| RavanPyreloft |
Greetings,
I currently play a Dagger Specialized Rogue (Dagger Archtype) So one huge plus, I strike D8's instead of D6's for sneak, flaw: any other weapon type than daggers makes my sneak attack 1D4.
The flaw, I used to play a Magnus so I used to charge the front of the battle with my spells Shield and Mirror Image handy, a Kensai which really brought the pain: At the cost of so many fun skills that rogues use out of combat and everything.
The issue: As one may realize, going from being a front-liner to one who really depends on flanking in a party that for the most part distances from combat: Gunslinger, Inquisitor (uses hand crossbows), Druid, and a Monk which is a front-liner but still only one handy flanker.
So obviously a rogue is not always going to flank, I need to figure a way to bring more pain. Currently it really hurts my damage. I have played a rogue for years in DnD, but wondering if anyone has picked up on something I overlooked in Pathfinder. When not flanking and such, is there a way to do more damage than 1d4+2 (1 strength damage, 1 enchanted weapon).
I am now openly listening for helpful advice to hold my weight moreso in combat.
Note: I know stealth negates the need for flank, for one attack as long as their perception does not spot you. I know you can do a bluff and attempt to stealth upon success. But just need to know other options.
| Rynjin |
Piranha Strike seems like your friend.
It's Power Attack for light weapons.
Other than that...yeah no real ideas here.
Also, are you Two-Weapon Fighting?
If not, you can pretty much ignore Dex to an extent and just pump Str like a normal melee fighter.
If so, Piranha Strike may do more harm than good since your to-hit is likely to be s!@%tier than a Rogue's already is when TWF-ing.
| RavanPyreloft |
Piranha Strike seems like your friend.
It's Power Attack for light weapons.
Other than that...yeah no real ideas here.
Also, are you Two-Weapon Fighting?
If not, you can pretty much ignore Dex to an extent and just pump Str like a normal melee fighter.
If so, Piranha Strike may do more harm than good since your to-hit is likely to be s&$$tier than a Rogue's already is when TWF-ing.
I use two Sword-breaker daggers, one in each hand. One is just an enchanted weapon and the other is a Clockwork Sword Breaker. So yes, I am two weapon fighting.
Level 6
AB: 12, 10 if two weapon striking
4AB+ 6 Dex+ 1 Weapon Focus+1 Enchanted
| RavanPyreloft |
you can go with the feint line of feats. Granted it's quite an investment for a rogue but eventually you can feint as a move and SA in the same round, which would seriously improve damage output
Just looked it up, and that would be useful. I thank you for adding more options to my pool of tricks.
| Byrdology |
Fighter (weapon master) 4 dip. Gets you weapon training plus gloves of dueling (buy as soon as you are able) for +3 to hit and dmg. Weapon spec gets you a +2 to dmg. The other 2 fighter feats (if you already have weapon focus) go to point blank shot (+1 hit and dmg) and far shot (throw). 4 lvls = + 5 base damage, + 6 if thrown within 30ft.
| Piccolo |
Dagger archetype? Never heard of it. There IS a Knife Master archetype for Rogues.
http://www.d20pfsrd.com/classes/core-classes/rogue/archetypes/paizo---rogue -archetypes/knife-master
Try using some poison, and the Poisoning Sheath mundane item. At a guess, you might find Dex poisons to be the most useful, although Con based ones are easily the most deadly as they penalize Fort saves.
Oh, and you can convince the party warrior to take Outflank with you by 5-6th level, and enjoy more bennies to hit.
| Byrdology |
2 lvl dip of vivy alchemist and barbarian and you can go rage chemist and up you damage by +2 rage, and +2 mutagen = +4 dmg and you get +1d6 sneak attack a d12 HD, access to some useful formulae, and all that jazz. You can add that to you 4 lvls of weapon master for a 6lvl dip in total = +9 static damage (while using rageagen), +10 (while throwing within 30 ft.
6/20 lvls still makes you very much a rogue, but also helps you bring the pain as desired.
| Piccolo |
I dunno, multiclassing is so risky, because of all you give up and the goofy saving throws plus lack of BAB.
I would encourage him to stick to one class, and examine the core book, the Advanced Player's Guide, and Ultimate Equipment for ideas. Does your DM allow character traits?
Also, check out the combination of Outflank (talk the party melee warrior into it as well) and Gang Up, both of which you will find in the APG. Throw in Dodge, Mobility, Weapon (rapier) Finesse, Weapon Focus, Shadow Strike, and possibly Improved Initiative. Remember, you can use a mithral heavy shield without penalty or proficiency and enchant it.
Tanglefoot bags are handy for backstab/sneak attack; see Ultimate Equipment for more interesting stunts like Poison Sheath. Might want to grab a Ring of Invisibility if possible, and a Sword of Subtle-whatever.
| Byrdology |
Ref is not as valuable as fort or will. You don't lose BaB from a fighter... You gain it... Multiclassing is a rogues best friend. I would encourage you to look through the core rule book, APG, and ultimate equipment guide for the best multiclass combos for a rogue...
Lol just teasing you... Well I mean... I'm serious and honestly believe what I said... Just the tone was in a kidding manner... Not the content...