Need Help - Character Creation


Homebrew and House Rules


Hi,

I am pretty new at RPGing in general and have only played a few different campaigns. Really in love with the game and the role playing aspect of it but not so good at the technical side of things.

Problem is I am playing in a group with an arrogant, "I have to control the game and every player in it , beat the world" min maxer. Took advantage of our current rusty DM and is now playing a level 5 about to become 7 half infernal unholy scion? and we play disregarding if i am saying it correctly. Strong enough to take out a high level celestial and arrogant enough to yell at the DM " you have no challenge for my power, DM" and so forth.

Were playing an evil campaign and I for one am sick of being bullied by his character and now have the opportunity to start another character . DM is being nice and as far as races or classes as long as they are believable and true to the world. I need help with a character built from the ground up that can defend himself against mr sunshine up there.

He is dead but about to be resurrected at level 7 . At level 5 he is immune to mind affecting spells has a magical ring with a whole bunch of evel spells that can sap strength and con , damage reduction of 5 and heals 4 hp per round. Think his god is aragoth or something . Half infernal Unholy Scion

My character has to be evil aligned , human looking and level 7 ( again ECLs are disregarded)

My stat rolls are in no particular order 18, 18, 17, 16, 15, 14 ( I have the newb gift of good rolls usually lol)

Any help would be appreciated and the only reason I am posting here is because this guy makes the game play experience unbearable and not enjoyable.


Sounds like you need something that hits hard enough to blast through his DR and has high enough saves to not get affected by his spells.

I'd probably go with an invulnerable rager barbarian witch hunting/spell sundering bada$$ with a big 2h weapon and high crit. I'd even think about going with a dwarf with Steel Soul/Glory of Old and Iron Will. It'll get you saves that are on par or better than a Paladin, you hit like a mac truck and you can slam through his spells.

So a quick build:

Race:
Dwarf

Stats:
Str 19 (level 4 bonus here and the rest as you level up)
Dex 17
Con 18 (20)
Int 15
Wis 16 (18)
Cha 14 (12)

Traits if you get them:
Glory of Old - Added saves? Yes please!
Opportunistic Gambler - Added rage rounds? Yes please!

Feats:
1 Power Attack - More Damage
1b Weapon Focus (Falchion) - Falchion has good damage and 18-20 crit (doubles to 15-20 w/ improved crit OR keen)
3 Raging Vitality (keep you alive feat tax on barbarians)
5 Extra Rage Power - Lesser Beast Totem
7 Extra Rage Power - Beast Totem (extra armor)
9 Iron Will - More Will saves!
11 Combat Reflexes - To take advantage of CAGM @ level 12

Rage Powers:
2 Superstition
4 Witch Hunter
6 Spell Sunder
8 Reckless Abandon
10 Greater Beast Totem
12 Come and Get Me


Might also try the Anti-Paladin Archtype/Alternate Class for Paladin. With the diseese ability even if he attacks you he can pick up some seoius bad ju-ju from his erant blunder. Possibly drag in 1/2 Dragon with the type that gives you immunity to his favorite damage type of spell, like Red Dragon if he favors Fire. The Half Dragon gives you wings too and a Breath weapon 1/day + a boatload of stat boosts.

I'll draw one up and post it in a bit.

Dark Archive

Do I understand correctly that he lets you play any race/template without adjusting ECL? That sounds like the GM was inviting disaster.


OK, A small sample:
Sources:
Antipaladin = http://paizo.com/pathfinderRPG/prd/advanced/coreClasses/paladin.html
Orc Race = http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/orcs.htm l
Half-Dragon Template = http://paizo.com/pathfinderRPG/prd/monsters/halfDragon.html#_half-dragon

Assuming Red Dragon as Dragon Type

Stats @ LV 7 =
STR 30[+10 Ability](18 +4 Orc +8 half-dragon)
DEX 14[+2 Ability] (14)
CON 24[+7 Ability] (17 +6 half dragon +1 @ Level 4)
INT 15[+2 Ability] (15 -2 Orc +2 half-dragon)
WIS 14[+2 Ability] (16 -2 Orc)
CHA 18[+4 Ability] (18 -2 Orc +2 half-dragon)

Traits: Reactionary (+2 Initiative) & Adopted: (EVIL)Half-elf Failed Apprentice (+1 Save VS Arcane spells)

Feats:
LV1 EWP (Bastard Sword) or Weapon Focus (Longsword)
LV3 Shield Focus
LV5 Fly-By Attack
LV7 Vital Strike (For use in your Flyby Attacks)

