no longer assumed at all for season 4.
This isn't the arms race, this is trying to get the campaign to operate at the CORRECT default challenge level of the game. "Training wheels mode" by throwing more bodies at the game than it was designed for is gone.
TetsujinOni
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" "Training wheels mode" by throwing more bodies at the game than it was designed for is gone."
Except you can still do this with pets. I've seen two season 4 scenarios overwhelmed by body count because of pets.
To an extent. unhittable combat-effective pets are an interesting phenomenon.
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I haven't seen unhittable pets, but they do have evasion and usually a lot of hps, too. There is only so much damage output written into the scenarios, so after you crunch the math, they are back on easy mode. Unless the DM is ignoring the pets as targets, which I feel is not appropriate most of the time.
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Except you can still do this with pets. I've seen two season 4 scenarios overwhelmed by body count because of pets.
You can do this with a lot of things. Six hyper optimized characters of any sort would too. I have seen plenty of Season 4 (more than 4) with multiple characters playing pet classes and not having such an easy time.
There is already another thread chuck full of pet complaints/discussions. Maybe we can leave those there.
I think the problem you cite is with the players, not the scenarios.
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Actually I would consider character optimization to be something to be in line with Adventure Power Creep.
Take a new group of players. Perhaps some have had some experience playing, perhaps not.
Grab any module and run it at level 1.
Use ONLY the core legal pregenerated characters.
See how often the party succeeds and by what margin.
Unless I'm mistaken or miss-remembering, the basic premise of the d20 RPG system is that most of the time, players win.
If that isn't happening, then there's a clear impetus towards optimization simply on the part of the adventures themselves, how they are written and how they are run.
Unless losing is fun...and PFS is supposed to be d20 Dwarf Fortress :)
Now for the record, I LIKE the roleplaying versus rollplaying. I enjoy talking/thinking my way around obstacles instead of blasting it to bits and slaying everything we encounter.
Not that I don't have days where I'd rather get some slayage in...usually after rush hour traffic. But most of the time, my characters negotiate, parley, and reluctantly fight. Even then I tend to lean towards non-lethal. Prisoners have a practical side too. Hard to question a bandit that's been pulverized or vaporized and ask where his boss is.
However that is not how organized play works. Especially when you end up with a PUG. If you have 3 players who prefer diplomacy task resolution...and one berzerker who wins initiative and charges...odds are the encounter is going to be resolved strictly through combat.
My experience in Pathfinder has been *every* game I played, combat was the preferred method to resolve each encounter. The only roleplaying, if at all, occured outside the scope of the module between the players themselves.
I cannot speak for others, but there's a reason why I leave my un-optimized characters for home games and bring the Hulk to PFS games.
In defense of optimization...well it pains me to say it and again I do not now know if my experience was unique but the adventures I played in (level 1) had extremely combat heavy optimized opponents. They had the advantage of terrain, level, and special abilities. And there wasn't a non-violent way to reach a compromise. The standard party playing pregens were slaughtered...and they were pretty good players. The table with optimizers *barely* managed to succeed (only 2 out of the 6 in the party were conscious after the last fight and they were both one hit away from dropping.)
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Erred aw, I understand what you are saying and I agree somewhat. I like to make characters that can function in combat if necessary, but who still have a purpose if we decide to talk it out.
One thing I have noticed in the vast majority of the scenarios I have done is there are distinct times when you need to roleplay vs rollplay. It hardly ever seems like you can avoid combat by talking, maybe because with only a couple of exceptions, every monster I've fought has been non-human.
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I don't play PFS that often, and usually levels 1-5. But I've found the combats to be fairly easy 80% of the time. And when it isn't, the judge all of a sudden starts softballing us, which I hate.
The few really challenging encounters have been "own goals", where no one had, say, a silver weapon, or a way to fight a swarm. Ok, at 1st level everyone is broke, but after that?
I hear that changes with season four, and with 7+, but I can't really say for sure, I don't play there often enough to know.
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I've been told that *not* having an intelligence of 7 on a melee characters was foolish. More than once.
Pardon me for not wanting to play "Forrest Gump the RPG." ;-)
Most folks don't tell my Tower Shield specialist that when her AC creeps up into the 30s thanks to combat expertise. I block well and while I have flaws (Dominate sucks!) I dislike the very idea of a Dump stat.
