Disenchanting Magic Items


Advice


So lets say you have a character who believes that magic should be free. That Magic like all resources is a finite resource and thus when a magic item si permanently bound into an item it takes away a little of the magic of the world.

This character wants to disenchant (ideally all magic items). What feats would you require?

I was thinking it might require you to be able to create an item to understand how to uncreate it. I realize the rules do not specify how to go about this but I thought I would ask the boards and see what they thought?

Character thought is Scrolls and potions fine, wands are a grey area but somewhat acceptable, other things are bad.. Artifacts are HORRIBLE AND MUST ALL BE DESTROYED!!!!


Dispel magic?


Mage's Disjunction? Breed some rust monsters?


Ughbash wrote:
So lets say you have a character who believes that magic should be free. That Magic like all resources is a finite resource...

I'm not quite understanding the philosophy here. Even though it is finite (and thus not everyone will be able to have equal access) he thinks it's wrong to sell magic? Or do you mean free in the sense that magic shouldn't be "confined" to a single space and should be able to FLOW free?

As far as your question goes, you could simply destroy the item mundanely, via black pudding acid or some such, or use dispel magic. If you were trying to disenchant items so you could make your own at a reduced cost, that would require some feat investment I think.


Free in the sense that if you confine the magic into an item then it takes away from the magic in the universe.

The idea of unenchanting an item is to return the magic to the universe. The Unenchanting is necesary to retun the magic, simply destroying the item would also destroy the magic bound within it.

Ahh the issues of fitting a concept to the rules.

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