PhineasGage |
Or disabling traps both mundane and magical?
I'm building a character and trying to think up concepts. So far the party will likely have a spontaneous caster (sorc), ranged attacker (gunslinger) and some form of melee, tanky fighter/barbarian.
I'm thinking about filling the niche of both a party face and a trapfinder/disabler/skill monkey.
I've been leaning towards the Archeaologist bard archtype, which seems to fit all of those things, but I'm not sold on it...I have an itch for something a bit more combat...heavy.
So, while I have all the modules through the AP subscription, I'm wondering if someone can provide me with a spoiler-free general sense of how "trappy" the AP is. Particularly because the AP we're in now (RotRL) has very few, and to prevent my curiosity from peeking through the books!
Tangent101 |
I've found thieves with Improved Feint who then use feint to get off sneak attacks can be quite powerful. Add in Offensive Defense, and at higher levels you get a significant boost to armor class - a 7th level thief could see an armor class boost of +4, for instance, on a successful sneak attack. In addition, the Rogue Talent Trap Spotter can be truly useful at higher levels and be useful if you forget to check for a trap, though it's limited in range (10 feet).
Richard D Bennett |
While several APs have a reduced need for trapfinding, Shattered Star is not one of those. I think Tangent's on the right path if you're interested in playing someone who can bust traps and deal out some hurt.
Alternatively, the Trapper-archetype Ranger is a good option, seeing as how, based on your fellow party members, you may be spending most of your career without a flanking buddy.