Arcane Strike and masterwork weapons - any point?


Rules Questions

The Exchange

Arcane Strike gives you a magic +1 weapon for one round as a swift action. Is there any point in owning a masterwork weapon? Do the bonuses stack? And if they do, doesn't that make AS better than owning a real magic weapon since the bonus would be +1 +1.


If you have a masterwork weapon you'll get +1 to strike instead of just +1 to damage.

If you have a magic weapon you'll have +1 to strike and +2 to damage with arcane strike.

However if you have something you want to use a swift action for then you might want a magic weapon since it's still magic without the swift action to activate arcane strike.

Sczarni

Arcane Strike does not give you a +1 weapon. The devil is in the details:

Arcane Strike wrote:
Benefit: As a swift action, you can imbue your weapons with a fraction of your power. For 1 round, your weapons deal +1 damage and are treated as magic for the purpose of overcoming damage reduction. For every five caster levels you possess, this bonus increases by +1, to a maximum of +5 at 20th level.

You gain a +1 to damage (or more) with your weapon. You do not gain any bonuses to hit. The "counting as magic" helps normally non-magical weapons overcome any DR/magic, but the real benefit is adding an untyped damage bonus to whatever you're wielding.

The Exchange

Oh.........THANKS!!


Remember that it eats up your swift action for the round. Many folks just have it "on" by default and forget this.

-j


It works for my Eldritch Knight very well.

If I'm attacking, I'm using arcane strike as a free action.
If I'm casting, I'm using arcane armor proficiency as a free action.

I won't ever get to quicken a spell, but it's Pathfinder society, so that's not a great loss.

Sczarni

I don't see anything in the Eldritch Knight description that lets you do that. Care to elaborate?

Shadow Lodge

rkraus2 wrote:

It works for my Eldritch Knight very well.

If I'm attacking, I'm using arcane strike as a swift action.
If I'm casting, I'm using arcane armor proficiency as a swift action.

I won't ever get to quicken a spell, but it's Pathfinder society, so that's not a great loss.

Fixed that for you.

Grand Lodge

Saluzi wrote:
Arcane Strike gives you a magic +1 weapon for one round as a swift action. Is there any point in owning a masterwork weapon? Do the bonuses stack? And if they do, doesn't that make AS better than owning a real magic weapon since the bonus would be +1 +1.

Arcane Strike gives you damage only, masterwork gives you to hit only. So they actually work quite well together.

The Exchange

By the way, when you use this, 30% of the time, do they glow?
(As a Bard, I need to know this. Verisimilitude - Francis Scott Key 'by the rockets red glare' and all. It would also be flash and as a Bard, I want flash. If I were GMing this, I would never bother to roll. Just call it flashing or flickering light as in
"Everyone make a perception roll"
"I got a 20"
"You needed it. By the flashing of the Bards arrows [I really like this :) ] you notice....."

Grand Lodge

Rolling a 20 on a skill check is not a automatic success.

Only attack rolls and saves.

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