Equipment:
Masterwork Adamantine Banded mail (15400gp, AC+7, ACP-5, MDEX+1, DR 3/-)
+1 Outsider-Bane Bastard Sword (or Longsowrd) (~8035gp, 1d10, One Handed, 19-20 / x2, Slashing)
Heavy Steel Shield (20gp, AC+2)

Compilation:
HP = 6+6d10+53
Saves: FORT +16; REF +8; WILL +11; +1 VS Arcane. (CHA bonus added to saves)
ATK: Bastard Sword +18, Fly-by + Vital strike, 2d10+13+2d6 VS Outsiders
AC: 10 +3 Shield +4 Natural Armor +7 Armor +1 Dex = 25
Breath Weapon: 30' Cone of Fire, 7d6 Fire Damage, Reflex 20 half (10+HD/2+CON); Usable 1/day
Special Qualities: Immune to Sleep, Paralysis & Fire Damage

+ Antipaladin Goodness


So... If you have trouble with this mess, and the player, have you tried talking to the GM about it before starting a big war? This is obviously a bit of stress for you and if someones not having fun there is a problem.


M_78 wrote:

OK, A small sample:

Sources:
Antipaladin = http://paizo.com/pathfinderRPG/prd/advanced/coreClasses/paladin.html
Orc Race = http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/orcs.htm l
Half-Dragon Template = http://paizo.com/pathfinderRPG/prd/monsters/halfDragon.html#_half-dragon

Assuming Red Dragon as Dragon Type

Stats @ LV 7 =
STR 30[+10 Ability](18 +4 Orc +8 half-dragon)
DEX 14[+2 Ability] (14)
CON 24[+7 Ability] (17 +6 half dragon +1 @ Level 4)
INT 15[+2 Ability] (15 -2 Orc +2 half-dragon)
WIS 14[+2 Ability] (16 -2 Orc)
CHA 18[+4 Ability] (18 -2 Orc +2 half-dragon)

Traits: Reactionary (+2 Initiative) & Adopted: (EVIL)Half-elf Failed Apprentice (+1 Save VS Arcane spells)

Feats:
LV1 EWP (Bastard Sword) or Weapon Focus (Longsword)
LV3 Shield Focus
LV5 Fly-By Attack
LV7 Vital Strike (For use in your Flyby Attacks)

Equipment:
Masterwork Adamantine Banded mail (15400gp, AC+7, ACP-5, MDEX+1, DR 3/-)
+1 Outsider-Bane Bastard Sword (or Longsowrd) (~8035gp, 1d10, One Handed, 19-20 / x2, Slashing)
Heavy Steel Shield (20gp, AC+2)

Compilation:
HP = 6+6d10+53
Saves: FORT +16; REF +8; WILL +11; +1 VS Arcane. (CHA bonus added to saves)
ATK: Bastard Sword +18, Fly-by + Vital strike, 2d10+13+2d6 VS Outsiders
AC: 10 +3 Shield +4 Natural Armor +7 Armor +1 Dex = 25
Breath Weapon: 30' Cone of Fire, 7d6 Fire Damage, Reflex 20 half (10+HD/2+CON); Usable 1/day
Special Qualities: Immune to Sleep, Paralysis & Fire Damage

+ Antipaladin Goodness

This Character made me tremble with glee but unfortunately we are on Krynn pre-cat so slumbering dragons and no orcs. Love your style though so fire another one my way if you will


MrSin wrote:
So... If you have trouble with this mess, and the player, have you tried talking to the GM about it before starting a big war? This is obviously a bit of stress for you and if someones not having fun there is a problem.

problem is the guy that has all the books and who hosts it has played with this guy for 20 years almost 90% of that time just playing one on one ( hence the guy playing like hes solo and not for the good of the group) so even though he is a huge anti social ass I am kind of stuck with him because it goes part and parcel with my other friends. Small town and not to many people love the D20 stuff


Here is a build i made for you its as the title says a half giant oni spawn half dragon, if you use the variant rules in the blood of fiends book you can get an extra +4 strength from dropping their spell like ability.

