Evil Ernie
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Ask yourself, instead, what would NOT go with a Witch? Look at the idea of multi-classing as opening wide new doors for your character, adding Class Skills, ramping up existing powers/feats, pumping up hit points/BAB/Saves, or just additional RP options.
After pining about what the party needs,my attitude has become, "If I want to see it at the table, I need to bring it." Don't be ashamed about multi-classing into three, four, Heck, five different classes. Frankly, every Pathfinder needs a level of Rogue to do the job.
Specific to Witch; as your name implies, go Paladin (armor does not hurt the Hex ability), Monk (Boost AC & Saves), Cleric (Domains & CLW), Bard (Songs & Knowledges), Rogue (Traps & Evasion), Barbarian (HP & Rage), Gunslinger (Gun, need I say more?), Alchemist (Bombs & Mutagen).
Find a class that fits your build/stats and adds some new wrinkles/shizzle. Enjoy!
Dylos
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Specific to Witch; as your name implies, go Paladin (armor does not hurt the Hex ability), Monk (Boost AC & Saves), Cleric (Domains & CLW), Bard (Songs & Knowledges), Rogue (Traps & Evasion), Barbarian (HP & Rage), Gunslinger (Gun, need I say more?), Alchemist (Bombs & Mutagen).
You forgot Druid (a witch with a panda, why not?), Fighter (Free feats, YAY!), Ranger (Also free feats, though a more limited list), Sorcerer (Bloodline powers, though Eldritch Heritage works just as well), Wizard (Yea, um, probably not the best choice), Cavalier (Again, free feats, Order abilities, and a horse to boot - Consider taking four levels and grabbing Horse Master), Inquisitor (Domains, and Judgement), Magus (Spellstrike, nuff said, note that you need magus 6 to use spellstrike with non-magus spells), Oracle (Revelations, and some Curses are nice - such as Deaf, which works for all spells not just Oracle spells), Summoner (Not a good splash due to the Eidolon not leveling up), Ninja (some of the things you can do with ki are nice, asian flavor), and Samurai (Order abilities, asian flavor).
Now I want to see an Alchemist1/Barbarian1/Bard1/Cavalier1/Cleric1/Druid1/Ex-Paladin1/Fighter1/G unslinger1/Inquisitor1/Magus1/Monk1/Rogue1/Sorcerer1/Witch1/Wizard1, but good luck with overcoming a BAB of +5 at level 16.
Note, Please do not attempt to make an Alchemist1/Barbarian1/Bard1/Cavalier1/Cleric1/Druid1/Ex-Paladin1/Fighter1/G unslinger1/Inquisitor1/Magus1/Monk1/Rogue1/Sorcerer1/Witch1/Wizard1, it is not an effective character and will not be of much help to anyone.
| Castilliano |
Why MC Witch?
If you have a concept, you should know the answer to your question.
If you don't, don't MC. The ramped casting & hexes is better than anything another class offers. (Again, assuming you have no concept other than 'normal Witch', whatever that is.)
Use your higher Int to pick up some non-traditional skills, and perhaps use some feats/traits/racial abilities to pick up other non-Witch abilities, but sacrificing a level of full caster is not worth it unless you're half-hearted about casting.
JMK