Teaching Old Dogs New Tricks


Advice


Ive been playing with the same D&D group for over 30 years now and have been though every edition of the game since the box sets. Pathfinder is a great game with alot of pretential for a campaine setting but my problem is my players.
Over the years they have gotten into the habbit of playing powerful charcters with high stats and lots of magic, not to mention the mosterous races and they are use to playing with lots of the older game rules. I would like to start a game based in the Pathfinder world or at least a world of my own ussing thier rules set, but my plaers will excpect to be able to roll up the mass stats and play races like minotaurs at lv 1.
How can I have them set up characters at lv 1 with maybe a 20 or 25 pnt stat block with normal game races and lower magic game with out loosing thier intrest and make it fun for all?

Silver Crusade

Get them hyped about the upcoming campaign, the setting, the atmosphere, so that their focus will not be so much on playing a monstrous race but rather finding something that fits into the campaign. Then have a talk about what works and what will or will not be allowed. I can't imagine they've been coming to your game table for that many years solely because you run a high-power campaign.

Liberty's Edge

Sit down and talk to them like adults. Tell them you want to try something different from what you have been doing and ask them to go with it for a while. Tell them, if it doesn't work out you can scrap that campaign or find some other way to get back to what they want.

Just my two cents.

Grand Lodge

Also, maybe you can appeal to their nostalgia for the days when they used to be excited to be near third level, and able to get some more of those life-saving hit points, better gear, increases to skills...sometimes, it's the journey that's the worthier part, not the destination.


I used to be like that, always wanting to play a ridiculously powerful character. I eventually realized that it is just as much fun to play a low-powered character if the challenges are appropriate and the other players are similarly powered. Essentially, I got over it.

If you want to keep the option to be a monstrous race, you could start at level 5 or higher and make use of the level adjustment = CR-plus-1-to-4 rule. I've found it to be much more balanced than the 3.5 level adjustment system. That way, you reward players who choose not to take a monstrous race by being higher level.

Playing with a 20 to 25 pt. point buy is no trouble at all, just be aware that your players will be capable of taking on slightly harder challenges, and you should make sure to keep things interesting.

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