Half Giant Oni spawn half dragon:
str: 18+6+8+5+5+6 +8 HALF DRAGON, +6 HALF GIANT ONI-SPAWN TEFLING
Dex: 14
Con: 18+6+4+6 HALF DRAGON
Int: 14+2 HALF DRAGON
Wis: 12+2 HALF GIANT ONI-SPAWN TEFLING
Cha: 10-2+2 -2 HALF GIANT ONI-SPAWN, +2 HALF GIANT

AC 36 = 10 + 2 + 5 + 5 + 14
____________Dex Nat Def Armor
fort: +29 reflex: +13 will: 13
init: 2+3
Immine to fire
fly at 60ft average

2 HANDED FIGHTER ARCHTYPE

1 EXOTIC WEAPON PROF JOVAR(PLANER HANDBOOK 3.5)
2 WEAPON FOCUS JOVAR
3 POWER ATTACK
4 WEAPON SPEC JOVAR
5 IRON WILL
6 VITAL STRIKE
7 SHIELD OF SWINGS
8 GREATER WEAPON FOCUS JOVAR
9 IMPROVED CRITICAL
10 DEVASTATING STRIKE
11 IMPROVED VITAL STRIKE
12 GREATER WEAPON SPEC JOVAR
13 PENETRATING STRIKE
14 IMPROVED DEVASTATING STRIKE
15 CRITICAL FOCUS
16 GREATER VITAL STRIKE
17 GREATER PENTRATING STRIKE
18 CRITICAL MASTERY
19 BLEEDING CRITICAL
20 STUNNING CRITICAL

Shattering Strike +5 cmb/cmd for sunder
Overhand Chop 2 times strength 1 attack
Weapon Training +4 hit and damage 2 handed weapons
Backswing 2 times strength all attacks
Piledriver free bull rush if you hit with your attack(standard action)
Greater Power Attack 2 times power attack bonus when using 2 handed weapons
Devastating Blow single attack -5penalty if hits treat as critical threat

powerful build from half giant oni-spawn tefling

+5 Speed Large horacalium jovar 2d8+38+12+4+4+5 15-20/*3 (4d8+114+36+12+12+15+18 extra critical damage) +44/+44/+39/+34/+29
Greater Vital Strike 8d8+38+12+4+4+5+6 15-20/*3 (4d8+114+36+12+12+15+18 extra critical damage)
+5 heavy fort horacalion full plate
+6 strength and con belt
+5 tome of strength
+4 tome of con
+5 cloak of resistance
+5 ring of protection
+5 amulet of natural armor
boots of spring and striding


Do you mainly use Pathfinder material or 3.X D&D, since you are playing on Krynn and still using ECL?

If it's mainly Pathfinder then lets take the awesome Barbarian Build from above and toss in or two Templates/Monster races. The above one seems a bit over the top IMO.


I3igAl wrote:

Do you mainly use Pathfinder material or 3.X D&D, since you are playing on Krynn and still using ECL?

If it's mainly Pathfinder then lets take the awesome Barbarian Build from above and toss in or two Templates/Monster races. The above one seems a bit over the top IMO.

when we started it was 3.5 and then we converted to pathfinder as we prefer it and the DM didn't realize it was easy enough to do. We don't have any ecl so it kinda makes it a powerful game and the guy i have issues with killed a high level celestial when he was at fifth level (though the DM wasn't playing it the best ) so I want something that holds its own.


wintersrage wrote:

Here is a build i made for you its as the title says a half giant oni spawn half dragon, if you use the variant rules in the blood of fiends book you can get an extra +4 strength from dropping their spell like ability.

** spoiler omitted **...

whoa dude that is like kill the gods powerful. Can't do dragons on Krynn and that is Overkill to the Nth degree lol.


Hellknight commander, smite chaos, best damage since this guy seems pretty strong


TieDyedNewb wrote:
wintersrage wrote:

Here is a build i made for you its as the title says a half giant oni spawn half dragon, if you use the variant rules in the blood of fiends book you can get an extra +4 strength from dropping their spell like ability.

** spoiler omitted **...

whoa dude that is like kill the gods powerful. Can't do dragons on Krynn and that is Overkill to the Nth degree lol.

