Damage progression on weapons larger than colossal?


Rules Questions

Scarab Sages

I've been looking for something in RAW that defines weapon damage progression past colossal.

If anybody could comment or post a link I would appreciate it.

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Specific case I have been looking for:

Level 20 Titan Mauler using a gargantuan fauchard.

Cloud Giant Hide Armor: grants huge size. Weapon is now colossal +1

Impact: weapon now counts as colossal +2

Alternately, he could two-hand a colossal falcata and use the same progression to increase weapon damage to colossal +3.

The best answer I've been able to find to date is with the Strong Jaw spell. The answer is specific to that spell and only addresses a single size increase beyond colossal.

Dark Archive

A level 20 Titan Mauler still can't use a weapon bigger than a Huge Light weapon, Large One-handed weapon, or Medium Two-handed weapon.

As far as Weapon Damage past Colossal, there's a clause in the Natural Attack rules (or maybe it was in the Strong Jaw spell?) that damage numbers past Colossal were doubled. (4d6->8d6, for example)

Scarab Sages

So your contention is that the primary archetype feature of the titan mauler is the ability to wield a dagger, with the exact same stats as a greatsword, without suffering the -4 penalty that he would have never suffered while swinging a greatsword?

Quote:
At 3rd level, a titan mauler becomes skilled in the use of massive weapons looted from her titanic foes.

Link

Jason Nelson wrote:
The intent WAS to break the size limits, but I forgot to address the existing rule on oversized weapons and so the RAW ends up with an ability that is not very useful. Mark it as a FAQ question and perhaps at some point SKR, SRM, or JB will issue an official errata clarifying the issue from a RAW perspective

Dark Archive

According to the RAW, Titan Mauler is a worthless archetype. You posted this in the Rules section, I'm just giving you what the rules say.

Additionally, a Collosal-sized weapon would have a hilt almost as wide as your body. Good luck moving the damn thing, let alone wielding it.

Scarab Sages

I'm not going to debate RAW vs developer stated RAI for usage of the weapons.

What I am interested in is the damage progression. Are there rules in place for weapons larger than colossal.

Seranov wrote:
Additionally, a Collosal-sized weapon would have a hilt almost as wide as your body. Good luck moving the damn thing, let alone wielding it.

Real world physics don't mean much when the character's light load limit is nearly 40 tons while in giant form.

Exponential increases get ridiculous after just a few steps and the guy I'm build has a high enough strength to make a min/maxed sythesist weep.

Dark Archive

Outside of Strong Jaw, no.

RAW vs. RAI is entirely within the realm of this forum. You should have gone to Advice or Suggestions/Homebrew if you didn't want the rules quoted at you.

Scarab Sages

Seranov wrote:

Outside of Strong Jaw, no.

RAW vs. RAI is entirely within the realm of this forum. You should have gone to Advice or Suggestions/Homebrew if you didn't want the rules quoted at you.

I'm asking for RAW on damage progression. I'm not debating RAW vs. RAI on how I reached that point.

RPG Superstar 2012 Top 16

The progression for extra damage is that it doubles every two iterations.

so, 2d6, 3d6, 4d6, 6d6, 8d6, 12d6, 16d6, etc etc.

however, there's an effective physical limit on damage in that it really doesn't matter how big the weapon is at some point. I believe that number is the Colossal+ end of the scale, so just top your damage off there.

And yeah, from a physical reality standpoint, that sword would be about 40' long. Where exactly is he going to use it at?

==Aelryinth


How, exactly, are you house-ruling Titan Mauler to let you wield a gargantuan two-handed weapon?

Scarab Sages

Quantum Steve wrote:
How, exactly, are you house-ruling Titan Mauler to let you wield a gargantuan two-handed weapon?

Developer statement regarding RAI. I quoted and linked earlier.

@Aelryinth Thank you. This is more or less what I was looking for. I could not find anything and was wondering if it was just me. As for actual usage, I'm just number crunching a hypothetical build and hit a wall where the rules were smaller than the weapons.


Artanthos wrote:
Quantum Steve wrote:
How, exactly, are you house-ruling Titan Mauler to let you wield a gargantuan two-handed weapon?

Developer statement regarding RAI. I quoted and linked earlier.

That's just a statement of intent that the archetype was supposed to be able to use oversized weapons, it doesn't give any specifics.

I was wondering what your house-rule was, exactly.

Also, why did you allow the Titan Mauler to use weapons three sizes too large, instead of four or five sizes (or one or two)?

Scarab Sages

Massive Weapons wrote:
At 3rd level, a titan mauler becomes skilled in the use of massive weapons looted from her titanic foes. The attack roll penalty for using weapons too large for her size is reduced by 1, and this reduction increases by 1 for every three levels beyond 3rd (to a minimum of 0).

The standard penalty for oversized weapons is -2 per size category. The titan mauler reduces this penalty by 1 per 3 levels, to a minimum of 0.

At level 18, a titan mauler has a 0 penalty while using a gargantuan weapon. I stayed at a point where there would be no to-hit penalties.

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