| PhineasGage |
Or disabling traps both mundane and magical?
I'm building a character and trying to think up concepts. So far the party will likely have a spontaneous caster (sorc), ranged attacker (gunslinger) and some form of melee, tanky fighter/barbarian.
I'm thinking about filling the niche of both a party face and a trapfinder/disabler/skill monkey.
I've been leaning towards the Archeaologist bard archtype, which seems to fit all of those things, but I'm not sold on it...I have an itch for something a bit more combat...heavy.
So, while I have all the modules through the AP subscription, I'm wondering if someone can provide me with a spoiler-free general sense of how "trappy" the AP is. Particularly because the AP we're in now (RotRL) has very few, and to prevent my curiosity from peeking through the books!
| Tangent101 |
I've found thieves with Improved Feint who then use feint to get off sneak attacks can be quite powerful. Add in Offensive Defense, and at higher levels you get a significant boost to armor class - a 7th level thief could see an armor class boost of +4, for instance, on a successful sneak attack. In addition, the Rogue Talent Trap Spotter can be truly useful at higher levels and be useful if you forget to check for a trap, though it's limited in range (10 feet).
Richard D Bennett
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While several APs have a reduced need for trapfinding, Shattered Star is not one of those. I think Tangent's on the right path if you're interested in playing someone who can bust traps and deal out some hurt.
Alternatively, the Trapper-archetype Ranger is a good option, seeing as how, based on your fellow party members, you may be spending most of your career without a flanking buddy.