Other then the half dragon part whats wrong with it, and just change half-dragon with half-fiend, +4strength, con and wisdom, +2 dex, int and cha

Half-Fiend oni-spawned Fighter:

Level 20 2 handed fighter Archtype
All item boosts have been included in the stats
str: 18+6+4+5+5+6 +4 HALF FIEND. +6 HALF GIANT ONI-SPAWN TEFLING
Dex: 14+2 Half Fiend
Con: 18+6+4+4 HALF DRAGON
Int: 14+2 HALF DRAGON
Wis: 12+2+4 HALF GIANT ONI-SPAWN TEFLING
Cha: 10-2+2 -2 HALF GIANT ONI-SPAWN, +2 HALF FIEND

AC 38 = 10 + 3 + 6 + 5 + 14
_________Dex Nat Def Armor
fort: +28 reflex: +14 will: 14
init: 3+3
immunity to poison
acid, cold, electricity, and fire resistance 10
10/magic
SR 31
fly at 60ft Good

1–2 Darkness 3/day
3–4 Desecrate
5–6 Unholy blight
7–8 Poison 3/day
9–10 Contagion
11–12 Blasphemy
13–14 Unholy aura 3/day, unhallow
15–16 Horrid wilting
17–18 Summon monster IX (fiends only)
19–20 Destruction

2 HANDED FIGHTER ARCHTYPE

1 EXOTIC WEAPON PROF JOVAR(PLANER HANDBOOK 3.5)
2 WEAPON FOCUS JOVAR
3 POWER ATTACK
4 WEAPON SPEC JOVAR
5 IRON WILL
6 VITAL STRIKE
7 SHIELD OF SWINGS
8 GREATER WEAPON FOCUS JOVAR
9 IMPROVED CRITICAL
10 DEVASTATING STRIKE
11 IMPROVED VITAL STRIKE
12 GREATER WEAPON SPEC JOVAR
13 PENETRATING STRIKE
14 IMPROVED DEVASTATING STRIKE
15 CRITICAL FOCUS
16 GREATER VITAL STRIKE
17 GREATER PENTRATING STRIKE
18 CRITICAL MASTERY
19 BLEEDING CRITICAL
20 STUNNING CRITICAL

Shattering Strike +5 cmb/cmd for sunder
Overhand Chop 2 times strength 1 attack
Weapon Training +4 hit and damage 2 handed weapons
Backswing 2 times strength all attacks
Piledriver free bull rush if you hit with your attack(standard action)
Greater Power Attack 2 times power attack bonus when using 2 handed weapons
Devastating Blow single attack -5penalty if hits treat as critical threat

powerful build from half giant oni-spawn tefling

+5 Speed Large horacalium jovar 2d8+30+12+4+4+5 15-20/*3 (4d8+90+36+12+12+15+18 extra critical damage) +40/+40/+35/+30/+25
Greater Vital Strike 8d8+30+12+4+4+5+6 15-20/*3 (4d8+90+36+12+12+15+18 extra critical damage)
+5 heavy fort horacalion full plate
+6 strength and con belt
+5 tome of strength
+4 tome of con
+5 cloak of resistance
+5 ring of protection
+5 amulet of natural armor
boots of spring and striding


It should also be noted, that unless your GM is really screwing with the DR system, the Half-Fiend Template only gives DR/5-10 Magic so quite literally ANY +1 weapon would bypass it as they are MAGIC weapons.

Instead of the climactic world sundering battle that might take place if you went head to head with him, you could always go the Chaotic Evil Assassin rout with Rogue and Ninja with an incredibly high INT and Death-strike him right after he finishes a combat encounter with a foe and is getting ready to rub all your faces in it.

"YAY! I'm the greatest and all your Characters are... ERK! My... Grrk!" *Flop* Sneak Attacked. Just make sure the GM knows before hand what your intention would be, as you don't want to be the only one at the table who thought this plan would work. That way the GM has a perfect example to show the gamer what it's like being on the other end of the poky-stick.

Go Tonberry/Pugg on him.


Have you tried sitting down with the offending player in question? It's possible that this is what he thinks is fun, and isn't really thinking of you guys. Sit down with him and the DM and just talk about it before going and taking out his character. Explain what your gripes with him are out-of-game. If he's as much of an ass as you think he is, leave if you're not having fun.

There are two mantras that you should always repeat:

1) Keep OOC out of game, IC in game

and

2) No gaming is better that bad gaming.

Don't be passive-aggressive about this and try to 'teach him a lesson' in game, it gets you absolutely nowhere, and in fact is just going to cause more problems.

This is coming directly from experience, and from talking to people that have stupidly done the same thing.

If you're worried that you won't find another game, don't. It's not that hard to find a group online- there are several pick-up groups that exist on roll20, and it's not hard to find a VTT group that might want to be a little bit more traditional.

In addition I bet you that your group is not the only group that plays tabletop games. If your town is big enough to support a FLGS, go there, I bet you that there will be either flyers looking for players, or the manager there will know of another game that's taking place, and might be able to set you up with that person.

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