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A Short Essay on Optamization, Power and Where our Hearts are at.
I know this has been said, but optimization is primarily subjective, but it has boundaries and you can look at most scenarios and judge what is effective but still has a chance of failure (I am saying rolling under 10) but again that is a subjective experience.
Optimization is primarily about one thing: Power. We often go to this game as a form of escape, which is what it is. We want to escape from the mundane of our lives to be something more. When a person builds a character that is optimized to the max and breaks the game, guess what they don't have in their life? Power. I will be the first to say that I go to this game as a source of enjoyment and yes I get a feeling of power from the game but they don't have drive us.
Power works itself out in multiple ways as we play this game, but the two main sources it shows itself in is how a player can take a loss and the willingness of the player to be in control.
We see a how a person deals with loss in two ways: Faction missions and the death of a character. Faction mission is where we see this the most. How many times have we seen people try to finagle every which way into completing their faction mission and then get upset, shut down, emotional and angry when they are not able to complete it. They fight tooth and nail to get that 1 prestige point while disrupting the entire table's flow. This directly assaults why they are coming to the game, the power of their character.
The second is character death. People that often optimize deal with this poorly. Now I am not saying that we can't get disappointed when our character dies, it sucks, however, we as a community to need to say "Hey, it is OK to die," rather than believing it is weakness in our character creation. We play a game with dice and sometimes they are not on our side and that is actually more like life. When we go up against a hard fight and get our butts handed to us, our first reaction shouldn't be “I need to build a better character.” But we see this all the time. This is probably the greatest blow to an optimized player's pursuit of power in the game. Their imaginary power is laid bare before them and it shows where they have placed their heart in this game. People view death as a mark of shame rather than a mark of the character's adventures. People that don't pursue power end up taking death a lot better than people who do.
I would also like call attention to how an optimizer hunger for control. This is the "Metagamer." Dice and unknowns are the things they wish to defeat and when they can't predict them or deal with them, that sense of power crumbles. These are the ones that get frustrated when they can't identify a monster because they don't have skill ranks or they try to presume an ambush or betrayal. The whole Spindle argument goes into this category by negating challenges that would crush a person's sense of power in the game. Ironically, trying to negate the unknown robs the character of the narrative experience he is involved in. Rather than being submissive to the story the character steal power from the story for his own personal power.
Most of this thread focuses on the symptom, namely the uber optimized character, however the disease which is the pursuit of power at the expense of the narrative is a harder discussion but one we need to star having if we wish to be a healthier community. Hopefully this will be a paradigm shift in the community.
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"We see a how a person deals with loss in two ways: Faction missions and the death of a character. Faction mission is where we see this the most. How many times have we seen people try to finagle every which way into completing their faction mission and then get upset, shut down, emotional and angry when they are not able to complete it. They fight tooth and nail to get that 1 prestige point while disrupting the entire table's flow. This directly assaults why they are coming to the game, the power of their character."
My first character was silver crusade, so I rarely failed, but my Osirion character has completely desensitized me to failing faction missions.
As for death, none of my characters have died yet. My highest level characters have the PP for a raise dead, however, so this is not a huge fear. Plus, while I'm not optimized out the wazoo, I try to equip my PCs in a genre-savvy manner and play with some savvy.
For example, my tin can cleric has boots of spider climb and several ways to get under water breathing, because he sinks like a rock and has to climb out Juggernaut style. My archer ranger (who does at least rock an 18 DEX; my only character with an 18 I believe) carries a spare bow and a ton of weapon blanche and oil of bless weapon to get through DR. But he doesn't worry about drowning as much.
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I optimize the hell out of my characters, because I like the process as a mental challenge, and frankly I'd rather have the capability and not need it, than need it and not have it.
But not everyone likes that, and the game shouldn't be built around it.
-j
I agree with this completely. I will limit my characters through roleplay when I am power housing the game. Someone described my favorite character as an overpowered toddler.
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Jason Wu wrote:I agree with this completely. I will limit my characters through roleplay when I am power housing the game. Someone described my favorite character as an overpowered toddler.I optimize the hell out of my characters, because I like the process as a mental challenge, and frankly I'd rather have the capability and not need it, than need it and not have it.
But not everyone likes that, and the game shouldn't be built around it.
-j
So you played Franklin Richards?