coup de grace optimization?


Advice


I have a player in a campaign that wants to coup de grace. I recommended looking over the red mantis assassin, but I realized, I don't have much knowledge of that attack other than the basics.

Is there any way to do it quicker? In many cases it won't matter since she wants to stealth to a sleeping target, but I just figured I'd ask anyways.

Thanks.


Color spray and heavens oracle.


There are three things that matter about CDG:

1) It always hits and crits so it doesn't matter how inaccurate you are. You can be a witch wielding an oversized light pick without proficiency while also wielding a tower shield without proficiency and you can CDG just fine.

2) The victim makes a fortitude save against the damage or dies so big damage is good.

3) You can't plan on doing it unless you can render people helpless whenever you want.

In consequence of this you want a scythe with power attack and you want to be a SoD optimized witch with decent strength. This means a orc with the scarred witch doctor archetype. Hit them with misfortune and/or silenced ill omen first then CDG if you have time. Or both even.

Or if you just want to casually CDG people carry around a heavy pick as your piercing weapon.


I think she was planning on using it against enemies as a nighttime assassin, infiltrating with disguises etc. it's going to be a much more urban campaign. Do you think a witch could pull this off well?


Yes a witch would be great at it witht he slumber hex


Finlanderboy wrote:
Yes a witch would be great at it witht he slumber hex

This. Render them asleep and CDG away with a Scythe.

Alternatively, you can become a grapple monster and tie people up (which renders them helpless), then CDG them. Also works, takes longer, but reliable against weaker foes.


Do you think dastardly finish would be worthwhile at all?


Dastardly finish is worth it if you regularly run into lots of enemies you can terrify. If you're sneaking around killing people by surprise, then there shouldn't be anyone else around to see you slaughter your foe mercilessly, which ruins the benefit.

I might throw it in if I were making an Intimidate-build fighter, since it works so well with that, but if I were doing a build focused strictly on CDG, I'd rather use the feat slot for something that improved my chances of rendering them helpless.

Really, the important part is rendering them helpless. Sleep, paralyze, catch them asleep, whatever. If you can't do that, no amount of CDG optimization will be effective. If you can, then you just need a x4 crit weapon and a little bit of positive damage modifier. If you're doing 4d6+12 damage, on average that's a DC 26 Fortitude save -- and that's only Str 14 and a +1 light pick.

Of course, you don't have to do the helplessness-inducing yourself. You can team up with a friend to do it. ("I delay. The wizard casts hold person. Now I jump in and act before the opponent can get a new save. Coup de grace.")

The only other major thing I can think of is: have some defenses against attacks of opportunity, since doing a CDG provokes one.


Oh I hear you, I just was thinking, if she fails at being stealthy and bodyguards or whatnot show up. I just didn't know if the additional conditions would really benefit her character.


Poison Use, maybe, especially for a Red Mantis. Get some kind of sleep poison on your weapons, and then you have an additional chance to knock them out.


Oh nice. Thanks for the ideas guys. I'll pass it on and see hot she does :)


I'd suggest the Tri-bladed Katar as coup-de-grace weapon. It is exotic, but you don't need proficiency for this purpose.
It is light, so it deal less str/PA damage than a pick or scythe, but being small and handy, it makes a lot more sense for an assassin.


Is there any deadly weapon that is really worth it to CDG with?
I only know katana and wakizashi and both have a high crit range (useless with CDG), low crit modifier and not the biggest damage dice.

Don't get me wrong, every weapon with deadly is better than a similar weapon without it but just that there is stuff that's worse doesn't make it good.

deadly:
When you use this weapon to deliver a coup de grace, it gains a +4 bonus to damage when calculating the DC of the Fortitude saving throw to see whether the target of the coup de grace dies from the attack. The bonus is not added to the actual damage of the coup de grace attack.

Sovereign Court

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The scythe: 2d4 damage and X4 crit range. It's also two-handed, so 1.5 Str damage.

I've got this idea for a cleric who casts Hold Person, then announces: "This is a spiritual trial. If you can't muster the willpower to free yourself in time [before my next turn], you will die..."


get a halfling max out halfling jinx as a hex crafter, get a wand of ill omen, then slumber with -6 to saves + roll twice, and dastardly finish. dead as doornails.


Get a x4 crit weapon. Skip deadly and get an extra +1 instead. The extra 4 damage will boost the save DC by 4 anyway, and it will benefit you on all the times when you are not CDGing. And the extra 4 actual damage might make a difference in killing them anyway.

Honestly, it really doesn't matter: unless you have a strength penalty, if you have any bonuses to damage at all, the x4 crit will boost the save DC to "roll a nat 20 or die" levels.


Deadly is a weapon special ability like reach or brace, not a magical property. So no skip it and take an extra +1.


Right, my mistake.

I still think that the weapon is a secondary thing for the specialist in CDG -- get them helpless, and just about any weapon will do the job.


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When you have a low str score (like a witch) you have no problem getting peoples helpless...

Getting a coup de grace to work is a more problematic thing.

Grand Lodge

That's what martial allies are for ...


Step 1: have 14 or better Str
Step 2: have a x4 crit weapon like a scythe or heavy pick
Step 3: have a caster in the party with hold person/slumber/color spray/whatever
Step 4 (optional): laugh maniacally at all solo monster encounters


Pathfinder Adventure Path Subscriber

Note that the katana has the deadly quality. 50gp for +4 to the death save DC with a CDG. However the scythe, just by nature of the x4 crit may be preferable. Another alternative is the heavy pick. It is also x4, but only requires one hand to wield. Plus it's a lot lighter and only runs 8 gp for the mundane model. :)

But getting that foe to CDG territory. The aforementioned Heaven's Oracle with Color Spray and a Slumber Hex witch are the most straightforward builds.

Grand Lodge

XigXag is a Heaven's Oracle with Color Spray. It's a very effective way to set up for coup de grace. Honestly, he usually holds off using it in order to let his allies play with the foe. He'll only use Color Spray to end encounters when things seem truly dangerous. He never personally bothers with the Coup De Grace, and at 6th level has not yet (personally!) slain a sentient being. He lets others do his dirty work.


Interesting. :)

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